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Crysis Framerate Benches with 2gb vs 4gb ram?
Anyone know of any?
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Re: Crysis Framerate Benches with 2gb vs 4gb ram?
I would like to see some aswell.
this had to be done on just Vista 64 thuogh since there's a performance difference between x86 & x64 as it is. |
Re: Crysis Framerate Benches with 2gb vs 4gb ram?
I don't think you will see an actual FPS difference, the game will just play much smoother and hitch less, I noticed this when I went from 2GB to 4GB.
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Re: Crysis Framerate Benches with 2gb vs 4gb ram?
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Re: Crysis Framerate Benches with 2gb vs 4gb ram?
Traditionally it never seems to translate into an FPS difference until you hit other limitations. But it's worth a try.
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Re: Crysis Framerate Benches with 2gb vs 4gb ram?
I just came from 2gb and I didn't notice an increase in performance, but load times in all my currently installed game halved roughly. I also noticed exiting games is lightning quick now, before the Vista would come to a halt exiting The Witcher for 30secs, now it's out done and dusted in a split second. :D
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Re: Crysis Framerate Benches with 2gb vs 4gb ram?
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Re: Crysis Framerate Benches with 2gb vs 4gb ram?
Yeah, definitely less stutter, especially removed the stutter before I detonate a High Explosive.
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i might seriously consider upgrading my RAM even if XP/Vista 32-bit will not read them all. |
Re: Crysis Framerate Benches with 2gb vs 4gb ram?
It's worth it. Vista on a whole feels a lot more responsive with 4.
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Re: Crysis Framerate Benches with 2gb vs 4gb ram?
Hmmm I never experienced shuttering with 3GB in Crysis at very high settings when here was explosions and in heavy firefights.
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Re: Crysis Framerate Benches with 2gb vs 4gb ram?
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Think of it in terms of average FPS. If the benchmark records 30-40fps 10 times per second for a few minutes then averages the results together, a few drops to 1-5 fps (a hitch\stutter) will hardly make any difference in the final average but will be very obvious in gameplay. About the only way to show the results of a memory upgrade would probably be a line graph like [H] uses, to show the framerate throughout the entire benchmark. Ideally, more memory would result in fewer low spikes on a graph. Fraps can record data like that. It probably wouldn't be too hard to do. |
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