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-   Crysis (http://www.nvnews.net/vbulletin/forumdisplay.php?f=59)
-   -   Entire list of Crysis commands (http://www.nvnews.net/vbulletin/showthread.php?t=101673)

WeReWoLf 11-04-07 01:43 AM

Entire list of Crysis commands
 
Code:

aa_maxDist
 ac_animErrorClamp
 ac_animErrorMaxAngle
 ac_animErrorMaxDistance
 ac_clampTimeAnimation
 ac_clampTimeEntity
 ac_ColliderModeAI
 ac_ColliderModePlayer
 ac_debugAnimEffects
 ac_debugAnimError
 ac_debugAnimTarget
 ac_debugCarryCorrection
 ac_debugColliderMode
 ac_debugEntityParams
 ac_DebugFilter
 ac_debugFutureAnimPath
 ac_debugLocations
 ac_debugLocationsGraphs
 ac_debugMotionParams
 ac_debugMovementControlMethods
 ac_debugPrediction
 ac_debugSelection
 ac_debugSelectionParams
 ac_debugText
 ac_debugTweakTrajectoryFit
 ac_debugXXXValues
 ac_disableFancyTransitions
 ac_disableSlidingContactEvents
 ac_enableExtraSolidCollider
 ac_enableProceduralLeaning
 ac_entityAnimClamp
 ac_forceSimpleMovement
 ac_frametime
 ac_movementControlMethodFilter
 ac_movementControlMethodHor
 ac_movementControlMethodVer
 ac_predictionProbabilityOri
 ac_predictionProbabilityPos
 ac_predictionSmoothingOri
 ac_predictionSmoothingPos
 ac_targetcorrectiontimescale
 ac_templateMCMs
 ac_triggercorrectiontimescale
 ag_action
 ag_adjustToCatchUp
 ag_averageTravelSpeed
 ag_breakmode
 ag_breakOnQuery
 ag_debug
 ag_debugErrors
 ag_debugExactPos
 ag_debugLayer
 ag_debugMusic
 ag_drawActorPos
 ag_ep_correctMovement
 ag_ep_showPath
 ag_forceAdjust
 ag_forceInsideErrorDisc
 ag_fpAnimPop
 ag_humanBlending
 ag_item
 ag_lockToEntity
 ag_log
 ag_logeffects
 ag_logselections
 ag_logsounds
 ag_logtransitions
 ag_log_entity
 ag_measureActualSpeeds
 ag_physErrorInnerRadiusFactor
 ag_physErrorMaxOuterRadius
 ag_physErrorMinOuterRadius
 ag_physErrorOuterRadiusFactor
 ag_queue
 ag_safeExactPositioning
 ag_showmovement
 ag_showPhysSync
 ag_signal
 ag_stance
 aim_assistAimEnabled
 aim_assistAutoCoeff
 aim_assistCrosshairDebug
 aim_assistCrosshairSize
 aim_assistMaxDistance
 aim_assistRestrictionTimeout
 aim_assistSearchBox
 aim_assistSingleCoeff
 aim_assistSnapDistance
 aim_assistTriggerEnabled
 aim_assistVerticalScale
 ai_AdjustPathsAroundDynamicObstacles
 ai_AgentStatsDist
 ai_AllowAccuracyDecrease
 ai_AllowAccuracyIncrease
 ai_AllTime
 ai_AmbientFireQuota
 ai_AmbientFireUpdateInterval
 ai_AttemptStraightPath
 ai_Autobalance
 ai_BannedNavSoTime
 ai_BeautifyPath
 ai_BigBrushCheckLimitSize
 ai_CloakIncrementMod
 ai_CloakMaxDist
 ai_CloakMinDist
 ai_CrowdControlInPathfind
 ai_DebugDraw
 ai_DebugDrawAdaptiveUrgency
 ai_DebugDrawAmbientFire
 ai_DebugDrawAStarOpenList
 ai_DebugDrawBannedNavsos
 ai_DebugDrawBulletEvents
 ai_DebugDrawCollisionEvents
 ai_DebugDrawCrowdControl
 ai_DebugDrawDamageControl
 ai_DebugDrawDamageParts
 ai_DebugDrawDeadBodies
 ai_DebugDrawDynamicHideObjectsRange
 ai_DebugDrawExpensiveAccessoryQuota
 ai_DebugDrawGrenadeEvents
 ai_DebugDrawHashSpaceAround
 ai_DebugDrawHidespotRange
 ai_DebugDrawLightLevel
 ai_DebugDrawObstrSpheres
 ai_DebugDrawPlayerActions
 ai_DebugDrawReinforcements
 ai_DebugDrawSoundEvents
 ai_DebugDrawStanceSize
 ai_DebugDrawVegetationCollisionDist
 ai_DebugDrawVolumeVoxels
 ai_DebugInterestSystem
 ai_DebugPathfinding
 ai_DebugTargetSilhouette
 ai_DrawagentFOV
 ai_DrawAreas
 ai_DrawBadAnchors
 ai_DrawDistanceLUT
 ai_DrawExplosions
 ai_DrawFakeDamageInd
 ai_DrawFakeHitEffects
 ai_DrawFakeTracers
 ai_DrawFormations
 ai_DrawGetEnclosingFailures
 ai_DrawGoals
 ai_DrawGroup
 ai_DrawGroupTactic
 ai_DrawHidespots
 ai_DrawModifiers
 ai_DrawNode
 ai_DrawNodeLinkCutoff
 ai_DrawNodeLinkType
 ai_DrawOffset
 ai_DrawPath
 ai_DrawPathAdjustment
 ai_DrawPatterns
 ai_DrawProbableTarget
 ai_DrawRadar
 ai_DrawRadarDist
 ai_DrawReadibilities
 ai_DrawRefPoints
 ai_DrawShooting
 ai_DrawSmartObjects
 ai_DrawStats
 ai_DrawTargets
 ai_DrawTrajectory
 ai_DrawType
 ai_DrawUpdate
 ai_DrawVisCheckQueue
 ai_DynamicTriangularUpdateTime
 ai_DynamicVolumeUpdateTime
 ai_DynamicWaypointUpdateTime
 ai_EnableAsserts
 ai_EnableWarningsErrors
 ai_ExtraForbiddenRadiusDuringBeautification
 ai_ExtraRadiusDuringBeautification
 ai_ExtraVehicleAvoidanceRadiusBig
 ai_ExtraVehicleAvoidanceRadiusSmall
 ai_ForceAllowStrafing
 ai_ForceLookAimTarget
 ai_ForceStance
 ai_HideDraw
 ai_IgnorePlayer
 ai_IgnoreVisibilityChecks
 ai_IncludeNonColEntitiesInNavigation
 ai_InterestDetectMovement
 ai_InterestEnableScan
 ai_InterestScalingAmbient
 ai_InterestScalingEyeCatching
 ai_InterestScalingMovement
 ai_InterestScalingScan
 ai_InterestScalingView
 ai_InterestSwitchBoost
 ai_InterestSystem
 ai_Locate
 ai_LogConsoleVerbosity
 ai_LogFileVerbosity
 ai_LogSignals
 ai_MaxSignalDuration
 ai_MaxVisRaysPerFrame
 ai_MovementSpeedDarkIllumMod
 ai_MovementSpeedMediumIllumMod
 ai_NoUpdate
 ai_ObstacleSizeThreshold
 ai_OverlayMessageDuration
 ai_PathfinderUpdateTime
 ai_PathfindTimeLimit
 ai_PredictivePathFollowing
 ai_ProfileGoals
 ai_ProtoROD
 ai_ProtoRODAffectMove
 ai_ProtoRODAliveTime
 ai_ProtoRODFireRange
 ai_ProtoRODGrenades
 ai_ProtoRODHealthGraph
 ai_ProtoRODLogScale
 ai_ProtoRODReactionTime
 ai_ProtoRODRegenTime
 ai_ProtoRODSilhuette
 ai_ProtoRODSpeedMod
 ai_PuppetDirSpeedControl
 ai_RadiusForAutoForbidden
 ai_Recorder
 ai_Recorder_Buffer
 ai_RecordFilter
 ai_RecordLog
 ai_RODAliveTime
 ai_RODAmbientFireInc
 ai_RODCombatRangeMod
 ai_RODCoverFireTimeMod
 ai_RODDirInc
 ai_RODKillRangeMod
 ai_RODKillZoneInc
 ai_RODLowHealthMercyTime
 ai_RODMoveInc
 ai_RODReactionDarkIllumInc
 ai_RODReactionDirInc
 ai_RODReactionDistInc
 ai_RODReactionLeanInc
 ai_RODReactionMediumIllumInc
 ai_RODReactionTime
 ai_RODStanceInc
 ai_SightRangeDarkIllumMod
 ai_SightRangeMediumIllumMod
 ai_SimpleWayptPassability
 ai_SmartObjectUpdateTime
 ai_SOMSpeedCombat
 ai_SOMSpeedRelaxed
 ai_SoundPerception
 ai_StatsTarget
 ai_SteepSlopeAcrossValue
 ai_SteepSlopeUpValue
 ai_SystemUpdate
 ai_ThreadedVolumeNavPreprocess
 ai_TickCounter
 ai_UpdateAllAlways
 ai_UpdateInterval
 ai_UpdateProxy
 ai_UseAlternativeReadability
 ai_UseCalculationStopperCounter
 ai_UseObjectPosWithExactPos
 ai_WaterOcclusion
 aln_debug_filter
 aln_debug_movement
 ban_timeout
 capture_file_format
 capture_folder
 capture_frames
 ca_AimIKFadeout
 ca_AnimationsUsageStatistics
 ca_AnimWarningLevel
 ca_AttachmentCullingRation
 ca_CharEditModel
 ca_DeathBlendTime
 ca_DebugAnimUpdates
 ca_DebugAnimUsage
 ca_debugCaps
 ca_DebugFacial
 ca_DebugFacialEyes
 ca_DebugFootPlants
 ca_DebugModelCache
 ca_DebugSkeletonEffects
 ca_DebugText
 ca_DecalSizeMultiplier
 ca_DisableAnimEvents
 ca_DrawAimPoses
 ca_DrawAttachmentOBB
 ca_DrawAttachments
 ca_DrawBBox
 ca_DrawBinormals
 ca_DrawBodyMoveDir
 ca_DrawCharacter
 ca_DrawDecalsBBoxes
 ca_DrawEmptyAttachments
 ca_DrawFaceAttachments
 ca_DrawFootPlants
 ca_DrawIdle2MoveDir
 ca_DrawLookIK
 ca_DrawMotionBlurTest
 ca_DrawNormals
 ca_DrawPositionPost
 ca_DrawPositionPre
 ca_DrawSkeleton
 ca_DrawTangents
 ca_DrawWireframe
 ca_DumpAssetStatistics
 ca_EnableAnimationLog
 ca_EnableAssetStrafing
 ca_EnableAssetTurning
 ca_EnableCoolReweighting
 ca_EnableCoolTransitions
 ca_eyes_procedural
 ca_FacialAnimationRadius
 ca_FootAnchoring
 ca_ForceNullAnimation
 ca_FPWeaponInCamSpace
 ca_GameControlledStrafing
 ca_GroundAlignment
 ca_JustRootUpdate
 ca_KeepModels
 ca_lipsync_debug
 ca_lipsync_phoneme_crossfade
 ca_lipsync_phoneme_offset
 ca_lipsync_phoneme_strength
 ca_lipsync_vertex_drag
 ca_LoadDatabase
 ca_LoadUncompressedChunks
 ca_lod_ratio
 ca_LogAnimation
 ca_MemoryUsageLog
 ca_NoAnim
 ca_NoDeform
 ca_PrintDesiredSpeed
 ca_Profile
 ca_RandomScaling
 ca_SaveAABB
 ca_SphericalSkinning
 ca_travelSpeedScaleMax
 ca_travelSpeedScaleMin
 ca_UnloadAimPoses
 ca_UseAimIK
 ca_UseAnimationsCache
 ca_UseDecals
 ca_UseFacialAnimation
 ca_UseLookIK
 ca_UseMorph
 ca_UsePhysics
 cl_actorsafemode
 cl_bandwidth
 cl_bob
 cl_camera_nearz
 cl_camera_noise
 cl_camera_noise_freq
 cl_crouchToggle
 cl_debugFreezeShake
 cl_debugSwimming
 cl_fov
 cl_fpBody
 cl_frozenAngleMax
 cl_frozenAngleMin
 cl_frozenKeyMult
 cl_frozenMouseMult
 cl_frozenSensMax
 cl_frozenSensMin
 cl_frozenSoundDelta
 cl_frozenSteps
 cl_gs_cdkey
 cl_gs_email
 cl_gs_nick
 cl_gs_password
 cl_headBob
 cl_headBobLimit
 cl_hitBlur
 cl_hitShake
 cl_hud
 cl_invertController
 cl_invertMouse
 cl_motionBlur
 cl_nearPlane
 cl_packetRate
 cl_righthand
 cl_screeneffects
 cl_sensitivity
 cl_sensitivityZeroG
 cl_serveraddr
 cl_serverpassword
 cl_serverport
 cl_shallowWaterDepthHi
 cl_shallowWaterDepthLo
 cl_shallowWaterSpeedMulAI
 cl_shallowWaterSpeedMulPlayer
 cl_sprintBlur
 cl_sprintShake
 cl_strengthscale
 cl_tpvDist
 cl_tpvYaw
 cl_voice_recording
 cl_voice_volume
 con_debug
 con_display_last_messages
 con_line_buffer_size
 con_restricted
 con_showonload
 c_shakeMult
 d3d10_CBUpdateMethod
 d3d10_CBUpdateStats
 d3d10_NumStagingBuffers
 d3d9_AllowSoftware
 d3d9_ClipPlanes
 d3d9_debugruntime
 d3d9_ForceSoftware
 d3d9_IBPools
 d3d9_IBPoolSize
 d3d9_NullRefDevice
 d3d9_NVPerfHUD
 d3d9_pip_buff_size
 d3d9_rb_Tris
 d3d9_rb_Verts
 d3d9_ResetDeviceAfterLoading
 d3d9_TextureFilter
 d3d9_TripleBuffering
 d3d9_VBPools
 d3d9_VBPoolSize
 demo_ai
 demo_file
 demo_fixed_timestep
 demo_max_frames
 demo_noinfo
 demo_num_runs
 demo_panormaic
 demo_profile
 demo_quit
 demo_restart_level
 demo_savestats
 demo_screenshot_frame
 demo_scroll_pause
 demo_time_of_day
 demo_vtune
 doc_validate_surface_types
 ds_AutoReloadScripts
 ds_LoadExcelScripts
 ds_LoadSoundsSync
 ds_LogLevel
 ds_PrecacheSounds
 ds_WarnOnMissingLoc
 dt_enable
 dt_meleeTime
 dt_time

Enjoy all you codephiles...

WeReWoLf 11-04-07 01:44 AM

Re: Entire list of Crysis commands
 
Code:

ed_killmemory_size
 es_activateEntity
 es_bboxes
 es_CharZOffsetSpeed
 es_deactivateEntity
 es_DebrisLifetimeScale
 es_debug
 es_DebugEvents
 es_DebugFindEntity
 es_DebugTimers
 es_debug_not_seen_timeout
 es_DrawAreaGrid
 es_DrawAreas
 es_enable_full_script_save
 es_FarPhysTimeout
 es_helpers
 es_HitCharacters
 es_HitDeadBodies
 es_ImpulseScale
 es_log_collisions
 es_MaxImpulseAdjMass
 es_MaxPhysDist
 es_MaxPhysDistInvisible
 es_MinImpulseVel
 es_not_seen_timeout
 es_OnDemandPhysics
 es_profileentities
 es_removeEntity
 es_sortupdatesbyclass
 es_SplashThreshold
 es_SplashTimeout
 es_UpdateAI
 es_UpdateCollision
 es_UpdateCollisionScript
 es_UpdateContainer
 es_UpdateEntities
 es_UpdatePhysics
 es_UpdateScript
 es_UpdateTimer
 es_UsePhysVisibilityChecks
 es_VisCheckForUpdate
 ExitOnQuit
 e_allow_cvars_serialization
 e_ambient_occlusion
 e_bboxes
 e_brushes
 e_cbuffer
 e_cbuffer_bias
 e_cbuffer_clip_planes_num
 e_cbuffer_debug
 e_cbuffer_debug_draw_scale
 e_cbuffer_debug_freeze
 e_cbuffer_draw_occluders
 e_cbuffer_hw
 e_cbuffer_lazy_test
 e_cbuffer_lc
 e_cbuffer_lights_debug_side
 e_cbuffer_max_add_render_mesh_time
 e_cbuffer_occluders_lod_ratio
 e_cbuffer_occluders_test_min_tris_num
 e_cbuffer_occluders_view_dist_ratio
 e_cbuffer_resolution
 e_cbuffer_terrain
 e_cbuffer_terrain_elevation_shift
 e_cbuffer_terrain_lod_ratio
 e_cbuffer_terrain_lod_shift
 e_cbuffer_terrain_max_distance
 e_cbuffer_test_mode
 e_cbuffer_tree_debug
 e_cbuffer_tree_depth
 e_cbuffer_version
 e_clouds
 e_cull_lights_per_triangle_min_obj_radius
 e_cull_veg_activation
 e_debug_draw
 e_debug_lights
 e_debug_mask
 e_decals
 e_decals_allow_game_decals
 e_decals_clip
 e_decals_hit_cache
 e_decals_life_time_scale
 e_decals_merge
 e_decals_neighbor_max_life_time
 e_decals_overlapping
 e_decals_precreate
 e_decals_range
 e_decals_wrap_around_min_size
 e_default_material
 e_deformable_objects
 e_detail_materials
 e_detail_materials_debug
 e_detail_materials_view_dist_xy
 e_detail_materials_view_dist_z
 e_detail_objects
 e_dissolve
 e_dissolve_transition_threshold
 e_dissolve_transition_time
 e_dynamic_light
 e_dynamic_light_consistent_sort_order
 e_dynamic_light_frame_id_vis_test
 e_entities
 e_EntitySuppressionLevel
 e_flocks
 e_flocks_hunt
 e_fog
 e_fogvolumes
 e_foliage_branches_damping
 e_foliage_branches_stiffness
 e_foliage_branches_timeout
 e_foliage_broken_branches_damping
 e_foliage_stiffness
 e_foliage_wind_activation_dist
 e_force_detail_level_for_resolution
 e_gsm_cache
 e_gsm_cache_lod_offset
 e_gsm_combined
 e_gsm_depth_bounds_debug
 e_gsm_lods_num
 e_gsm_range
 e_gsm_range_step
 e_gsm_range_step_terrain
 e_gsm_scatter_lod_dist
 e_gsm_stats
 e_gsm_view_space
 e_hw_occlusion_culling_objects
 e_hw_occlusion_culling_water
 e_joint_strength_scale
 e_level_auto_precache_camera_jump_dist
 e_level_auto_precache_terrain_and_proc_veget
 e_level_auto_precache_textures_and_shaders
 e_lods
 e_lod_max
 e_lod_min
 e_lod_min_tris
 e_lod_ratio
 e_lowspec_mode
 e_materials
 e_max_entity_lights
 e_max_view_dst
 e_max_view_dst_full_dist_cam_height
 e_max_view_dst_spec_lerp
 e_mesh_simplify
 e_obj
 e_obj_fast_register
 e_obj_quality
 e_obj_stats
 e_obj_tree_max_node_size
 e_obj_tree_min_node_size
 e_occlusion_culling_view_dist_ratio
 e_occlusion_volumes
 e_occlusion_volumes_view_dist_ratio
 e_on_demand_maxsize
 e_on_demand_physics
 e_particles
 e_particles_debug
 e_particles_lights
 e_particles_lod
 e_particles_max_emitter_draw_screen
 e_particles_min_draw_pixels
 e_particles_object_collisions
 e_particles_preload
 e_particles_quality
 e_particles_receive_shadows
 e_particles_thread
 e_phys_foliage
 e_phys_ocean_cell
 e_portals
 e_portals_big_entities_fix
 e_precache_level
 e_proc_vegetation
 e_proc_vegetation_max_view_distance
 e_profile_level_loading
 e_ram_DumpDXF
 e_ram_maps
 e_recursion
 e_recursion_occlusion_culling
 e_recursion_view_dist_ratio
 e_render
 e_roads
 e_ropes
 e_scene_merging
 e_scene_merging_compact_vertices
 e_scene_merging_max_time_ms
 e_scene_merging_max_tris_in_chunk
 e_scene_merging_min_merge_distance
 e_scene_merging_show_onlymerged
 e_scissor_debug
 e_screenshot
 e_screenshot_debug
 e_screenshot_file_format
 e_screenshot_height
 e_screenshot_map_camheight
 e_screenshot_map_center_x
 e_screenshot_map_center_y
 e_screenshot_map_size_x
 e_screenshot_map_size_y
 e_screenshot_min_slices
 e_screenshot_quality
 e_screenshot_width
 e_shadows
 e_shadows_cast_view_dist_ratio
 e_shadows_clouds
 e_shadows_debug
 e_shadows_from_terrain_in_all_lods
 e_shadows_frustums
 e_shadows_max_texture_size
 e_shadows_occ_check
 e_shadows_occ_cutCaster
 e_shadows_on_alpha_blended
 e_shadows_slope_bias
 e_shadows_water
 e_sketch_mode
 e_sky_box
 e_sky_quality
 e_sky_type
 e_sky_update_rate
 e_sleep
 e_stat_obj_merge
 e_stream_areas
 e_stream_cgf
 e_stream_for_physics
 e_stream_for_visuals
 e_sun
 e_sun_angle_snap_dot
 e_sun_angle_snap_sec
 e_sun_clipplane_range
 e_terrain
 e_terrain_ao
 e_terrain_bboxes
 e_terrain_deformations
 e_terrain_draw_this_sector_only
 e_terrain_lm_gen_threshold
 e_terrain_lod_ratio
 e_terrain_log
 e_terrain_normal_map
 e_terrain_occlusion_culling
 e_terrain_occlusion_culling_debug
 e_terrain_occlusion_culling_max_dist
 e_terrain_occlusion_culling_max_steps
 e_terrain_occlusion_culling_precision
 e_terrain_occlusion_culling_precision_dist_ratio
 e_terrain_occlusion_culling_step_size
 e_terrain_occlusion_culling_step_size_delta
 e_terrain_occlusion_culling_version
 e_terrain_texture_debug
 e_terrain_texture_lod_ratio
 e_terrain_texture_streaming_debug
 e_timedemo_frames
 e_timer_debug
 e_time_of_day
 e_time_of_day_speed
 e_time_smoothing
 e_vegetation
 e_vegetation_alpha_blend
 e_vegetation_bending
 e_vegetation_mem_sort_test
 e_vegetation_min_size
 e_vegetation_node_level
 e_vegetation_sphericalskinning
 e_vegetation_sprites
 e_vegetation_sprites_distance_custom_ratio_min
 e_vegetation_sprites_distance_ratio
 e_vegetation_sprites_min_distance
 e_vegetation_static_instancing
 e_vegetation_use_terrain_color
 e_vegetation_wind
 e_view_dist_custom_ratio
 e_view_dist_min
 e_view_dist_ratio
 e_view_dist_ratio_detail
 e_view_dist_ratio_vegetation
 e_volobj_shadow_strength
 e_voxel
 e_voxel_ao_radius
 e_voxel_ao_scale
 e_voxel_build
 e_voxel_debug
 e_voxel_fill_mode
 e_voxel_lods_num
 e_voxel_make_physics
 e_voxel_make_shadows
 e_voxel_rasterize_selected_brush
 e_water_ocean
 e_water_ocean_bottom
 e_water_ocean_fft
 e_water_ocean_soft_particles
 e_water_tesselation_amount
 e_water_tesselation_swath_width
 e_water_volumes
 e_water_waves
 e_water_waves_tesselation_amount
 e_wind
 e_wind_areas
 fg_abortOnLoadError
 fg_inspectorLog
 fg_noDebugText
 fg_profile
 fg_SystemEnable
 fixed_time_step
 gpu_particle_physics
 gt_debug
 gt_show
 g_aimdebug
 g_AiSuitArmorModeHealthRegenTime
 g_AiSuitEnergyRechargeTime
 g_AiSuitHealthRegenTime
 g_AiSuitStrengthMeleeMult
 g_alienPhysicsAnimRatio
 g_autoteambalance
 g_avmine_limit
 g_battleDust_debug
 g_battleDust_effect
 g_battleDust_enable
 g_battleRange
 g_blood
 g_breakagelog
 g_breakage_particles_limit
 g_breakImpulseScale
 g_breaktimeoutframes
 g_buddyMessagesIngame
 g_claymore_limit
 g_combatFadeTime
 g_combatFadeTimeDelay
 g_cutsceneSkipDelay
 g_debugaimlook
 g_debugCollisionDamage
 g_debugDirectMPMenu
 g_debugHits
 g_debugMines
 g_debugNetPlayerInput
 g_debug_fscommand
 g_detachCamera
 g_difficultyHintSystem
 g_difficultyLevel
 g_difficultyRadius
 g_difficultyRadiusThreshold
 g_difficultySaveThreshold
 g_displayIgnoreList
 g_dofset_limitScale
 g_dofset_maxScale
 g_dofset_minScale
 g_dof_averageAdjustSpeed
 g_dof_distAppart
 g_dof_ironsight
 g_dof_maxAdjustSpeed
 g_dof_maxHitScale
 g_dof_minAdjustSpeed
 g_dof_minHitScale
 g_dof_sampleAngle
 g_ec_enable
 g_ec_extent
 g_ec_radiusScale
 g_ec_removeThreshold
 g_ec_volume
 g_emp_nanosuit_downtime
 g_emp_style
 g_enableAlternateIronSight
 g_enableFriendlyFallAndPlay
 g_enableIdleCheck
 g_enableitems
 g_enableloadingscreen
 g_enableMPStealthOMeter
 g_enableSpeedLean
 g_enableTracers
 g_energy_scale_income
 g_energy_scale_price
 g_fallAndPlayThreshold
 g_fraglead
 g_fraglimit
 g_friendlyfireratio
 g_frostDecay
 g_godMode
 g_goForceFastUpdate
 g_grabLog
 g_groundeffectsdebug
 g_joint_breaking
 g_language
 g_localPacketRate
 g_meleeWhileSprinting
 g_minplayerlimit
 g_minteamlimit
 g_MPDeathCam
 g_mpSpeedRechargeDelay
 g_playerFallAndPlay
 g_playerHealthValue
 g_playerInteractorRadius
 g_playerLowHealthThreshold
 g_playerRespawns
 g_playerSuitArmorModeHealthRegenTime
 g_playerSuitArmorModeHealthRegenTimeMoving
 g_playerSuitEnergyRechargeDelay
 g_playerSuitEnergyRechargeTime
 g_playerSuitEnergyRechargeTimeArmor
 g_playerSuitEnergyRechargeTimeArmorMoving
 g_playerSuitEnergyRechargeTimeMultiplayer
 g_playerSuitHealthRegenDelay
 g_playerSuitHealthRegenTime
 g_playerSuitHealthRegenTimeMoving
 g_pp_scale_income
 g_pp_scale_price
 g_preroundtime
 g_procedural_breaking
 g_proneAimAngleRestrict_Enable
 g_proneNotUsableWeapon_FixType
 g_PSTutorial_Enabled
 g_punishFriendlyDeaths
 g_quickGame_debug
 g_quickGame_map
 g_quickGame_min_players
 g_quickGame_mode
 g_quickGame_ping1_level
 g_quickGame_ping2_level
 g_quickGame_prefer_favorites
 g_quickGame_prefer_lan
 g_quickGame_prefer_mycountry
 g_radialBlur
 g_ragdollDistance
 g_ragdollMinTime
 g_ragdollPollTime
 g_ragdollUnseenTime
 g_resetActionmapOnStart
 g_revivetime
 g_roundlimit
 g_roundtime
 g_showIdleStats
 g_showUpdateState
 g_show_laptop_status
 g_show_laptop_status_test
 g_skipIntro
 g_spectate_TeamOnly
 g_spectatorcollisions
 g_stanceTransitionSpeed
 g_startFirstTime
 g_suddendeathtime
 g_suitArmorHealthValue
 g_suitCloakEnergyDrainAdjuster
 g_suitRecoilEnergyCost
 g_suitSpeedEnergyConsumption
 g_suitSpeedEnergyConsumptionMultiplayer
 g_suitSpeedMult
 g_suitSpeedMultMultiplayer
 g_teamlock
 g_tentacle_joint_limit
 g_timelimit
 g_tk_punish
 g_tk_punish_limit
 g_tree_cut_reuse_dist
 g_trooperBankingMultiplier
 g_trooperProneMinDistance
 g_trooperTentacleAnimBlend
 g_useProfile
 g_VisibilityTimeout
 g_VisibilityTimeoutTime
 g_walkMultiplier


WeReWoLf 11-04-07 01:45 AM

Re: Entire list of Crysis commands
 
Code:

hit_assistMultiplayerEnabled
 hit_assistSingleplayerEnabled
 hr_dotAngle
 hr_fovAmt
 hr_fovTime
 hr_rotateFactor
 hr_rotateTime
 hud_alienInterferenceStrength
 hud_aspectCorrection
 hud_attachBoughEquipment
 hud_binocsScanningWidth
 hud_chDamageIndicator
 hud_colorLine
 hud_colorOver
 hud_colorText
 hud_crosshair
 hud_crosshair_enable
 hud_ctrlZoomMode
 hud_ctrl_Coeff_X
 hud_ctrl_Coeff_Z
 hud_ctrl_Curve_X
 hud_ctrl_Curve_Z
 hud_enableAlienInterference
 hud_faderDebug
 hud_godFadeTime
 hud_mpNamesDuration
 hud_mpNamesFarDistance
 hud_mpNamesNearDistance
 hud_nightVisionConsumption
 hud_nightVisionRecharge
 hud_onScreenFarDistance
 hud_onScreenFarSize
 hud_onScreenNearDistance
 hud_onScreenNearSize
 hud_panoramicHeight
 hud_radarBackground
 hud_radarJammingEffectScale
 hud_radarJammingThreshold
 hud_radarScanningDelay
 hud_showAllObjectives
 hud_showBigVehicleReload
 hud_startPaused
 hud_subtitles
 hud_subtitlesDebug
 hud_subtitlesFontSize
 hud_subtitlesHeight
 hud_subtitlesQueueCount
 hud_subtitlesRenderMode
 hud_subtitlesShowCharName
 hud_subtitlesVisibleCount
 hud_voicemode
 h_drawSlippers
 h_turnSpeed
 h_useIK
 int_moveZoomTime
 int_zoomAmount
 int_zoomInTime
 int_zoomOutTime
 i_auto_turret_target
 i_auto_turret_target_tacshells
 i_bufferedkeys
 i_debug
 i_debuggun_1
 i_debuggun_2
 i_debug_mp_flowgraph
 i_debug_projectiles
 i_debug_sounds
 i_debug_turrets
 i_debug_zoom_mods
 i_forcefeedback
 i_iceeffects
 i_lighteffects
 i_lying_item_limit
 i_mouse_accel
 i_mouse_accel_max
 i_mouse_buffered
 i_mouse_inertia
 i_mouse_smooth
 i_noweaponlimit
 i_offset_front
 i_offset_right
 i_offset_up
 i_particleeffects
 i_precache
 i_rejecteffects
 i_soundeffects
 i_staticfiresounds
 i_unlimitedammo
 i_xinput
 i_xinput_poll_time
 log_FileVerbosity
 log_IncludeTime
 log_Verbosity
 lua_debugger
 lua_stackonmalloc
 lua_StopOnError
 max_time_step
 MemInfo
 MemStats
 MemStatsMaxDepth
 MemStatsThreshold
 mfx_Debug
 mfx_Enable
 mfx_EnableFGEffects
 mfx_ParticleImpactThresh
 mfx_pfx_maxDist
 mfx_pfx_maxScale
 mfx_pfx_minScale
 mfx_RaisedSoundImpactThresh
 mfx_SerializeFGEffects
 mfx_SoundImpactThresh
 mfx_Timeout
 mov_NoCutscenes
 net_backofftimeout
 net_bw_aggressiveness
 net_channelstats
 net_connectivity_detection_interval
 net_defaultChannelBitRateDesired
 net_defaultChannelBitRateToleranceHigh
 net_defaultChannelBitRateToleranceLow
 net_defaultChannelIdlePacketRateDesired
 net_defaultChannelPacketRateDesired
 net_defaultChannelPacketRateToleranceHigh
 net_defaultChannelPacketRateToleranceLow
 net_disconnect_on_rmi_error
 net_enable_tfrc
 net_enable_voice_chat
 net_gamemode
 net_highlatencythreshold
 net_highlatencytimelimit
 net_inactivitytimeout
 net_input_dump
 net_input_trace
 net_lanbrowser
 net_lan_scanport_first
 net_lan_scanport_num
 net_log
 net_log_remote_methods
 net_phys_debug
 net_phys_lagsmooth
 net_phys_pingsmooth
 net_rtt_convergence_factor
 net_scheduler_debug
 net_stats_login
 net_stats_pass
 net_voice_lead_packets
 net_voice_proximity
 net_voice_trail_packets
 pl_curvingSlowdownSpeedScale
 pl_debugFallDamage
 pl_debug_filter
 pl_debug_jumping
 pl_debug_ladders
 pl_debug_movement
 pl_fallDamage_SpeedBias
 pl_fallDamage_SpeedFatal
 pl_fallDamage_SpeedSafe
 pl_inputAccel
 pl_swimBackSpeedMul
 pl_swimBaseSpeed
 pl_swimJumpSpeedBaseMul
 pl_swimJumpSpeedCost
 pl_swimJumpSpeedSprintMul
 pl_swimJumpStrengthBaseMul
 pl_swimJumpStrengthCost
 pl_swimJumpStrengthSprintMul
 pl_swimNormalSprintSpeedMul
 pl_swimSideSpeedMul
 pl_swimSpeedSprintSpeedMul
 pl_swimUpSprintSpeedMul
 pl_swimVertSpeedMul
 pl_zeroGAimResponsiveness
 pl_zeroGBaseSpeed
 pl_zeroGDashEnergyConsumption
 pl_zeroGEnableGBoots
 pl_zeroGEnableGyroFade
 pl_zeroGFloatDuration
 pl_zeroGGyroFadeAngleInner
 pl_zeroGGyroFadeAngleOuter
 pl_zeroGGyroFadeExp
 pl_zeroGGyroStrength
 pl_zeroGParticleTrail
 pl_zeroGSpeedMaxSpeed
 pl_zeroGSpeedModeEnergyConsumption
 pl_zeroGSpeedMultNormal
 pl_zeroGSpeedMultNormalSprint
 pl_zeroGSpeedMultSpeed
 pl_zeroGSpeedMultSpeedSprint
 pl_zeroGSwitchableGyro
 pl_zeroGThrusterResponsiveness
 pl_zeroGUpDown
 pp_RichSaveGames
 pp_RSFDebugWrite
 pp_RSFDebugWriteOnLoad
 profile
 profile_allthreads
 profile_callstack
 profile_filter
 profile_graph
 profile_graphScale
 profile_log
 profile_network
 profile_pagefaults
 profile_peak
 profile_sampler
 profile_sampler_max_samples
 profile_smooth
 profile_threads
 profile_weighting
 p_accuracy_LCPCG
 p_accuracy_LCPCG_no_improvement
 p_accuracy_MC
 p_approx_caps_len
 p_break_on_validation
 p_characterik
 p_collision_mode
 p_cull_distance
 p_damping_group_size
 p_debug_explosions
 p_debug_joints
 p_do_step
 p_draw_helpers
 p_draw_helpers_num
 p_enforce_contacts
 p_fixed_timestep
 p_fly_mode
 p_GEB_max_cells
 p_gravity_z
 p_group_damping
 p_jump_to_profile_ent
 p_lattice_max_iters
 p_limit_simple_solver_energy
 p_list_active_objects
 p_log_lattice_tension
 p_max_approx_caps
 p_max_contacts
 p_max_contact_gap
 p_max_contact_gap_player
 p_max_contact_gap_simple
 p_max_debris_mass
 p_max_entity_cells
 p_max_LCPCG_contacts
 p_max_LCPCG_fruitless_iters
 p_max_LCPCG_iters
 p_max_LCPCG_microiters
 p_max_LCPCG_microiters_final
 p_max_LCPCG_subiters
 p_max_LCPCG_subiters_final
 p_max_MC_iters
 p_max_MC_mass_ratio
 p_max_MC_vel
 p_max_object_splashes
 p_max_plane_contacts
 p_max_plane_contacts_distress
 p_max_player_velocity
 p_max_substeps
 p_max_substeps_large_group
 p_max_unproj_vel
 p_max_velocity
 p_max_world_step
 p_min_LCPCG_improvement
 p_min_separation_speed
 p_net_angsnapmul
 p_net_minsnapdist
 p_net_minsnapdot
 p_net_smoothtime
 p_net_velsnapmul
 p_num_bodies_large_group
 p_penalty_scale
 p_players_can_break
 p_profile_entities
 p_profile_functions
 p_prohibit_unprojection
 p_ray_fadein
 p_ray_peak_time
 p_single_step_mode
 p_skip_redundant_colldet
 p_splash_dist0
 p_splash_dist1
 p_splash_force0
 p_splash_force1
 p_splash_vel0
 p_splash_vel1
 p_tick_breakable
 p_time_granularity
 p_unproj_vel_scale
 p_use_distance_contacts
 p_use_unproj_vel
 p_wireframe_distance
 q_Renderer
 q_ShaderFX
 q_ShaderGeneral
 q_ShaderGlass
 q_ShaderHDR
 q_ShaderIce
 q_ShaderMetal
 q_ShaderPostProcess
 q_ShaderShadow
 q_ShaderSky
 q_ShaderTerrain
 q_ShaderVegetation
 q_ShaderWater
 r_ATOC
 r_Beams
 r_BeamsDistFactor
 r_BeamsHelpers
 r_BeamsMaxSlices
 r_BeamsSoftClip
 r_Brightness
 r_Character_NoDeform
 r_CloudsDebug
 r_CloudsUpdateAlways
 r_ColorBits
 r_ColorGrading
 r_ColorGradingDof
 r_ColorGradingFilters
 r_ColorGradingLevels
 r_ColorGradingSelectiveColor
 r_Contrast
 r_CoronaColorScale
 r_CoronaFade
 r_Coronas
 r_CoronaSizeScale
 r_CullByClipPlanes
 r_CullGeometryForLights
 r_CustomVisions
 r_DebugLights
 r_DebugRefraction
 r_DebugRenderMode
 r_DebugScreenEffects
 r_DepthBits
 r_DepthOfField
 r_DetailDistance
 r_DetailNumLayers
 r_DetailScale
 r_DetailTextures
 r_DisplayInfo
 r_distant_rain
 r_DrawNearFoV
 r_Driver
 r_DumpFontNames
 r_DumpFontTexture
 r_DynTexAtlasCloudsMaxSize
 r_DynTexAtlasSpritesMaxSize
 r_DynTexMaxSize
 r_EnvCMResolution
 r_EnvCMupdateInterval
 r_EnvCMWrite
 r_EnvLCMupdateInterval
 r_EnvLightCMDebug
 r_EnvTexResolution
 r_EnvTexUpdateInterval
 r_ExcludeShader
 r_EyeAdaptationBase
 r_EyeAdaptationFactor
 r_EyeAdaptionBase
 r_EyeAdaptionClamp
 r_EyeAdaptionMax
 r_EyeAdaptionMin
 r_EyeAdaptionScale
 r_EyeAdaptionSpeed
 r_FillLights
 r_FillLightsDebug
 r_FillLightsMode
 r_Flares
 r_Flush
 r_Force3DcEmulation
 r_FSAA
 r_FSAA_quality
 r_FSAA_samples
 r_Fullscreen
 r_Gamma
 r_GeomInstancing
 r_GeomInstancingThreshold
 r_GetScreenShot
 r_GlitterAmount
 r_GlitterSize
 r_GlitterSpecularPow
 r_GlitterVariation
 r_Glow
 r_GlowScreenMultiplier
 r_GlowScreenThreshold
 r_GraphStyle
 r_HairSortingQuality
 r_HDRAllowNonFP
 r_HDRBrightOffset
 r_HDRBrightThreshold
 r_HDRDebug
 r_HDRHistogram
 r_HDRLevel
 r_HDRRendering
 r_HDRType
 r_Height
 r_ImposterRatio
 r_ImpostersDraw
 r_ImpostersUpdatePerFrame
 r_LightsSinglePass
 r_LightVolumesDebug
 r_Log
 r_LogShaders
 r_LogTexStreaming
 r_LogVBuffers
 r_MeasureOverdraw
 r_MeasureOverdrawScale
 r_MergeRenderChunksForDepth
 r_MeshPrecache
 r_MeshShort
 r_MotionBlur
 r_MotionBlurFrameTimeScale
 r_MotionBlurShutterSpeed
 r_MultiGPU
 r_NightVision
 r_NoDrawNear
 r_NoDrawShaders
 r_NoHWGamma
 r_NoLoadTextures
 r_NoPreprocess
 r_NormalsLength
 r_OceanHeightScale
 r_OceanLodDist
 r_OceanMaxSplashes
 r_OceanRendType
 r_OceanSectorSize
 r_OceanSplashScale
 r_OceanTexUpdate
 r_OptimisedLightSetup
 r_PolygonMode
 r_PostProcessEffects
 r_PostProcessEffectsFilters
 r_PostProcessEffectsGameFx
 r_PostProcessEffectsParamsBlending
 r_PostProcessEffectsReset
 r_PostProcessProfileFillrate
 r_PrintMemoryLeaks
 r_ProfileDIPs
 r_ProfileShaders
 r_ProfileShadersSmooth
 r_Rain
 r_RainMaxViewDist
 r_RAM
 r_RC_AutoInvoke
 r_Reflections
 r_ReflectionsOffset
 r_ReflectionsQuality
 r_refraction
 r_ReleaseAllResourcesOnExit
 r_ReloadShaders
 r_Scissor
 r_ShadersAlwaysUseColors
 r_ShadersAsyncCompiling
 r_ShadersAsyncMaxThreads
 r_ShadersCacheOptimiseLog
 r_ShadersDebug
 r_ShadersDynamicBranching
 r_ShadersIgnoreIncludesChanging
 r_ShadersIntCompiler
 r_ShadersPreactivate
 r_ShadersPrecacheAllLights
 r_ShadersStaticBranching
 r_ShadersUserFolder
 r_ShadowBlur
 r_ShadowBluriness
 r_ShadowGen
 r_ShadowGenGS
 r_ShadowGenMode
 r_ShadowJittering
 r_ShadowPass
 r_ShadowsBias
 r_ShadowsDeferredMode
 r_ShadowsDepthBoundNV
 r_ShadowsForwardPass
 r_ShadowsGridAligned
 r_ShadowsMaskDownScale
 r_ShadowsMaskResolution
 r_ShadowsSlopeScaleBias
 r_ShadowsStencilPrePass
 r_ShadowTexFormat
 r_ShowDynTextureFilter
 r_ShowDynTextures
 r_ShowLight
 r_ShowLightBounds
 r_ShowLines
 r_ShowLumHistogram
 r_ShowNormals
 r_ShowOnlyShader
 r_ShowRenderTarget
 r_ShowRenderTarget_FullScreen
 r_ShowTangents
 r_ShowTexTimeGraph
 r_ShowTimeGraph
 r_ShowVideoMemoryStats
 r_SSAO
 r_SSAO_amount
 r_SSAO_blur
 r_SSAO_blurriness
 r_SSAO_darkening
 r_SSAO_depth_range
 r_SSAO_downscale_result_mask
 r_SSAO_downscale_ztarget
 r_SSAO_quality
 r_SSAO_radius
 r_Stats
 r_StencilBits
 r_sunshafts
 r_TerrainAO
 r_TerrainAO_FadeDist
 r_TexAtlasSize
 r_TexBindMode
 r_TexBumpHeightmap
 r_TexBumpResolution
 r_TexGrid
 r_TexHWMipsGeneration
 r_TexLMResolution
 r_TexLog
 r_TexMaxAnisotropy
 r_TexMaxSize
 r_TexMinSize
 r_TexNoAniso
 r_TexNoLoad
 r_TexNormalMapType
 r_TexPostponeLoading
 r_TexResolution
 r_TexSkyQuality
 r_TexSkyResolution
 r_TextureCompressor
 r_TextureLodDistanceRatio
 r_TextureLodMaxLod
 r_TexturesFilteringQuality
 r_TexturesMipBiasing
 r_TexturesStreaming
 r_TexturesStreamingMaxAsync
 r_TexturesStreamingNoUpload
 r_TexturesStreamingOnlyVideo
 r_TexturesStreamingSync
 r_TexturesStreamPoolSize
 r_Texture_Anisotropic_Level
 r_UseAlphaBlend
 r_UseEdgeAA
 r_UseGSParticles
 r_UseHWSkinning
 r_UseMaterialLayers
 r_UseParticlesGlow
 r_UseParticlesRefraction
 r_UsePOM
 r_UseShadowsPool
 r_UseSoftParticles
 r_UseZPass
 r_ValidateDraw
 r_VarianceShadowMapBlurAmount
 r_VegetationSpritesAlphaBlend
 r_VegetationSpritesGenAlways
 r_VegetationSpritesNoBend
 r_VegetationSpritesNoGen
 r_VegetationSpritesTexRes
 r_VSync
 r_WaterCaustics
 r_WaterGodRays
 r_WaterReflections
 r_WaterReflectionsMinVisiblePixelsUpdate
 r_WaterReflectionsMinVisUpdateDistanceMul
 r_WaterReflectionsMinVisUpdateFactorMul
 r_WaterReflectionsQuality
 r_WaterReflectionsUseMinOffset
 r_WaterRefractions
 r_WaterUpdateDistance
 r_WaterUpdateFactor
 r_Width
 r_ZFightingDepthScale
 r_ZFightingExtrude
 r_ZPassOnly


WeReWoLf 11-04-07 01:46 AM

Re: Entire list of Crysis commands
 
Code:

sv_AISystem
 sv_autoconfigurl
 sv_bandwidth
 sv_bind
 sv_cheatprotection
 sv_DedicatedCPUPercent
 sv_DedicatedCPUVariance
 sv_DedicatedMaxRate
 sv_gamerules
 sv_gs_report
 sv_gs_trackstats
 sv_input_timeout
 sv_lanonly
 sv_levelrotation
 sv_map
 sv_maxmemoryusage
 sv_maxplayers
 sv_maxspectators
 sv_pacifist
 sv_packetRate
 sv_password
 sv_port
 sv_ranked
 sv_requireinputdevice
 sv_servername
 sv_timeofdayenable
 sv_timeofdaylength
 sv_timeofdaystart
 sv_timeout_disconnect
 sv_voicecodec
 sv_voice_enable_groups
 sv_voting_cooldown
 sv_voting_ratio
 sv_voting_team_ratio
 sv_voting_timeout
 sys_affinity
 sys_AI
 sys_budget_frametime
 sys_budget_numdrawcalls
 sys_budget_soundchannels
 sys_budget_soundmem
 sys_budget_sysmem
 sys_budget_videomem
 sys_crashtest
 sys_DeactivateConsole
 sys_EarlyMovieUpdate
 sys_enable_budgetmonitoring
 sys_entities
 sys_firstlaunch
 sys_flash
 sys_flash_curve_tess_error
 sys_flash_edgeaa
 sys_flash_info
 sys_flash_info_histo_scale
 sys_flash_info_peak_exclude
 sys_flash_info_peak_tolerance
 sys_flash_log_options
 sys_flash_warning_level
 sys_float_exceptions
 sys_logallocations
 sys_LowSpecPak
 sys_max_step
 sys_memory_debug
 sys_min_step
 sys_noupdate
 sys_no_crash_dialog
 sys_PakLogMissingFiles
 sys_PakPriority
 sys_PakReadSlice
 sys_physics
 sys_physics_CPU
 sys_preload
 sys_root
 sys_SaveCVars
 sys_spec
 sys_spec_Full
 sys_spec_GameEffects
 sys_spec_ObjectDetail
 sys_spec_Particles
 sys_spec_Physics
 sys_spec_PostProcessing
 sys_spec_Quality
 sys_spec_Shading
 sys_spec_Shadows
 sys_spec_Sound
 sys_spec_Texture
 sys_spec_VolumetricEffects
 sys_spec_Water
 sys_SSInfo
 sys_StreamCallbackTimeBudget
 sys_streaming_sleep
 sys_trackview
 sys_vtune
 sys_warnings
 sys_WER
 s_ADPCMDecoders
 s_CacheSize
 s_CompressedDialog
 s_DebugMusic
 s_DebugSound
 s_DialogVolume
 s_Doppler
 s_DopplerScale
 s_DrawObstruction
 s_DrawSounds
 s_DummySound
 s_DumpEventStructure
 s_ErrorSound
 s_FormatResampler
 s_FormatSampleRate
 s_FormatType
 s_GameDialogVolume
 s_GameMusicVolume
 s_GameSFXVolume
 s_HRTF_DSP
 s_InactiveSoundIterationTimeout
 s_LanguagesConversion
 s_LoadNonBlocking
 s_MaxActiveSounds
 s_MaxChannels
 s_MaxHWChannels
 s_MinHWChannels
 s_MinRepeatSoundTimeout
 s_MPEGCompression
 s_MPEGDecoders
 s_MusicEnable
 s_MusicMaxPatterns
 s_MusicSpeakerBackVolume
 s_MusicSpeakerCenterVolume
 s_MusicSpeakerFrontVolume
 s_MusicSpeakerLFEVolume
 s_MusicSpeakerSideVolume
 s_MusicStreamedData
 s_MusicVolume
 s_NetworkAudition
 s_Obstruction
 s_ObstructionAccuracy
 s_ObstructionMaxPierecability
 s_ObstructionMaxRadius
 s_ObstructionMaxValue
 s_ObstructionUpdate
 s_ObstructionVisArea
 s_OutputConfig
 s_PlaybackFilter
 s_PrecacheData
 s_PriorityThreshold
 s_Profiling
 s_ReverbInstances
 s_ReverbType
 s_SFXVolume
 s_SoftwareChannels
 s_SoundEnable
 s_SoundInfo
 s_SoundMoods
 s_SoundMoodsDSP
 s_SpeakerConfig
 s_StopSoundsImmediately
 s_UnloadData
 s_VariationLimiter
 s_VisAreasPropagation
 s_Vol0TurnsVirtual
 s_XMADecoders
 time_scale
 tracer_max_count
 tracer_max_distance
 tracer_max_scale
 tracer_min_distance
 tracer_min_scale
 tracer_player_radiusSqr
 v_altitudeLimit
 v_altitudeLimitLowerOffset
 v_autoDisable
 v_damage
 v_debugCollisionDamage
 v_debugdraw
 v_debugMountedWeapon
 v_debugSounds
 v_debugVehicle
 v_debugView
 v_deformable
 v_disable_hull
 v_draw_components
 v_draw_helpers
 v_draw_passengers
 v_draw_seats
 v_draw_slip
 v_draw_suspension
 v_draw_tm
 v_driverControlledMountedGuns
 v_dumpFriction
 v_enable_lumberjacks
 v_enterDirRadius
 v_goliathMode
 v_help_tank_steering
 v_independentMountedGuns
 v_invertPitchControl
 v_lights
 v_lights_enable_always
 v_maxHeightBegin
 v_maxHeightEnd
 v_pa_surface
 v_profileMovement
 v_ragdollPassengers
 v_rockBoats
 v_set_passenger_tm
 v_show_all
 v_slipFrictionModFront
 v_slipFrictionModRear
 v_slipSlopeFront
 v_slipSlopeRear
 v_sprintSpeed
 v_stabilizeVTOL
 v_transitionAnimations
 v_treadUpdateTime
 v_vehicle_quality
 v_wind_minspeed


GitDat 11-04-07 07:09 AM

Re: Entire list of Crysis commands
 
Any idea which of these commands is the one that makes the twigs/branches on the beach be drawn further than when you're 5 feet away from them? (ack)

WeReWoLf 11-04-07 07:29 AM

Re: Entire list of Crysis commands
 
No idea, all i know is there is 1600 lines of code

crainger 11-04-07 08:02 AM

Re: Entire list of Crysis commands
 
Any idea which command makes the game run properly... :D


Sorry couldn't resist. Good Going on getting all the commands. :)

Rummy 11-04-07 12:07 PM

Re: Entire list of Crysis commands
 
Quote:

Originally Posted by crainger
Any idea which command makes the game run properly... :D


Sorry couldn't resist. Good Going on getting all the commands. :)

Once again, funniest guy at Nvnews.:)

agentkay 11-04-07 01:01 PM

Re: Entire list of Crysis commands
 
Quote:

Originally Posted by GitDat
Any idea which of these commands is the one that makes the twigs/branches on the beach be drawn further than when you're 5 feet away from them? (ack)

e_detail_materials_view_dist_xy = 4096
e_vegetation_sprites_distance_ratio = 1.5
e_view_dist_ratio_vegetation = 50

Should work, I have definitely nothing disappear at 5ft with these three inside my autoexec.cfg

Nice list Werewolf! :thumbsup:

GitDat 11-04-07 02:32 PM

Re: Entire list of Crysis commands
 
So are there actually sharks in the shark infested water? :retard: I swam around in god mode and never found any, hehe.

WeReWoLf 11-05-07 08:36 AM

Re: Entire list of Crysis commands
 
I've never actually seen any in the demo, only in the editor.

And thanks :D

D3adG0d 11-05-07 08:51 AM

Re: Entire list of Crysis commands
 
I saw this list in the editor, but I can't find any that will let you load a map.


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