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UberRN69
09-20-07, 12:10 PM
I actully saw this in quite a few posts but I figured a new thread would be easier for everyone that is affected to see.

I've tried this in both XP and Vista. I've seen a lot of various posts for the incompatiblity with 8800 series cards and Republic Commando.

I'm not infront of my Home PC right now, but I got the game to run on my 8800GTS by setting the in game BUMP MAPPING setting to LOW (I'm 99% sure that is what the setting was called).

When I was running XP on any other setting (med & high) the game would crash to the desktop. Sorry the last drivers that I tried this on before switching to Vista was the low 100 series

In Vista the game would still run with a med/high setting, but would just have funny looking textures. I haven't play Republic Commando in about 2 months, so the most recent drivers (162.xx - 163.xx) I dont know about, but I played just fine on the 158.22 drivers.

Hope this helps. I know it's an older game, but a lot of folks with 8800 series cards haven't been able to play this.

conroejoe
09-20-07, 12:38 PM
I actully saw this in quite a few posts but I figured a new thread would be easier for everyone that is affected to see.

I've tried this in both XP and Vista. I've seen a lot of various posts for the incompatiblity with 8800 series cards and Republic Commando.

I'm not infront of my Home PC right now, but I got the game to run on my 8800GTS by setting the in game BUMP MAPPING setting to LOW (I'm 99% sure that is what the setting was called).

When I was running XP on any other setting (med & high) the game would crash to the desktop. Sorry the last drivers that I tried this on before switching to Vista was the low 100 series

In Vista the game would still run with a med/high setting, but would just have funny looking textures. I haven't play Republic Commando in about 2 months, so the most recent drivers (162.xx - 163.xx) I dont know about, but I played just fine on the 158.22 drivers.

Hope this helps. I know it's an older game, but a lot of folks with 8800 series cards haven't been able to play this.


it didnt come out too long before the 8800 hit, it has never worked. Its just never worked with the 8800s, now it just hasnt worked in a year for 8800 owners. not an old game, just an old problem nvidia never fixed.

UberRN69
09-20-07, 01:44 PM
it didnt come out too long before the 8800 hit, it has never worked. Its just never worked with the 8800s, now it just hasnt worked in a year for 8800 owners. not an old game, just an old problem nvidia never fixed.

But I got it to work. At least give it a try;) . I'm sure other PC components might be a factor, so what worked for me might not be the fix all. I'll fire up the game again tonight to see how more recent drivers are working (163.69).

Stevedroid
09-20-07, 02:51 PM
Yes the game works if you set bump mapping to low - it's been this way since day 1. However, setting bump mapping to low actually turns the bump mapping completely off - which makes the game look so bad it's more or less unplayable.

It's basically like Doom 3 in that bump mapping (normal mapping) is absolutely essential to producing detail and there's little point to playing the game with it turned off - it'd be like playing Half-Life 2 with flat shaded polygons instead of textures.

I suspect it will never be fixed on account of nVidia doesn't care because it's not tied to sales. Republic Commando's fan base isn't large enough to have any sway with them.

UberRN69
09-20-07, 11:43 PM
Well I got around to playing this game at home (Republic Commando), and with the 163.69 drivers everything is fixed. Max Bump Mapping and everything else plays without a hitch (Finally). Oh... This was using Vista (Sorry... I know this is the XP Forceware forum). Last time I played using 158.24 it still required low bump mapping setting.

SLippe
09-21-07, 12:52 AM
Okay, did the lowering the Bump Mapping to Low trick and the game runs. However, I get some pretty bad pausing or stuttering every now and then. The game still looks pretty good, even with the Low Bump Mapping setting. Still one of my favorite games to play.

http://img242.imageshack.us/img242/2905/swrepubliccommando20070ft2.th.jpg (http://img242.imageshack.us/my.php?image=swrepubliccommando20070ft2.jpg)

conroejoe
09-21-07, 07:34 AM
So, can anyone else confirm that SW Republic Commando now works with the latest drivers? Is this just Vista? XP??

When I get some time I'll play with it, but if anyone already has it installed and can report back that would be great!!

AdamK47
09-21-07, 08:35 AM
I haven't tried Republic Commando recently. I do know they got it working on the 8800 though. The problem is the bumpmapping was so bad that putting it on low quality actually looked better. I don't know if they fixed that aspect of it yet in recent drivers.

SLippe
09-21-07, 08:39 AM
So, can anyone else confirm that SW Republic Commando now works with the latest drivers? Is this just Vista? XP??

When I get some time I'll play with it, but if anyone already has it installed and can report back that would be great!!
I'm running WinXP Pro and I have to put the Bump Mapping on Low to get it to run.

UberRN69
09-21-07, 09:50 AM
will the 163.44 beta work?

The 163.69 drivers (in Vista) are what I have right now. And I can set BumpMapping to high. And I'm too lazy to reinstall the 163.44 drivers

It had been about 2 months since I played, so 158.xx were what I was running back then, so only the low setting would work.

Stevedroid
09-21-07, 06:31 PM
So, can anyone else confirm that SW Republic Commando now works with the latest drivers? Is this just Vista? XP??

When I get some time I'll play with it, but if anyone already has it installed and can report back that would be great!!
I answered this above.

It has ALWAYS worked on XP and Vista if you disabled bump mapping (set it to low). With bump mapping on any other setting it has always crashed (at least on XP), still does with the latest drivers, and is unlikely to ever be fixed. Apparently, newer Vista drivers can run it with bump mapping on high, but at least from what people are saying here, it doesn't produce the correct the results; it's probably the same bug, it's just that it's not enough to crash the whole game on Vista.

The problem with running the game like this is that losing bump mapping is a relatively significant loss in visual quality and it sucks having a $500 card that can't play a 3 year old game at the highest settings.

UberRN69
09-24-07, 08:21 PM
...Apparently, newer Vista drivers can run it with bump mapping on high, but at least from what people are saying here, it doesn't produce the correct the results; it's probably the same bug, it's just that it's not enough to crash the whole game on Vista.

I would disagree, as far as I can tell the most recent set of drivers on Vista (163.69) work perfectly for this game all settings max AND proper BUMPMAPPING.

And even when I played on XP it still looked really good (see SLippe's post)

EDIT: BTW if anyone hasn't picked up this game, you can get it really cheap know and it's a fun one to play, very good story.

AdamK47
09-24-07, 09:24 PM
I looks like the newer nVidia drivers simply ignore the bumpmapping. If you notice there is no longer any bumpmapping on the characters. I don't even see it on the environment. Take a look at some screenshots here. (http://www.gamespot.com/pc/action/starwarsrepubliccommando/images.html) You can clearly see it on the screenshots with the inside of the helmet. The dotted textured patch is supposed to be bump mapped.

DJB
09-24-07, 11:07 PM
Explain to me how bump mapping causes a game crash in ONLY this one game out of all the games that have come out in the last 5 years.

I have never even heard a rumour of any other game crashing due to bump mapping.

BTW, I still think this game is fun even with the visuals downgraded due to setting bump mapping to 1.

DJB

AdamK47
09-24-07, 11:52 PM
Explain to me how bump mapping causes a game crash in ONLY this one game out of all the games that have come out in the last 5 years.

I have never even heard a rumour of any other game crashing due to bump mapping.

BTW, I still think this game is fun even with the visuals downgraded due to setting bump mapping to 1.

DJB

The bumpmapping in this game was hacked together code incorperated into the Unreal engine seperately. It was never part of the Unreal engine.

Stevedroid
09-25-07, 07:13 PM
I would disagree, as far as I can tell the most recent set of drivers on Vista (163.69) work perfectly for this game all settings max AND proper BUMPMAPPING.
Fair enough, I don't have Vista so I can't verify myself. I was going off what AdamK47 said about it looking bad.

However, based on his new comments, can you verify that is actually working when you have it set to high/medium? Does the little mesh patch inside the helmet looks like it does in the screens he linked? If you've never played the game with it working it might not be obvious to you that it's actually missing.

That said, I guess I might be overvaluing how good the game looks with bumpmapping working. I haven't played it since it came out 2 years ago. It looks much worse to me than I remember, but of course it could just be that I'm used to better graphics now and not the loss of bumpmapping.

DJB
09-25-07, 08:33 PM
The bumpmapping in this game was hacked together code incorperated into the Unreal engine seperately. It was never part of the Unreal engine.

Then how is this an nVidia bug? Is it a bug in the drivers, or is it just that they didn't put in the work around neccessary for this game, or perhaps the work around for this game uses a method that is incompatible with 8XXX series?

DJB

AdamK47
09-25-07, 09:43 PM
Then how is this an nVidia bug? Is it a bug in the drivers, or is it just that they didn't put in the work around neccessary for this game, or perhaps the work around for this game uses a method that is incompatible with 8XXX series?

DJB

A little bit from column A and a little bit from column B. I believe the 8 series is incompatible with the method of bumpmapping LucasArts implemented in the engine. The game refused to load on early 8xxx drivers if the bumpmapping was set higher than low. With early 162.xx drivers the bumpmapping could be set to medium and high, but it looked horrible. With these recent drivers bumpmapping is ignored. I guess nVidia couldn't find a way to make it work right with the 8xxx and decided to not render it at all. It's a sad attempt on their part.

Stevedroid
09-26-07, 08:59 PM
I guess nVidia couldn't find a way to make it work right with the 8xxx and decided to not render it at all. It's a sad attempt on their part.
Nah I doubt they've devoted any time to it all. Any changes in behavior with the game are probably a result of changes made for other games.

The game is old enough and has a small enough fan base that it's not financially significant to nVidia. I think it's fair to say that no one is going to avoid buying an 8800 just because Republic Commando doesn't work right. They focus all their time on fixing and optimizing for new games. Sucks, but then again if I can't have both, I would rather have the new games working right.

I bet if they really bothered to spend some time on it, they could fix the issue and get bumpmapping working.

ROODOG
09-28-08, 11:23 PM
I had the same problem when going from my 7300gt to my 8500gt.If I set bumpmapping to low it will run but looks not good at all.The latest drivers i found will fix the desktop crash and you can set bumpmapping on hi. this what fixes for me
GeForce Release 178 WHQL
Version: 178.13
Release Date: September 25, 2008
Operating System: Windows XP, Windows XP Media Center Edition
Language: U.S. English
File Size: 86.5 MB

hope that helps :captnkill:

SLippe
09-29-08, 02:00 PM
Well, since ROODOG brought this back to life, I'm going to install this game, again, today and see what happens with my 9800GTX. The game looked awesome on my ol' 7900GT! :D

I'll be installing this on WinXP Pro 32bit using Forceware 177.92.

More later...

Edit: Well, not sure if it's the drivers or the card, but I can keep Bumpmapping on High, although it gives a weird effect in the game, but still better looking than with it off or on Low. Kind of gives them a shiny, scraped-up metal look. Here are some screenshots I took with FRAPS:

SLippe
09-29-08, 03:02 PM
And a couple more screenies;

mailman2
09-29-08, 03:23 PM
Well, since ROODOG brought this back to life, I'm going to install this game, again, today and see what happens with my 9800GTX. The game looked awesome on my ol' 7900GT! :D

I'll be installing this on WinXP Pro 32bit using Forceware 177.92.

More later...

Edit: Well, not sure if it's the drivers or the card, but I can keep Bumpmapping on High, although it gives a weird effect in the game, but still better looking than with it off or on Low. Kind of gives them a shiny, scraped-up metal look. Here are some screenshots I took with FRAPS:

I believe thats what the bump mapping was for SLippe, made them look beatup from battle. As far as I can recall that was the way it looked when I played it back in the day.

weeds
09-29-08, 04:54 PM
Well, since ROODOG brought this back to life, I'm going to install this game, again, today and see what happens with my 9800GTX. The game looked awesome on my ol' 7900GT! :D

I'll be installing this on WinXP Pro 32bit using Forceware 177.92.

More later...

Edit: Well, not sure if it's the drivers or the card, but I can keep Bumpmapping on High, although it gives a weird effect in the game, but still better looking than with it off or on Low. Kind of gives them a shiny, scraped-up metal look. Here are some screenshots I took with FRAPS:


I guess you missed my post 2 months ago.:)
http://www.nvnews.net/vbulletin/showpost.php?p=1724287&postcount=7

Unfortunetly it doesnt render correctly.

1.7900 GTX________________1.8800 GTS
http://imagehostjungle.com/thumb/2008/17900GTX%20BumpMap%20High.1222724550.png (http://imagehostjungle.com/viewer.php?image=17900GTX%20BumpMap%20High.1222724 550.png)_http://imagehostjungle.com/thumb/2008/18800GTS%20512%20BumpMap%20High.1222724634.png (http://imagehostjungle.com/viewer.php?image=18800GTS%20512%20BumpMap%20High.1 222724634.png)

2.7900 GTX________________2.8800 GTS
http://imagehostjungle.com/thumb/2008/27900GTX%20BumpMap%20High.1222724656.png (http://imagehostjungle.com/viewer.php?image=27900GTX%20BumpMap%20High.1222724 656.png)_http://imagehostjungle.com/thumb/2008/28800GTS%20512%20BumpMap%20High.1222724662.png (http://imagehostjungle.com/viewer.php?image=28800GTS%20512%20BumpMap%20High.1 222724662.png)

SLippe
09-29-08, 09:19 PM
I guess you missed my post 2 months ago.:)
http://www.nvnews.net/vbulletin/showpost.php?p=1724287&postcount=7

Unfortunetly it doesnt render correctly.

1.7900 GTX________________1.8800 GTS
http://imagehostjungle.com/thumb/2008/17900GTX%20BumpMap%20High.1222724550.png (http://imagehostjungle.com/viewer.php?image=17900GTX%20BumpMap%20High.1222724 550.png)_http://imagehostjungle.com/thumb/2008/18800GTS%20512%20BumpMap%20High.1222724634.png (http://imagehostjungle.com/viewer.php?image=18800GTS%20512%20BumpMap%20High.1 222724634.png)

2.7900 GTX________________2.8800 GTS
http://imagehostjungle.com/thumb/2008/27900GTX%20BumpMap%20High.1222724656.png (http://imagehostjungle.com/viewer.php?image=27900GTX%20BumpMap%20High.1222724 656.png)_http://imagehostjungle.com/thumb/2008/28800GTS%20512%20BumpMap%20High.1222724662.png (http://imagehostjungle.com/viewer.php?image=28800GTS%20512%20BumpMap%20High.1 222724662.png)

My bad. :o Yeah, that's what it looks like on my 9800GTX and I've gone ahead and reinstalled the latest drivers, set 178.13. Still looks about the same, rendered incorrectly, but kind of has a cool look to it.