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View Full Version : Command & Conquer 3: Tiberium Wars - v1.07 Patch Out


SH64
08-24-07, 05:08 PM
More balancing & bug fixes ..
Version 1.07 Patch Notes

Mod SDK:

-The Mod SDK installer will only work with the 1.07 patch. The Mod SDK installer is for the user to create customizable maps, units, AI, UI, and much more. Visit commandandconquer.com for more information and to download the Mod SDK.
-A custom map launcher screen has been added to launch single player custom maps. This is found under the Skirmish button in the Main Menu.
-Replay browser has been converted into a general game browser. There is a tab for launching replays and a tab for launching Mods.

Cheats:

-Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync.

Bug Fixes:

-Fixed a bug that wouldn't allow GDI projectile shells to track targets properly.
-Fixed a bug that caused the Scrin Drone Platform to self-destruct when coming in contact with an enemy upgraded Scrin
Annihilator Tripod.
-Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod Decoy Army support power that allowed them to crush enemy units.
-Fixed a bug where support powers, Scrin Tiberium Vibration Scan and Nod Radar Jamming Missile, deducted twice the amount of
credits indicated.
-Fixed errors that caused some players to experience unexpected problems due to copy protection.

Balance Changes:

-Scrin Mothership will now take 8 seconds to deploy over the Scrin Signal Transmitter, where it will be unselectable by user but can be attacked by opponent. Scrin Mothership speed has been increased by 33%. Weapon chain reaction delay increased by 1 sec.
-GDI Pitbull health reduced by 20%. Mortar given a scatter radius of 50. Mortar upgrade cost increased to 2000 from 1000.
-Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when destroyed or sold.
-Cranes for all 3 factions can no longer build defensive structures or superweapons.
-Harvesters' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field.
http://www.worthplaying.com/article.php?sid=45456&mode=thread&order=0

OH yea, v1.08 hotfix patch is already announced
:bleh:

NaitoSan
08-24-07, 06:06 PM
Too bad C&C3 doesn't work on Vista 64bit. :( Unless anyone found a way to get it to work.

nekrosoft13
08-24-07, 06:26 PM
Too bad C&C3 doesn't work on Vista 64bit. :( Unless anyone found a way to get it to work.

i found a way

put in dvd
wait for autorun to start

press play

then enjoy game

(lee63)

NaitoSan
08-24-07, 06:58 PM
i found a way

put in dvd
wait for autorun to start

press play

then enjoy game

(lee63)
You little bastard &@^!% :D

I got this DX error saying to update the driver or something. I have latest DX version. I looked around and it appears people with 64bit Vista have that problem. I'll look around some more later.

JasonPC
08-24-07, 07:45 PM
You must patch the game first before playing in Vista 64-bit.

Shamrock
08-24-07, 10:50 PM
I am disliking it more and more.

in 1.06, they NEVER mentioned, not ONCE, some of the "balancing issues" in their readme. Like, making the mammoths crawl. And raising the cost of almost everything for GDI, especially the weapons on the left side of the screen. And the power plants and silos can no longer allow expansion. I wouldn't complain if they'd at least TELL US every balancing issue.

And gimme a break, Silos hold 1000 credits only? I am CONSTANTLY being annoyed by "silos needed". 5000 should be better.

LycosV
08-25-07, 02:54 PM
-Cranes for all 3 factions can no longer build defensive structures or superweapons.


WHAT!?!?

Superweapons maybe, but defensive structures? There goes being able to fight defensivly.