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Jonelo
09-13-07, 11:44 AM
Crytek's official statement!



But the link ?

p.s. Jonelo you're breaking the NDA

I? Humm probably the wicked Oritxupolite

madmossy
09-13-07, 12:27 PM
You have played, or there knows someone who has played Crysis multiplayer in DX 10 with destructible trees, shacks, or some source that confirms it?

It is curious for that the mode DX 10 of Crysis has not been functional until a few days ago

You need only go over some of the interviews with the Crytek devs to find this out yourself.

They said numerous times that DX9 MP will not contain destructable environments, DX10 will. DX10 players can play on DX9 servers, DX9 players cannot play on DX10 servers.

Dragunov
09-13-07, 12:34 PM
And still ... DX10 players will never fight against DX9 players

Jonelo
09-13-07, 12:40 PM
You need only go over some of the interviews with the Crytek devs to find this out yourself.

They said numerous times that DX9 MP will not contain destructable environments, DX10 will. DX10 players can play on DX9 servers, DX9 players cannot play on DX10 servers.

Yes but .. the link ?

madmossy
09-13-07, 01:02 PM
Yes but .. the link ?

Look for it yourself. Its out there.

Jesus modern day youth are lazy.

SlamDunk
09-13-07, 01:02 PM
Yes but .. the link ?
Here's one interview, for example: http://www.incrysis.com/index.php?option=com_content&task=view&id=465&Itemid=2

Community: Will clients with DirectX 10 be able to play on servers with DirectX 9?

Bernd: That's something which can be set as server-option. You'll be able to say that only DirectX 10 is allowed or only DirectX 9 or both are allowed. We have, e.g. features like "battle-dust" which only runs on DirectX 10. This would lead to cheat accusations on a server which allows both.

Also... Crytek has said numerous times that it is highly likely that DX9 MP will not include the same level of physics as DX9/DX10 single player.

Delbert
09-13-07, 01:22 PM
1:54

http://youtube.com/watch?v=qDK8VySlYiU
All i can say to that is... WOW!!!!!
Loved the bit where the guy got frozen... and the bit where a cloaked opponent walked up to someone, decloaked and punch him out...
This game is going to be hilarious in MP...(nana2)

Dragunov
09-13-07, 01:37 PM
Is terrain not deformable?

and when those soldier is in prone position, the grass goes through his arm, I thought grass bent?

Jonelo
09-13-07, 01:40 PM
Here's one interview, for example: http://www.incrysis.com/index.php?option=com_content&task=view&id=465&Itemid=2

Community: Will clients with DirectX 10 be able to play on servers with DirectX 9?

Bernd: That's something which can be set as server-option. You'll be able to say that only DirectX 10 is allowed or only DirectX 9 or both are allowed. We have, e.g. features like "battle-dust" which only runs on DirectX 10. This would lead to cheat accusations on a server which allows both.

Also... Crytek has said numerous times that it is highly likely that DX9 MP will not include the same level of physics as DX9/DX10 single player.


http://www.gamespot.com/pages/unions/forums/show_msgs.php?topic_id=25753911&union_id=6917&msg_id=290271927

Part 3: To start, in the news preceding reporting our days with the ESWC, we had specified you that during the creation of a server, in the multiplayer options were an option to activate DirectX 10 followed of a check box to activate the evolution of time in a real way still followed option to activate the "Battledust". After having informed itself at Eric Lagel, we were pleased to learn that Battledust is an option allowing activation or not effect of dust at the time of the battles. At the time of large battles as a multiplayer mode, clouds of dust are formed because of the shootings of the balls and the steps on the ground, and remain outstanding in the air. This box will thus make it possible to activate it on the server.

in DX9!
Crysis MP DX10 will have destructible trees,shack ,etc

Dragunov
09-13-07, 01:50 PM
All things to try out once released :)

Cause in the movie I saw some flaws --> http://youtube.com/watch?v=qDK8VySlYiU

Rocket exploded on the ground, no hole

Well this is DX9, yes?

Debate
09-13-07, 01:52 PM
Ther will be no holes after explosions. To much for the cpu to handle ;)

Chubz
09-13-07, 01:53 PM
All things to try out once released :)

Cause in the movie I saw some flaws --> http://youtube.com/watch?v=qDK8VySlYiU

Rocket exploded on the ground, no hole

Well this is DX9, yes?

1. There is no terrain deformation, not even in Direct X 10.

2. Grass does not bend when you walk on or lay down in it; foliage just moves as you walk through it. The only foliage that truly bends against your model is the larger leaves .. all other just has a "shake" animation when you go through it I believe.

Debate
09-13-07, 01:56 PM
Yeah. Thats beacuse of CPU limits.

3DBrad
09-13-07, 01:57 PM
No modern CPU could handle all grass having it's own bone structure and collision mesh.

Debate
09-13-07, 02:03 PM
Same with the holes in the ground after explosions etc. But it will be here soon.
Remember directx 2? Where the characters finnaly could jump? haha :P

nVidi0t
09-13-07, 02:05 PM
*sigh* Eagerly awaiting more beta keys.

Dragunov
09-13-07, 02:15 PM
No modern CPU could handle all grass having it's own bone structure and collision mesh.

We need a physics processor :D

Chubz
09-13-07, 02:15 PM
No modern CPU could handle all grass having it's own bone structure and collision mesh.

Yep.. we aren't quite at that level of environmental interaction yet, but I don't think it'll be too far off. :)

einstein_314
09-13-07, 02:20 PM
Just played for a bit. I'm loving it more and more each time I play. This time I actually played with some guys who were interested in working together rather than doing the lone wolf thing. It was great. 6 of us jumped in one of the boats and stormed off to a base and captured it. And then worked our way from base to base covering each other. It was great. Reminded me of my BF2 days. Except now I have a sweet suit and customizable weapons on the fly!

Redeemed
09-13-07, 02:24 PM
We need a physics processor :D
Yep.. we aren't quite at that level of environmental interaction yet, but I don't think it'll be too far off. :)

We have a physics processor- PhysX. Problem is Crytek chose to go their own route with CPU physics. I'm dead positive that if they'd have used either AGEIA's API and the PhysX PPU or HavokFX for GPU-accelerated physics you'd have blades of grass with their own physics properties that would react and interact appropriately with other objects (such as the player) in the world.

Debate
09-13-07, 02:37 PM
The money is controlling most decisions. Easy ;)

Redeemed
09-13-07, 02:40 PM
The money is controlling most decisions. Easy ;)
Which I find ironic. People are "sort of" complaining about such things with Crysis it seems, yet don't want to fork out the money for a dedicated PPU. Okay, well then why couldn't Crytek have incorporated HavokFX for GPU accelerated physics then? SLi is borked in Vista so atleast with HavokFX I'd have a use for my second 8800GTS. BTW, doesn't the 8800 series have the "Quantum Effects Physics Processor" on 'em? When are we ever going to see a use of that?

See what I'm getting at?

nVJoe
09-13-07, 02:42 PM
Just played for a bit. I'm loving it more and more each time I play. This time I actually played with some guys who were interested in working together rather than doing the lone wolf thing. It was great. 6 of us jumped in one of the boats and stormed off to a base and captured it. And then worked our way from base to base covering each other. It was great. Reminded me of my BF2 days. Except now I have a sweet suit and customizable weapons on the fly!
Wait a minute. Were you in MP or SP? I almost got a wet spot at the idea that this would be co-op but then I realize how stupid that would be...

SOAD
09-13-07, 02:45 PM
lol if it was coop I would pay $150 dollars for it.


shame it isnt :(

gulizard
09-13-07, 02:54 PM
1. There is no terrain deformation, not even in Direct X 10.

2. Grass does not bend when you walk on or lay down in it; foliage just moves as you walk through it. The only foliage that truly bends against your model is the larger leaves .. all other just has a "shake" animation when you go through it I believe.

Incorrect at least for the SP.. I seen a video where a guy throws a grenade into the foliage, and it blows up and leaves a crater and the grass that was there is gone.