View Full Version : Eurogamer preview of Crysis

08-20-07, 02:53 PM

Yeah. And that's not even running with DirectX 10. The demo bloke just told us this is DirectX 9.

After all, it's been more than a year since Crytek boss Cevat Yerli proudly demonstrated the difference DirectX 10 makes to Crysis using a side-by-side comparison with DirectX 9. Now we're just three months before release and you'd think he'd want to show the game off at its very best. Why not?

"For different reasons," says Yerli, an instantly likeable chap who'd probably get as much attention as Jade Raymond if more women played games. "We're still receiving drivers which are crashing. That's the main reason. We don't have a stable driver yet.

"Until we get it running on multi-threaded drivers on Vista we don't want to show any more. We're getting performance impact on Vista. We don't want to make Vista look bad either, because it's not Vista's fault. It's the driver right now."

Yerli says he's working closely with Nvidia to resolve the issues and is "absolutely" confident they'll be fixed in time for launch - "We will resolve them in the next two weeks, actually."

But for now, we'll just have to settle - if that can even be considered the right word - for Crysis working on DirectX 9, beginning with the single-player game.

If we're talking about issues, there may be one of length. There are 11 levels in single-player Crysis, and each can be completed in around 45 minutes.

"It really depends on how much time you want to spend with the game," says Huebeler. "We don't hold the player up too much. You have to fight your way through and if you'd like to run through it you can do it in 45 minutes. But you can also spend a lot of time exploring and trying out different tactics."

Apparently in focus tests, many players spent up to two hours on individual missions. This isn't hard to believe considering just how wide-ranging each environment is, how many options you have for side missions and how much room there is to experiment with different routes and strategies.

Despite the advances, though, Crysis isn't without its clichés. Characters include a shouting Afro American chief and a British thug type who responds to orders with, "Bollocks". The first mission sees you rescuing a woman wearing a vest smaller than something Lara wears when she wants to look ****ty. And everyone says things like, "The whole mountain is encased in some kind of energy sphere" with noteworthy regularity.

The review may find Crysis failing to push boundaries too hard when it comes to plot, characterisation or basic gameplay mechanics, but that there are truthfully innovative features, namely the nano suit and the Power Struggle mode. Whatever the final verdict, there's no denying that Crysis's biggest differentiating element is the fact that it looks brilliant - even, as we found out in Frankfurt, if you don't have the very latest technology to play it on.

Cervat Yerli agrees. "I would even say some DirectX 10 games out there won't look as good as ours running DirectX 9. Or as a competitor friend said, "Crysis will be the zenith of graphics for probably the next two or three years.' It's not me saying it: it's another guy saying it."

He won't provide a name. But whoever it was could just be right.

Naturally you can take cover in buildings and explode barrels with bullets, but there are more imaginative options in the form of a vast amount of objects which can be used as weapons. As the developer demoing the game informs us gravely, "Even a small banana can be very dangerous." :D Presumably if you leave the skin at the top of a flight of stairs.




08-20-07, 04:09 PM
Looks like the single player campaign is going to be short.