Rakeesh
07-31-07, 04:42 AM
:wtf:
If another company had the resources, I'm certain they could do what they wished. EAX, for the most part, is nothing but extremely fancy (and if used properly) and accurate reverb. I'm sure if a new company with sufficient resources arose that utilized both accurate real-time reverb and true to the source sound placement, Creative could do nothing.
But really, who out there has the resources to create such? I'm sure the processing power to do all that would be insane. It'd sound awesome, but just wouldn't be feasible as the market for such is so small there would probably be no income after one considers operational expenses.
Oh well.
Er...not really. Effects functions are so computationally small that the hardware needed would be extremely inexpensive to design. Hell, try to add a reverb filter to a 10 second clip in soundforge, watch how long it takes for even the most complex reverb functions. A fraction of a second. Now imagine trying to do it with even smaller segments of audio, in lengths best measured in single miliseconds. Now imagine doing it with a processor that has sinusoidal functions built into the silicone which require even fewer clock cycles to perform than your CPU even. You could easily handle more simultaneous sound effects than EAX 5 even accepts on some pretty cheap hardware.
The main reason nobody else does this is because creative has essentially become a patent clearing house. Look what happened with aureal. Even though aureal won the lawsuit against creative, the legal costs drove them out of business. This is why nobody wants to challenge creatives patents. Look at the sh*t that John Carmack had to go through just to get D3 out the door because he was "stepping on" creatives patents. Creative is mostly just a patent clearing house these days.
For another company to attempt it would be crazy anyway. It's much better to just do it all via software now. I wouldn't be surprised if Creative turns EAX into a middleware software solution, along the lines of The Miles Sound system. Even then I doubt they could stand up to Miles. Their tech has been used in just about every game made since... Forever!
It is better, namely because the latency is guaranteed to be lower if done in software.
If another company had the resources, I'm certain they could do what they wished. EAX, for the most part, is nothing but extremely fancy (and if used properly) and accurate reverb. I'm sure if a new company with sufficient resources arose that utilized both accurate real-time reverb and true to the source sound placement, Creative could do nothing.
But really, who out there has the resources to create such? I'm sure the processing power to do all that would be insane. It'd sound awesome, but just wouldn't be feasible as the market for such is so small there would probably be no income after one considers operational expenses.
Oh well.
Er...not really. Effects functions are so computationally small that the hardware needed would be extremely inexpensive to design. Hell, try to add a reverb filter to a 10 second clip in soundforge, watch how long it takes for even the most complex reverb functions. A fraction of a second. Now imagine trying to do it with even smaller segments of audio, in lengths best measured in single miliseconds. Now imagine doing it with a processor that has sinusoidal functions built into the silicone which require even fewer clock cycles to perform than your CPU even. You could easily handle more simultaneous sound effects than EAX 5 even accepts on some pretty cheap hardware.
The main reason nobody else does this is because creative has essentially become a patent clearing house. Look what happened with aureal. Even though aureal won the lawsuit against creative, the legal costs drove them out of business. This is why nobody wants to challenge creatives patents. Look at the sh*t that John Carmack had to go through just to get D3 out the door because he was "stepping on" creatives patents. Creative is mostly just a patent clearing house these days.
For another company to attempt it would be crazy anyway. It's much better to just do it all via software now. I wouldn't be surprised if Creative turns EAX into a middleware software solution, along the lines of The Miles Sound system. Even then I doubt they could stand up to Miles. Their tech has been used in just about every game made since... Forever!
It is better, namely because the latency is guaranteed to be lower if done in software.