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-   -   Crysis (retail) bugs! (http://www.nvnews.net/vbulletin/showthread.php?t=103090)

Revs 11-25-07 08:24 AM

Crysis (retail) bugs!
 
I've been playing Crysis in Vista 64bit, DX9 (tweaked) and have come accross some strange problems. First or all, running Fraps makes the game jerky as hell. I've only just noticed this, but as soon is I turn it off the game goes very smooth, but that's not the real problem....

The problem is, i'm on the part, early on in the game, where you have to blow up the tanks. I've done this, no probs, but whan the tanks are destroyed it's supposed to move on to the next point of the mission. Instead, I get some strange blocks appearing (see pics) and the game doesn't move on. Psycho just stays in that room with the woman he's supposed to be extracting.

Another odd thing is when I shot at the second tank it slowly raised in to the air, about 100ft up, spinning around slowly. But before I got chance to take a screenshot of it, it killed me :o

Anyway, here are the shots. Notice all the enemys have been killed (look at the map) but Psycho is still in the room with the woman.

Attachment 29174

Attachment 29175

When I first saw this car with a block in the middle of it I thought it would be a good idea to shoot it. When I did the car started shaking like crazy and making a awful noise. After about 30 seconds the car jumped out of the block and landed next to it (see second pic) and the noise stopped.

Has anyone else had a problem like this??

I've been playing the game in XP too and have got much further without problems, so i'm just gonna copy the game save over to Vista.

technoid 11-25-07 08:31 AM

Re: Crysis (retail) bugs!
 
Quote:

Originally Posted by Revs
Another odd thing is when I shot at the second tank it slowly raised in to the air, about 100ft up, spinning around slowly. But before I got chance to take a screenshot of it, it killed me :o

This happened to me too in xp32. I shot a tank with the rocket launcher and it went up in the air about 50 feet and kept going round and round shooting at me. I shot it again and it turned upside down. I had to shoot it several times to destroy it :)

CaptNKILL 11-25-07 08:31 AM

Re: Crysis (retail) bugs!
 
Wow... :lol:

Thats odd.

ASUSEN7900GTX 11-25-07 08:40 AM

Re: Crysis (retail) bugs!
 
Quote:

Originally Posted by Revs
I've been playing Crysis in Vista 64bit, DX9 (tweaked) and have come accross some strange problems. First or all, running Fraps makes the game jerky as hell. I've only just noticed this, but as soon is I turn it off the game goes very smooth, but that's not the real problem....

The problem is, i'm on the part, early on in the game, where you have to blow up the tanks. I've done this, no probs, but whan the tanks are destroyed it's supposed to move on to the next point of the mission. Instead, I get some strange blocks appearing (see pics) and the game doesn't move on. Psycho just stays in that room with the woman he's supposed to be extracting.

Another odd thing is when I shot at the second tank it slowly raised in to the air, about 100ft up, spinning around slowly. But before I got chance to take a screenshot of it, it killed me :o

Anyway, here are the shots. Notice all the enemys have been killed (look at the map) but Psycho is still in the room with the woman.

Attachment 29174

Attachment 29175

When I first saw this car with a block in the middle of it I thought it would be a good idea to shoot it. When I did the car started shaking like crazy and making a awful noise. After about 30 seconds the car jumped out of the block and landed next to it (see second pic) and the noise stopped.

Has anyone else had a problem like this??

I've been playing the game in XP too and have got much further without problems, so i'm just gonna copy the game save over to Vista.


Hey nice book waht´s it called? :D

well serioulsy that was some nice bug heh

Dot50Cal 11-25-07 09:23 AM

Re: Crysis (retail) bugs!
 
When I reload the machine guns, I have a full clip, but I can reload one more time and it puts one extra bullet into the chamber :captnkill:

CaptNKILL 11-25-07 10:25 AM

Re: Crysis (retail) bugs!
 
Quote:

Originally Posted by Dot50Cal
When I reload the machine guns, I have a full clip, but I can reload one more time and it puts one extra bullet into the chamber :captnkill:

Thats how guns work.

If you put in a 30 round magazine and operate the action so that it loads one into the chamber you have 29 in the magazine and 1 in the chamber.

If you put another 30 round magazine in the gun, you have 31 rounds.

Dot50Cal 11-25-07 02:00 PM

Re: Crysis (retail) bugs!
 
Blah. Anyway when you have to defend the troops after getting out of the shell.. If the squids die in air while attacking, the mission wont end. The AI will keep shooting at them.

|JuiceZ| 11-25-07 02:27 PM

Re: Crysis (retail) bugs!
 
Quote:

Originally Posted by Dot50Cal
Blah. Anyway when you have to defend the troops after getting out of the shell.. If the squids die in air while attacking, the mission wont end. The AI will keep shooting at them.

Yea I ran into that the first time around and had to restart that level. There are a few triggers that are off in the later levels. There's some talk about Crytek delivering a patch within 2 weeks of the release date. Hope this gets fixed.

GeeeEighty 11-25-07 04:10 PM

Re: Crysis (retail) bugs!
 
Quote:

Originally Posted by |JuiceZ|
Yea I ran into that the first time around and had to restart that level. There are a few triggers that are off in the later levels. There's some talk about Crytek delivering a patch within 2 weeks of the release date. Hope this gets fixed.


I knew I should have waited a bit longer to pick up this game. Im having an issue with the end of the Relic level myself.

Sobbsy 11-25-07 06:28 PM

Re: Crysis (retail) bugs!
 
Quite a few times in a row I had Prophet sit down just outside of the heat source radius (when he needs to stay close to fires because his suit is malfunctioning). So he's stand roughly 3ft outside of the radius of the fire and just scream for help, asking me to take him to a heat source or he'll die... No amount of moving around or anything made him get close enough, so he just kept freezing... Poor bugger.

I've had a tank spin around on the spot ultra-fast sometimes and just kill me. Usually happens when I try and stick a remote explosive on / near it.

During the mission where you're defending those AA units while that massive walker comes down the valley at you (the part where Strickland cops it), the walker just shot up into the air, spun around a few times, stretched like crazy all over the sky (like a broken ragdoll or something) then flew down halfway through the ground before resetting back to where it should be.

I also once saw an enemy fly through the sky. I think he glitched on something (this game has terrible physics, things often go flying or I get killed simply by touching something).

Dot50Cal 11-26-07 01:25 AM

Re: Crysis (retail) bugs!
 
That reminds me, When I was leading Prophet to the first heat source and the cutscene kicked in, he had 40% left. When the cutscene ended he had 1% and died instantly :headexplode: Loaded my last save, and that didn't happen again.

When you are taking the island back (killing the AA for the aircraft) I went inside those huts with the mounted machine guns in the center of the island. If the roof falls on you (its only a 5 feet off the ground) you die instantly. I got stuck inside it once, and it grazed my guy and he died. This happened 3 times (I tested it).

Vehicle controls in general go to hell if you touch anything physics based. I've had my jeep launch into the air while trying to leave from a parked position while ontop of sheet metal.

Revs 11-26-07 04:05 AM

Re: Crysis (retail) bugs!
 
Well hopefully the guys at Crytek see this and sort it with an up-coming patch.


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