jcrox
08-01-07, 12:47 PM
I keep reading about how developers are switching their focus to consoles because "that's where the money is." After doing some research, and taking into account the types of games these PC developers that are switching their focus make, i have to ask the question "Really?"
Looking at the list that follows, my personal conclusion is that PC game developers aren't taking all aspects of this business into consideration. It reminds of several situations I have run into in the restaurant business; owners see that they can sell 1500 burgers a day for $6 at a 15% food cost and their greed drives them to drop their Lobster that they sell at 750 of at $40 at a 50% food cost. You get a higher return per item with the burgers but your profits are less and burgers aren't why their customers are coming to their restaurants....duped by superficial numbers.
Look at the top 20 selling console games, with a few exceptions, it's all kiddy stuff... pokemon and Mario. Now look at games that compete with Doom series, Quake 4, UT.... Gears sold 3.7 million copies.... Doom 3 sold 2.5 million PC copies 1.2 million more copies is a lot of money but, how many copies did Doom 3 sell for consoles to add to that number? And here's the real question... If these companies focus on consoles, then port to PC instead of the other way around how much of a hit on quality will there be for the PC version? AND, how will that relate to the PC sales?
Personally I think these companies are going to find, in the long run this will hurt their profits. PC gamers tend to avoid fluff and demand quality, make a quality game and you get quality sales, make a piss poor port or lame-o Mario game and PC gamers will scoff at it and you'll end up with more pirated copies out there than store bought. Again, keep in mind the types of games we're talking about here... unless of course ID software has a Mario style game in mind.... which I wouldn't put past Carmack these days.
Just my opinion.
Anyway here's the link and the list:
http://en.wikipedia.org/wiki/List_of_best-selling_video_games
Top 20 console games of all time
The 20 best selling console games, not originally bundled.
1. Pokémon Red, Blue and Green (Game Boy - 20.08 million approximately, 10.23 million in Japan,[27] 9.85 million in US)[32]
2. Super Mario Bros. 3 (NES - 18 million)[24]
3. Nintendogs (DS - 14.79 million)[49]
4. Pokémon Gold and Silver (Game Boy - 14.51 million approximately, 7.6 million in US,[32] 6.91 million in Japan)[27]
5. Super Mario Land (Game Boy - 14 million)[24]
6. Grand Theft Auto: Vice City (PS2 - 13 million)[75]
Pokémon Ruby and Sapphire (GBA - 13 million)[53]
8. Grand Theft Auto: San Andreas (PS2 - 12 million)[76]
9. Super Mario 64 (N64 - 11 million)[27]
Gran Turismo 3: A-Spec (PS2 - 11 million)[65]
Grand Theft Auto III (PS2 - 11 million)[75]
12. Pokémon FireRed and LeafGreen (GBA - 10.66 million)[45]
13. New Super Mario Bros. (DS - 10.52 million)[49]
14. Gran Turismo (PS1 - 10.5 million)[65]
15. Pokémon Diamond and Pearl (10 million)[56]
Super Mario Bros. 2 (NES - 10 million)[24]
17. Final Fantasy VII (PS1 - 9.8 million, includes Final Fantasy VII International)[66]
18. Brain Age: Train Your Brain in Minutes a Day! (DS - 8.61 million)[49]
19. Gran Turismo 2 (PS1 - 8.5 million)[65]
20. Mario Kart 64 (N64 - 8.47 million approximately, 6.23 million in US,[34] 2.24 million in Japan)[27]
list of PC games (including Microsoft Windows, Macintosh, Linux) that have sold more than one million copies. Please note that the sales figures for expansion packs are not used in calculation of the sales figure for the original game.
* The Sims (16 million)[97]
* The Sims 2 (13 million)[98]
* StarCraft (9.5 million)[99]
* World of Warcraft (9 million current customers, which is different from box sales)[100]
o World of Warcraft: The Burning Crusade [expansion pack] (3.5 million)[101]
* Half-Life (8 million)[102]
* Myst (6 million)[103]
* The Elder Scrolls III: Morrowind (4 million, including Xbox release)[104]
* RollerCoaster Tycoon (4 million for the original in North America alone)[105]
* Half-Life 2 (4 million)[106]. Does not include sales by Steam.
* Populous (4 million)[78]
* Guild Wars (includes Factions and Nightfall) (4 million)[107]
* Doom 3 (3.5 million)[108]
* EverQuest (3.5 million)[109]
* Warcraft III: Reign of Chaos (3 million)[110] (1 million in US)[111]
o Warcraft III: The Frozen Throne [expansion pack] (1 million)[112]
* The Elder Scrolls IV: Oblivion (3 million, includes Xbox 360 release)[15]
* Command & Conquer: Red Alert (3 million)[113]
* Age of Empires (3 million)[114]
o Age of Empires: The Rise of Rome [expansion pack] (1 million)[114]
* Cossacks 2: Napoleonic Wars (2.5 million)[115]
Edit: Doom 3 sole 3.5 million copies, not 2.5 million copies.... which I think furthers my case :)
Looking at the list that follows, my personal conclusion is that PC game developers aren't taking all aspects of this business into consideration. It reminds of several situations I have run into in the restaurant business; owners see that they can sell 1500 burgers a day for $6 at a 15% food cost and their greed drives them to drop their Lobster that they sell at 750 of at $40 at a 50% food cost. You get a higher return per item with the burgers but your profits are less and burgers aren't why their customers are coming to their restaurants....duped by superficial numbers.
Look at the top 20 selling console games, with a few exceptions, it's all kiddy stuff... pokemon and Mario. Now look at games that compete with Doom series, Quake 4, UT.... Gears sold 3.7 million copies.... Doom 3 sold 2.5 million PC copies 1.2 million more copies is a lot of money but, how many copies did Doom 3 sell for consoles to add to that number? And here's the real question... If these companies focus on consoles, then port to PC instead of the other way around how much of a hit on quality will there be for the PC version? AND, how will that relate to the PC sales?
Personally I think these companies are going to find, in the long run this will hurt their profits. PC gamers tend to avoid fluff and demand quality, make a quality game and you get quality sales, make a piss poor port or lame-o Mario game and PC gamers will scoff at it and you'll end up with more pirated copies out there than store bought. Again, keep in mind the types of games we're talking about here... unless of course ID software has a Mario style game in mind.... which I wouldn't put past Carmack these days.
Just my opinion.
Anyway here's the link and the list:
http://en.wikipedia.org/wiki/List_of_best-selling_video_games
Top 20 console games of all time
The 20 best selling console games, not originally bundled.
1. Pokémon Red, Blue and Green (Game Boy - 20.08 million approximately, 10.23 million in Japan,[27] 9.85 million in US)[32]
2. Super Mario Bros. 3 (NES - 18 million)[24]
3. Nintendogs (DS - 14.79 million)[49]
4. Pokémon Gold and Silver (Game Boy - 14.51 million approximately, 7.6 million in US,[32] 6.91 million in Japan)[27]
5. Super Mario Land (Game Boy - 14 million)[24]
6. Grand Theft Auto: Vice City (PS2 - 13 million)[75]
Pokémon Ruby and Sapphire (GBA - 13 million)[53]
8. Grand Theft Auto: San Andreas (PS2 - 12 million)[76]
9. Super Mario 64 (N64 - 11 million)[27]
Gran Turismo 3: A-Spec (PS2 - 11 million)[65]
Grand Theft Auto III (PS2 - 11 million)[75]
12. Pokémon FireRed and LeafGreen (GBA - 10.66 million)[45]
13. New Super Mario Bros. (DS - 10.52 million)[49]
14. Gran Turismo (PS1 - 10.5 million)[65]
15. Pokémon Diamond and Pearl (10 million)[56]
Super Mario Bros. 2 (NES - 10 million)[24]
17. Final Fantasy VII (PS1 - 9.8 million, includes Final Fantasy VII International)[66]
18. Brain Age: Train Your Brain in Minutes a Day! (DS - 8.61 million)[49]
19. Gran Turismo 2 (PS1 - 8.5 million)[65]
20. Mario Kart 64 (N64 - 8.47 million approximately, 6.23 million in US,[34] 2.24 million in Japan)[27]
list of PC games (including Microsoft Windows, Macintosh, Linux) that have sold more than one million copies. Please note that the sales figures for expansion packs are not used in calculation of the sales figure for the original game.
* The Sims (16 million)[97]
* The Sims 2 (13 million)[98]
* StarCraft (9.5 million)[99]
* World of Warcraft (9 million current customers, which is different from box sales)[100]
o World of Warcraft: The Burning Crusade [expansion pack] (3.5 million)[101]
* Half-Life (8 million)[102]
* Myst (6 million)[103]
* The Elder Scrolls III: Morrowind (4 million, including Xbox release)[104]
* RollerCoaster Tycoon (4 million for the original in North America alone)[105]
* Half-Life 2 (4 million)[106]. Does not include sales by Steam.
* Populous (4 million)[78]
* Guild Wars (includes Factions and Nightfall) (4 million)[107]
* Doom 3 (3.5 million)[108]
* EverQuest (3.5 million)[109]
* Warcraft III: Reign of Chaos (3 million)[110] (1 million in US)[111]
o Warcraft III: The Frozen Throne [expansion pack] (1 million)[112]
* The Elder Scrolls IV: Oblivion (3 million, includes Xbox 360 release)[15]
* Command & Conquer: Red Alert (3 million)[113]
* Age of Empires (3 million)[114]
o Age of Empires: The Rise of Rome [expansion pack] (1 million)[114]
* Cossacks 2: Napoleonic Wars (2.5 million)[115]
Edit: Doom 3 sole 3.5 million copies, not 2.5 million copies.... which I think furthers my case :)