View Full Version : PC Game Market to Reach $13 Billion by 2012

09-19-07, 05:10 PM
September 18, 2007 - According to a series of recent reports by the research group DFC Intelligence, the PC game market could swell to $13 billion by 2012.

DFC estimates that the videogame market will swell to $47 billion by 2009, a 42 percent increase over the $33 billion generated by the industry in 2006. That forecast includes revenue from videogame hardware and software, dedicated portable system hardware and software (i.e. the DS and PSP - not mobile phones), PC games, and online PC and console games.

Much of the PC market's growth will come from online game revenue, including subscriptions, advertising and digital distribution, DFC said. In 2006, the PC game sector pulled in about $4.5 billion in revenue, according to past DFC reports.

While the PC plows ahead, handheld and living-room counterparts will continue to slug it out. Using three separate market forecasting models, DFC estimates that combined cumulative worldwide sales for the three console systems will reach between 180 million to 210 million units by 2012.

"The Xbox 360 will need to build a strong base outside North America to avoid being in a fairly distant third," said DFC analyst David Cole. "We could have a situation where the Wii sells more hardware units, but by 2012 the PlayStation 3 is generating more software revenue."

Handheld systems and software are also strong performers, and Cole predicts that "the Nintendo DS could eventually become the best selling game system ever in five years."


09-19-07, 05:25 PM
:wtf: NPD said pc game sector was 970 million in 2006, granted that didn't included online distribution and advertising etc, but :wtf:

09-19-07, 09:18 PM
:wtf: NPD said pc game sector was 970 million in 2006, granted that didn't included online distribution and advertising etc, but :wtf:
That probably doesn't account for subscriptions... if the "9 million players world-wide" number is true, WoW alone probably brings in almost 1.5 billion dollars a year.

09-19-07, 10:08 PM
I wonder what % of that comes directly from EA and Fileplanet ..

Anyways, that is great to hear as I am a hugely biased PC gamer. I think the obvious point to take away from this is that as piracy continues to be a problem and game costs continue to rise, we will see a more subscription-fee based model which is all but immune from piracy

09-19-07, 11:23 PM
I see why it's much higher than NPD, this is most likely worldwide numbers.