View Full Version : Sega Rally Revo Demo (& v4.060 Patch)

09-28-07, 11:35 PM
Surprised how no one is talking about this game !

I've played a little & i've gotta say this is the first game to use Realtime Displacement Mapping! or maybe the second after Pacific Fighters ?

anyways .. it looks ok on most other parts expect for the RTDM as i said & the mud effects/details which look amazing too.

screenshots to follow unless someone beats me to it :p

09-28-07, 11:43 PM
The final game





09-29-07, 07:06 AM
I love the sega rally series... it's just pure fun. better if played with an xbox 360 controller. :) graphics are nice, and arcade style gameplay again pure fun!!!

09-29-07, 09:10 AM
quite lame that with all the invisible walls, you can't get off track, or crash.

09-29-07, 09:51 AM
no damage + invisible walls = no thanks ;)

09-29-07, 10:31 AM
its a freaking arcade game!!! its not a simulation.

09-29-07, 10:32 AM
just tried it.... the first time i played i got a big artifact over the bridge... i played 5 times after that and it didnt happen again.... i hope thats a game/driver bug and not my video card... game ran ok at 1920x1200 4xAA around 55FPS average... hardware accelerated sound doesnt work... it keeps crackling

09-29-07, 11:37 AM
Looks supernice and run oh so smoth on my 20WS with a C2D@3.2Ghz/ 8800GTX.
The deformable tracks is wonderfull..seems like realtime displacment mapping as SH64 said really nice :D

Of cource playing it with a wireless 360 gamepad :D

BTW Pc eletist as some ppl said I / some of us are just like the really highrez textures to ;)

09-29-07, 01:09 PM
its a freaking arcade game!!! its not a simulation.

And there in lies the main problem with this game. :( :thumbdwn:

09-29-07, 03:37 PM
I just tried the demo, kinda fun. Does anyone know if you can remap the keyboard controls in the retail game?