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-   -   CRYSIS SP TWEAKS. (http://www.nvnews.net/vbulletin/showthread.php?t=101089)

wazandy 10-27-07 01:20 AM

CRYSIS SP TWEAKS.
 
Ok, to all you config junkies out there..

Let's try and tweak this thing.

As far as I can see - DX9 on XP seems to be the way to go so far (and I'm running 4gig DDR2, o/c 8800 Ultra and an o/c Q6600.)

The adapted config seems to add some more eyecandy - here it is again for those that missed it - it's added to the .cfg file in your documents folder.

(Remember - you have to keep adding it, as Crysis will delete it from your config file once you reload the game..)

r_DepthOfField=1
r_MotionBlur=3
r_sunshafts=1
r_UseEdgeAA=1
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2

sys_spec_Quality=4
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_HDRRendering=2
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=2
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1


i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 40.0
g_battleDust_enable = 1


e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=45
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1.5
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=200
e_Clouds=1
r_CloudsUpdateAlways=1


e_shadows = 1
r_ShadowBlur=3
e_shadows_max_texture_size=1024
r_ShadowJittering=2.5
e_gsm_lods_num=5
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.8
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 0

e_cull_veg_activation=50
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100

e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1

Now I haven't got a frigging CLUE as to what most of this stuff does, but it does seem to have made it closer to my buggy as hell DX10 version - which runs like a dog unless you go medium on shaders and, unfortunately, lower the post processing to medium or high - which kills of all the sexy godrays.

SlieTheSecond 10-27-07 01:33 AM

Re: CRYSIS SP TWEAKS.
 
Create a new config file. Lets call it tweak.cfg. Copy all that to the new config file.

Place it in the config folder. Now start crysis with the command line: crysis.exe +exec tweak

Or just add +exec tweak to your crysis shortcut.
Or put that line into a bat file in your bin32 folder and make a new shortcut to it.

No need to continually past this into a config file.

The only thing I noticed with that was some more rocks and grass/brush.

m3dude 10-27-07 02:10 AM

Re: CRYSIS SP TWEAKS.
 
easier to just name the file autoexec.cfg.

Ambrose 10-27-07 03:19 AM

Re: CRYSIS SP TWEAKS.
 
Not sure if this is the same tweak but someone posted it in the other thread and it worked fantastic for me:

r_DepthOfField=1
r_MotionBlur=3
r_sunshafts=1
r_UseEdgeAA=1
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2

sys_spec_Quality=4
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_HDRRendering=2
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=2
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1


i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 40.0
g_battleDust_enable = 1


e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=45
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1.5
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=200
e_Clouds=1
r_CloudsUpdateAlways=1


e_shadows = 1
r_ShadowBlur=3
e_shadows_max_texture_size=1024
r_ShadowJittering=2.5
e_gsm_lods_num=5
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.8
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 0

e_cull_veg_activation=50
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100

e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1

I'm running Vista, but as everyone has no doubt discovered DX10 runs like crap :(. Fortunately, with this tweak I can run in DX9 and have it looked just as good and run twice as fast. Oh, and did I mention I'm running at 1680 x 1050 (Avg fps: 25-35). Barely any mouse lag. Boy does this game look sweet. :D

Gaco 10-27-07 11:31 AM

Re: CRYSIS SP TWEAKS.
 
Quote:

Originally Posted by SlieTheSecond
Create a new config file. Lets call it tweak.cfg. Copy all that to the new config file.

Place it in the config folder. Now start crysis with the command line: crysis.exe +exec tweak

Or just add +exec tweak to your crysis shortcut.
Or put that line into a bat file in your bin32 folder and make a new shortcut to it.

No need to continually past this into a config file.

The only thing I noticed with that was some more rocks and grass/brush.

It can't make this work, but I want to since the config resets itself frequently otherwise. It is supposed to be in here right? C:\Users\Gandalf\Documents\My Games\Crysis_SP_DEMO

My command line for the shortcut is "C:\Program Files (x86)\Electronic Arts\Crytek\Crysis SP Demo\Bin32\Crysis.exe" +exec tweak -DX9

agentkay 10-27-07 11:50 AM

Re: CRYSIS SP TWEAKS.
 
I believe you can rename the config into "autoexec.cfg" and place it into the demo folder (not documents folder) "Crysis SP Demo".

Gaco 10-27-07 11:56 AM

Re: CRYSIS SP TWEAKS.
 
Quote:

Originally Posted by agentkay
I believe you can rename the config into "autoexec.cfg" and place it into the demo folder (not documents folder) "Crysis SP Demo".

Ok.. well I don't know if I'll use this config, does anyone really have some comparison screenshots? I just think I'm gonna go all high settings when I play in DX9 (since the performance is about the same with the config tweak in DX9 as all very high in DX10) and all very high settings, but post processing medium when I play in DX10.

I know I'm repeating myself here, but god damnit if the mouselag wasn't there in the DX10, I would have gone with that mode anytime :(

lunix 10-27-07 12:23 PM

Re: CRYSIS SP TWEAKS.
 
I have 2 tweaks I have done so far that have helped me hit 40FPS avg in the benchmarks with everything on high.

Program Files\Electronic Arts\Crytek\Crysis SP Demo\Game\Config\CVarGroups

sys_spec_PostProcessing.cfg
Set r_MotionBlur=0 I did not like it and it eats me frames.

sys_spec_Shadows.cfg
Set e_shadows_max_texture_size=512 as my GTS320 seems to run out of vram in the game.

Oh AA seems to be a killer. 4xAA dropped me down to 17fps but with 2xAA I can hit 30. 4xAF only lost me 2fps.

jAkUp 10-27-07 01:12 PM

Re: CRYSIS SP TWEAKS.
 
Quote:

Originally Posted by Gaco
Ok.. well I don't know if I'll use this config, does anyone really have some comparison screenshots? I just think I'm gonna go all high settings when I play in DX9 (since the performance is about the same with the config tweak in DX9 as all very high in DX10) and all very high settings, but post processing medium when I play in DX10.

I know I'm repeating myself here, but god damnit if the mouselag wasn't there in the DX10, I would have gone with that mode anytime :(

For me the mouselag goes away when I set post processing to high.

Jonelo 10-27-07 01:48 PM

Re: CRYSIS SP TWEAKS.
 
And some tweak for the AF ?

conroejoe 10-27-07 01:53 PM

Re: CRYSIS SP TWEAKS.
 
Quote:

Originally Posted by jAkUp
For me the mouselag goes away when I set post processing to high.


Its too bad SLI is wasted on this game so far. Beta and the demo.

8800reject#2 10-27-07 02:30 PM

Re: CRYSIS SP TWEAKS.
 
Anyone try to just change the file to "read only"? works for me. LOL :cool:


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