MadEgg
04-03-03, 06:22 AM
I've been using the nvidia drivers on Linux for a while and they're quite good, but as the performance of UT2003 kind of disappointed me, I started checking some thing.
I found this in my ~/.ut2003/System/UT2003.log:
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce4 Ti 4400/AGP/SSE2
Init: GL_VERSION : 1.4.0 NVIDIA 43.49
Init: Device supports: GL
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_ARB_texture_cube_map
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_NV_vertex_array_range
Init: Device supports: GL_NV_vertex_array_range2
Init: C16 RGB565 Z24 S8
Init: OpenGL: allocated 32 MByte of AGP memory
Init: Game engine initialized
The second last line bothers me... 32 MByte of AGP memory.
I've got a GF4 Ti4400 with 128 MB memory, while it says it's only using 32 MByte(correct me if i'm wrong).
Do I need to tell the nvidia driver how many video-memory I've got before it uses everything or something?
I tried adding
VideoRam 131072
to my /etc/X11/XF86Config but that didn't make much difference.
Am I checking the wrong settings or it is really using only 1/4th of my video ram?
I found this in my ~/.ut2003/System/UT2003.log:
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce4 Ti 4400/AGP/SSE2
Init: GL_VERSION : 1.4.0 NVIDIA 43.49
Init: Device supports: GL
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_ARB_texture_cube_map
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_NV_vertex_array_range
Init: Device supports: GL_NV_vertex_array_range2
Init: C16 RGB565 Z24 S8
Init: OpenGL: allocated 32 MByte of AGP memory
Init: Game engine initialized
The second last line bothers me... 32 MByte of AGP memory.
I've got a GF4 Ti4400 with 128 MB memory, while it says it's only using 32 MByte(correct me if i'm wrong).
Do I need to tell the nvidia driver how many video-memory I've got before it uses everything or something?
I tried adding
VideoRam 131072
to my /etc/X11/XF86Config but that didn't make much difference.
Am I checking the wrong settings or it is really using only 1/4th of my video ram?