PDA

View Full Version : kkrieger


Glitch85
08-28-07, 04:40 PM
Has anyone heard of kkrieger ?

http://theprodukkt.com/kkrieger

I would like to know if anyone knows this is possible with its size, and if there is other games out there like that.

spaceigg
08-28-07, 04:45 PM
yes, and yes.

grey_1
08-28-07, 05:46 PM
All I can think of is Quake 1 &2 when I look at the screenies.

einstein_314
08-28-07, 07:16 PM
umm...yes it's possible...just download it and run it.....it works. I haven't run it in years....going to try it now!

EDIT: Yup, works just fine. When you run it, it creates the textures and stuff. Uses about 300 MB when running.

3DBrad
08-28-07, 07:36 PM
procedural textures for the win :)

CaptNKILL
08-28-07, 08:56 PM
Oh man, I bet this runs awesome on a 3.6Ghz Core 2 Duo. :)

I tried it some time last year on my Athlon 64 3000+.

nekrosoft13
08-28-07, 10:32 PM
i played this long time ago, just wish they would do more.

SH64
08-28-07, 10:45 PM
Sorry bud .. thats OFN :)

CaptNKILL
08-28-07, 10:49 PM
i played this long time ago, just wish they would do more.
Yeah they could probably do some crazy stuff with dual and quad cores and 2 gigs of ram.

Not to mention DirectX 10 pixel shaders...

jolle
08-29-07, 05:52 AM
This is a newer demo from the same team:
http://theprodukkt.com/debris/

They´re really focusing on the old demoscene with keeping things small.
Procedural generation of textures, geometry etc.
The demo above is 177kb, but if I remember right it uses up towards 1gb when all is generated.

spaceigg
08-29-07, 10:23 AM
This is a newer demo from the same team:
http://theprodukkt.com/debris/

They´re really focusing on the old demoscene with keeping things small.
Procedural generation of textures, geometry etc.
The demo above is 177kb, but if I remember right it uses up towards 1gb when all is generated.

very cool demo.

CaptNKILL
08-29-07, 10:43 AM
This is a newer demo from the same team:
http://theprodukkt.com/debris/

They´re really focusing on the old demoscene with keeping things small.
Procedural generation of textures, geometry etc.
The demo above is 177kb, but if I remember right it uses up towards 1gb when all is generated.
Wow! That is really impressive.

Runs extremely smooth considering how much crap is flying around.

These guys need to make a bunch of games and demos and then sell collections of them on floppy disks. :lol:

Namrok
08-29-07, 11:06 AM
This is a newer demo from the same team:
http://theprodukkt.com/debris/

They´re really focusing on the old demoscene with keeping things small.
Procedural generation of textures, geometry etc.
The demo above is 177kb, but if I remember right it uses up towards 1gb when all is generated.

Wow! Thats really impressive. I haven't bothered to check their new demos in a while. Amazing the progress they've made.

mullet
08-29-07, 11:45 AM
For 177kb I am truly amazed, I wonder what they could do with 1MB.

XDanger
08-29-07, 04:09 PM
Reminds me of the 1k games they used to make back in the day,
Not the demo itself ,just the good programming.

All the shadows and light in this thing look great, And the models are cool.

Holy crap I thought I was gonna get a lockup from that 2nd demo, couldnt be more wrong, Thats so cool, I didnt realise the demo scene was still alive after the demise of the amiga.
This things going in my Bookmarks http://theprodukkt.com/demoscene#33

jolle
08-29-07, 04:50 PM
Wow! Thats really impressive. I haven't bothered to check their new demos in a while. Amazing the progress they've made.
Well that one isnt exactly new either.
There was some hubbub about it when it came, atleast I recall there was on rage3d so I guess it was here aswell heh.
Cool stuff tho.

Procedural stuff is coming to gaming aswell, Roboblitz uses the UE3.0 engine coupled with ProFX.
And with ProFX you use their free tool to create large networks of nodes that make up textures, procedural nodes.. these are very small since they arent bitmaps (you CAN export ready to use, tilable bitmaps of diffuse, bump, normal, specular etc typ maps tho), and with the middleware (which ISNT free) they generate the textures from these small description files..
In the case of robobliz they use 280kb of description data to generate 80MB of DXT compressed textures.. this takes about 4 seconds to do on the XB360 (link (http://www.profxengine.com/?PAGE=PRODUCTION)).
Since this is a XB Live! game, it had to comply with certain size limits, so that type of technology is very useful there.
And overall in online distrubition I guess..

The hurdle with this sort of stuff is that the math logarithms for this type of stuff is so high level that its been very difficult making tools to work with afaik..
That is similar to what the guys at farbrausch does, but they do it on everything they can, not just textures.

einstein_314
08-29-07, 08:26 PM
Wowzers!!! That's pretty amazing. Runs decently at 1920x1200, 8x multisampling, ultra textures. On average 40+ FPS. Drops to 10-20 for brief periods. Uses ~1.2GB Ram