View Full Version : closed form clipping and lsaa

nightmare beta
09-21-07, 07:30 PM
is either ever going to be a reality?

if hw detected every edge and line sampled all of them, then aa would finally be complete and there would be no more aa methods needed other than transparency detect sgss.

linear sampling is better than point sampling.

i know that some of my ideas are retarded, but these 2 are not.

09-21-07, 07:34 PM
and i think you posted this in wrong forum.

nightmare beta
09-21-07, 08:22 PM
and i think you posted this in wrong forum.

i couldn't exactly find a forum that would match this, so i put it in here.

no video card and no rumored video card can do either, so it didn't apply to geforce 7 and 8, and it didn't apply to legacy nvidia products either.

it didn't apply to general hw b/c this is about a possibility for a future gpu, and general hardware doesn't include gpu's, and future gpu's is what games will be played on, so i figured it fit best in here.

09-21-07, 08:44 PM
Email Tim Sweeney, he's always thinking about "future" technology. :D

09-21-07, 10:40 PM
Kev, you really are like a tractor stuck in the middle of a cow pasture..... just spinning your wheels over the same old bull**** again and again and again.... take up knitting or something already.