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View Full Version : Enemy Territory: Quake Wars Gameplay Performance


MikeC
09-26-07, 07:27 PM
Today we are reporting on gameplay performance in the demo of Enemy Territory: Quake Wars. Enemy Territory: Quake Wars is one of the few PC games being released that uses the OpenGL API, which makes it portable to Linux and Mac operating systems, both of which are currently under development. Along with BioShock, Enemy Territory: Quake Wars will be incorporated into our graphics benchmark suite as we ready ourselves for the next generation of GPUs from NVIDIA.

http://www.nvnews.net/articles/et_quake_wars_gameplay/screenshots/etqw_start_game_s.jpg

The technology has goals similar to Clipmapping (577KB PDF) in that it seeks to optimize memory usage. Conventional texture swapping algorithms are often constrained by the amount of available memory as opposed to how efficiently memory is used for texture management. MegaTexture data is streamed as required and Carmack states that the technology offers next-generation content and is another small step in increasing the realism of 3D graphics.

Check it out here - http://www.nvnews.net/articles/et_quake_wars_gameplay/index.shtml

evox
09-26-07, 07:42 PM
at 4x Anti Aliasing it consumes 540MHz? ;) Please fix that :)
http://www.nvnews.net/articles/et_quake_wars_gameplay/screenshots/memory_consumed.png

MikeC
09-26-07, 08:01 PM
Thanks for pointing that out. :)

zoomy942
09-27-07, 09:52 AM
Along with BioShock, Enemy Territory: Quake Wars will be incorporated into our graphics benchmark suite as we ready ourselves for the next generation of GPUs from NVIDIA.


i cant even fathom how awesome it is to know about GPU's before they come out.

lucky :)

jeffmd
09-27-07, 11:47 AM
why do I get flashbacks of 3dfx when I keep hearing about id's love for dx9 hardware but not 10 (I know they dont use dx, but they dont use dx10 effects either).

Listen, I know vista sucks and it the satans baby, but dx10 has proven benefits, other big players like cryengine2 are using it, and I feel that tech5 will be stuck as 2nd rate when it comes out missing features we have come to expect.

AngelGraves13
09-27-07, 03:14 PM
why do I get flashbacks of 3dfx when I keep hearing about id's love for dx9 hardware but not 10 (I know they dont use dx, but they dont use dx10 effects either).

Listen, I know vista sucks and it the satans baby, but dx10 has proven benefits, other big players like cryengine2 are using it, and I feel that tech5 will be stuck as 2nd rate when it comes out missing features we have come to expect.

I'm sure it will be using OpenGL 3.0 or post 3.0, maybe 3.5 or whatever they call it. That comes pretty damn close to DirectX 10. OpenGL 3.0, due anytime now will allow for some DirectX 9+ quality effects, so whenever we do see RAGE, it'll be using the latest version of OpenGL.