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OWA
10-05-07, 03:47 AM
I just got in the beta today and thought it looked pretty amazing. I haven't played yet though. Just spectated for a bit.

macmar
10-05-07, 04:02 AM
Plz, can borrow me someone activation key, I can get it. Think that here will be some much peoples which id yet don`t need.

LORD-eX-Bu
10-05-07, 04:08 AM
:confused:

that almost made sense but then you lost me after "Plz".

crainger
10-05-07, 04:24 AM
:rofl

I know I shouldn't laugh.

Jonelo
10-05-07, 04:42 AM
Interesting interview with Cevat Yerli

http://www.gameinformer.com/News/Story/200710/N07.1004.1210.04388.htm?Page=1


Crysis in consoles

Yerli: What I said was that Crysis could run on consoles. I ruled out any development whatsoever because there is no development on consoles. But what’s happening is, is people are asking me if it’s possible. Of course. You can get Crysis even on the Nintendo DS. But not that Crysis - you cannot get Crysis as it is on PC on any console

Dx10.1



Yerli: The features that it supports are not critical. The difference is so minimal. You would have to have two more generations of graphics hardware to really consider making a DX10.1 only game where the [DX10.1] features then would become significant if actually used right. I didn’t look at 10.1 because for me, I just looked at our engineers and said, “No, don’t need it in the next 12 months.” (laughs) That’s all I need to know right now.

From what I understand, even if you had the next generation of 10.1 hardware, it would be too slow to use the features. You would have to wait two more generations in order to get a real benefit from it. Remember, Matrix introduced environmental bump mapping almost 6-7 years ago? Normal Mapping and bump mapping just made it in the four years since then. In fact, Far Cry was the first normal mapped game to ship. When you look at it this way, it’s the same as 10.1. 10.1 will become actual or three years from now. But not now.

GI: So you don’t think developers are going to be using the feature set in the next year or so?

Yerli: Well if they do it’s their own choice. We wont. I mean we as a technical pushing – leading company wouldn’t do that. And I wonder why anyone else would do that either. I would say to all gamers, don’t worry about 10.1 what-so-ever. We are a DX10 game, not 10.1, and your investment in DX10 hardware if you did it already, is fine.


FAR CRY 2

Yerli: It’s great. I’m really looking forward to it because it’s going to be really cool to play the sequel to your own creation. So it’s going to be really good. I’m happy that the differences from FarCry are pretty strong. At first I was a bit disappointed at a melancholic personal level, but it’s a good idea because it allows it and Crysis to co-exist. It allows FarCry 2 to exist without competing too much. Time wise, the release dates are not competitive to us, which is good. At this stage it makes me very happy, and I’m looking forward to it. It’s strong on the concept, the demos that they’ve talked about so far, it sounds very promising. In fact it reminds me of the initial concepts we were talking about FarCry 2 back then. Even some initial concepts we had for Crysis in some regards, but we decided not to do them for some other reasons..... I hope that with FarCry 2 it will be more outdoors and have freedom, and AI tactics like we started with it, and wider. And great, I have a game to play again! I’m sincerely looking forward to



Bioshock

As a developer, you look at a first-person shooter completely analytical. Unlike if I play a racing game, I just enjoy the racing game, for example. So I don’t play shooters that much in my private time because I don’t want to make shooters from the sense of learning from other games that might have influence. But for me if I play BioShock, I was a bit upset at first with myself because I started analyzing the game. But then I started to have a good time with BioShock. I’ve only played the demo so far. I said, “they could have done this and this and this.” But you know what? They pulled it off well. It’s an indoor game. It sounds like I’m downplaying it. It’s an oppressive, strong narrative game, very cerebral literary, very Dostoyevsky - that’s about the ambience that is created through the VO which is great for Bioshock

HALO 3

Yerli: No. I don’t want to talk bad about it. The trailer looked great. I know there are millions of people who love it. I tried to play Halo 1, I tried to play Halo 2. (laughs) I really didn’t get it. It didn’t get me, well I bought copies though Again, conversely the Bioshock demo got me. It’s not that it’s not possible, but console shooters are at the level of PC shooters 5-6 years ago. The gameplay has to be more sophisticated – more thinking then shooting. If the game is a bit more mature in shooters on consoles, a good example is BioShock on 360 may interest me because it’s the same as on PC. It’s a strong title. Call of Duty 4 may interest me on console, certainly it looks sophisticated. It may interest me on PC, as well. Enough competition talk. (laughs)


About the porting to consoles of the FPS


Yerli: No, trust me. If we would bring it to console we would keep the sophistication. We would just make it so people could play it with the joypad and that it would be a great time. We would not dumb down the experience. We would make sure people stay completely immersed. The AI and our gameplay dynamic is our heart. We can’t change that. If you change that, you lose Crysis. It’s the same way with the difference between FarCry and FarCry: Instincts. You’re not supposed to touch the heart. If you operate on the heart, you may kill it. So you have to work it on the UI level, on the level design level, but do not change the heart. If the game is too difficult, make sure the UI can compensate for it. Or if the AI is too difficult make sure the level design offers more leeway and covers for the player. But the core gameplay is intensive, smart and still challenging.

8900gt
10-05-07, 07:03 AM
It works at least partly, I have sun shafts and have raised the resolution of the shades. But the beta 3 has a big problem with the anisotropic / the load of textures

Would you give me detail method of openning sun shafts in beta3? I thought sun shafts controlled by server side, right?

Jonelo
10-05-07, 07:22 AM
http://www.overclock.net/pc-games/243316-crysis-want-make-look-amazing-gtx.html

giverz
10-05-07, 09:30 AM
http://www.overclock.net/pc-games/243316-crysis-want-make-look-amazing-gtx.html


where exactly are these config files LOCATED??

nekrosoft13
10-05-07, 09:35 AM
beta3 so far is the worst.

huge graphical issues, missing textures, huge mess.

Jonelo
10-05-07, 09:37 AM
C:\Program Files\Electronic Arts\Crytek\Crysis MP Beta\Game\Config\CVarGroups

beta3 so far is the worst.

huge graphical issues, missing textures, huge mess.

The textures are good , but has a some problem with the lod or the anisotropic filtering . The best release is the second release for my

3DBrad
10-05-07, 10:06 AM
It runs quite well on a 7900gs now! :)

8900gt
10-05-07, 10:11 AM
http://www.overclock.net/pc-games/243316-crysis-want-make-look-amazing-gtx.html

thanks, but I only want to add sun shafts in beta3, any more convient way?

dienamite
10-05-07, 12:01 PM
thanks, but I only want to add sun shafts in beta3, any more convient way?

All you need to do is add "r_sunshafts=1" to the system.cfg file (without the quotation marks). You'll be missing out on the optimisations and parallax occlusion mapping though!

8900gt
10-05-07, 02:05 PM
All you need to do is add "r_sunshafts=1" to the system.cfg file (without the quotation marks). You'll be missing out on the optimisations and parallax occlusion mapping though!

I've already done this in beta3, but haven't seen any sun shafts. Anything wrong here? or as beta2, sun shafts are controlled by server?

Revs
10-05-07, 06:18 PM
Just had a go on Beta 3 for the first time. Much improved FPS :D

Gonna have a blast with that altered .cfg thingy, see how it goes.

gulizard
10-05-07, 07:30 PM
I played for 3 hours basically from what I see theres a lot of BS with this game.I was hiding out in the bushes man I was cloaked and I mean I was in far from any enemy bases and some guy kills me with a rocket from half way across the map, I didn't even see where it really came from except from across the map.

Thats not the only gay thing, I have a bigger, better gun I shoot someone in the back and they turn around and shoot everywhere and some how I die and they live. Is there something I am missing here? Most of the time on a 32 man server it takes me awhile to find someone to kill, and I am usually killed before I even see who killed me...

LORD-eX-Bu
10-05-07, 07:58 PM
you have pro-gamer mode enabled, you have to disable it by pressing ALT-F4 :D

gulizard
10-05-07, 09:49 PM
you have pro-gamer mode enabled, you have to disable it by pressing ALT-F4 :D

Far from that I been playing FPS for awhile now... In fact games have been in my life sense I was a kid... We use to take atari games and remove the cover off our old games and put them on the new game, and put the new game on the old one and take it back, thats how poor people lived haha..

But yeah it just seems like a lot of bs.. I mean I ranked real high in BF2 in the chopper, and as a medic on the ground with the assault rifle... I don't understand why I die in some of these situations... pisses me off. Think that motion blur is annoying though trying to aim how do I disable that shyt?

Chubz
10-05-07, 10:51 PM
I have a statement to make: The incendiary ammo ****ing PWNS.


That's all.

bugmeplz
10-06-07, 12:06 AM
-edit

Dreamingawake
10-06-07, 12:21 AM
lol yeah, i seem to die ALOT too without ever really knowing where it comes from..

and when im in a firefight with someone they seem to kill me with ease..

maybe I just suck :D

3DBrad
10-06-07, 12:32 AM
Have ya'll ever played against someone named "JonathanPE" on Crysis? :)

Destroy
10-06-07, 02:20 AM
Are most of you using mic com when you play? Or only typing as needed?

Chubz
10-06-07, 02:25 AM
lol yeah, i seem to die ALOT too without ever really knowing where it comes from..

and when im in a firefight with someone they seem to kill me with ease..

maybe I just suck :D

Believe me, it isn't just you.

Unless I shoot someone from behind (before they have a chance to see me), almost 70-80% of the time it seems as if I'm destined to lose that firefight by a long shot.

:thumbdwn:

gulizard
10-06-07, 03:18 AM
Are most of you using mic com when you play? Or only typing as needed?


Yeah to shout and curse - I doubt the other team hears it but I tried.