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-   -   some ultra high graphics pics (http://www.nvnews.net/vbulletin/showthread.php?t=101348)

FastRedPonyCar 10-30-07 10:39 PM

some ultra high graphics pics
 
I used the incrysis.com tweak guide and turned on just about all the ultra high graphics options. view distance, more advanced water shaders, stuff like that. turned off motion blur and aa and decided to see how playable it is.

Avg of 23.98 fps now after 4 loops of the gpu test. borderline unplayable. I can probably live without the super duper draw distance and all the extra light slices and higher shadows and stuff.

One odd thing was that after day break, I ran all the way back to the point where you meet up with the first teammate. There's a gunship right by the beach so I ran along the shore and when I jumped into the water to swim to the little skinny sand bar, the guy on the radio said beware for sharks but no sharks :(

Sucks that the gunships blow you up. :thumbdwn:

http://img.photobucket.com/albums/v2...1-19-46-45.jpg

http://img.photobucket.com/albums/v2...1-22-31-15.jpg

http://img.photobucket.com/albums/v2...1-25-47-50.jpg

http://img.photobucket.com/albums/v2...1-27-09-96.jpg

Dig the dust and haze in the air after a fire fight!!!

http://img.photobucket.com/albums/v2...1-33-35-45.jpg

http://img.photobucket.com/albums/v2...1-38-59-98.jpg

MowTin 10-30-07 10:45 PM

Re: some ultra high graphics pics
 
Wow, that last pic is amazing. What settings?

agentkay 10-30-07 10:47 PM

Re: some ultra high graphics pics
 
Can you please post your autoexec.cfg or whatever file you used? Thank you, and great pictures!

FastRedPonyCar 10-30-07 11:00 PM

Re: some ultra high graphics pics
 
Mowtin, they're custom settings all defined by the autoexe config file. I added the following to the game.cfg file.

Current auto exe

Quote:

sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 0
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
e_foliage_wind_activation_dist = 30
e_max_entity_lights = 16
e_obj_quality = 4
e_particles_max_emitter_draw_screen = 32
e_particles_quality = 4
e_shadows_cast_view_dist_ratio = 0.8
e_vegetation_sprites_distance_ratio = 1.5
e_view_dist_ratio_detail = 30
e_view_dist_ratio_vegetation = 45
e_water_ocean_fft = 1
e_water_tesselation_amount = 10
es_DebrisLifetimeScale = 1
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 40
g_ragdollMinTime = 15
q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3
r_BeamsDistFactor = .05
r_BeamsMaxSlices = 200
r_ColorGrading = 1
r_DepthOfField = 2
r_DetailNumLayers = 2
r_DynTexAtlasSpritesMaxSize = 32
r_MotionBlur = 0
r_ShadowJittering = 2.5
r_SSAO_quality = 2
r_SSAO_radius = 2
r_sunshafts = 1
r_TexAtlasSize = 2048
r_WaterReflectionsQuality = 3
r_WaterUpdateDistance = 0.2

e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_phys_ocean_cell - 0.2
e_view_dist_ratio = 80
e_view_dist_ratio_detail = 30
sys_flash_curve_tess_error = 1


Those last 6 I downloaded the excel spreadsheet detailing each value's function on the engine and changed them as I saw fit.

Link to spreadsheet.

http://files.filefront.com/crysis+SP.../fileinfo.html

nrdstrm 10-31-07 12:42 AM

Re: some ultra high graphics pics
 
That last pic is simply amazing...I know I won't be able to run it well, but I might just try you config so I can see that kind of detail...Awesome..

SH64 10-31-07 01:09 AM

Re: some ultra high graphics pics
 
Amazing pics!

CaptNKILL 10-31-07 01:29 AM

Re: some ultra high graphics pics
 
Quote:

Originally Posted by SH64
Amazing pics!

I agree.

The day I can play this game at 2048x1536 and 16xAF with graphics like that at 45+fps constant, I will be a happy man. :D

methimpikehoses 10-31-07 01:45 AM

Re: some ultra high graphics pics
 
post processing = 0... is that the AF? :confused:

SH64 10-31-07 02:07 AM

Re: some ultra high graphics pics
 
Quote:

Originally Posted by methimpikehoses
post processing = 0... is that the AF? :confused:

No they are different.
AF = Anisotropic Filtering .. its supposed to be in the config file like FarCry but i can't seem to find it so you have to apply it from control panel. its not working in DX10 though.

Post Processing is responsible for effects like Bloom & other lighting effects if i'm not mistaken.

CaptNKILL 10-31-07 02:17 AM

Re: some ultra high graphics pics
 
Quote:

Originally Posted by SH64
No they are different.
AF = Anisotropic Filtering .. its supposed to be in the config file like FarCry but i can't seem to find it so you have to apply it from control panel. its not working in DX10 though.

Post Processing is responsible for effects like Bloom & other lighting effects if i'm not mistaken.

It also controls motion blur I think.

methimpikehoses 10-31-07 02:19 AM

Re: some ultra high graphics pics
 
So setting that to 0... is that "low," or is it simply OFF?

Mr_LoL 10-31-07 02:45 AM

Re: some ultra high graphics pics
 
The palm trees in the last pic still look a bit grainy though.


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