lee_anthony_web
04-07-03, 06:50 PM
Hi All,
Have been battling with getting HG2 (Linux) running in LAN games, and have traced a possible fault with glGenTextures in libGL.so.1.0.4349.
Problem: Whenever any player (other than the host system) connects to a LAN game HG2 raises a Segmentation Fault when calling glGenTextures(). This is then passed to the SDL library somehow which kills the program completely.
So far I have tried using nvidia drivers from version 3123 up to 4349 on two different machines with the same reproducable result.
Systems are:
Intel 1Ghz CPU
300 Meg SDRAM
Geforce4 64Meg
Red Hat 7.3
NVdriver ver 1.0.4349
Intel 1.5Ghz CPU
256 Meg SDRAM
Riva TNT2 32Meg
Red Hat 7.3
NVDriver ver 1.0.4349
In single player HG2 performs wonderfully with no faults at all, fault occurs only when players connect to a LAN game.
I realise that this most likely is not a fault with nvidia drivers and that it is probably a fault in the way HG2 calls glGenTextures().
I know it's an old game too...any help would be appreciated. Thanks
(I can post debugging logs if anyone is interested in helping)
Lee
Have been battling with getting HG2 (Linux) running in LAN games, and have traced a possible fault with glGenTextures in libGL.so.1.0.4349.
Problem: Whenever any player (other than the host system) connects to a LAN game HG2 raises a Segmentation Fault when calling glGenTextures(). This is then passed to the SDL library somehow which kills the program completely.
So far I have tried using nvidia drivers from version 3123 up to 4349 on two different machines with the same reproducable result.
Systems are:
Intel 1Ghz CPU
300 Meg SDRAM
Geforce4 64Meg
Red Hat 7.3
NVdriver ver 1.0.4349
Intel 1.5Ghz CPU
256 Meg SDRAM
Riva TNT2 32Meg
Red Hat 7.3
NVDriver ver 1.0.4349
In single player HG2 performs wonderfully with no faults at all, fault occurs only when players connect to a LAN game.
I realise that this most likely is not a fault with nvidia drivers and that it is probably a fault in the way HG2 calls glGenTextures().
I know it's an old game too...any help would be appreciated. Thanks
(I can post debugging logs if anyone is interested in helping)
Lee