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Arguably the best Crysis video I've ever seen.
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Re: Arguably the best Crysis video I've ever seen.
Wow really amazing physics. :)
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Re: Arguably the best Crysis video I've ever seen.
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Must have taken days to do. |
Re: Arguably the best Crysis video I've ever seen.
Yup, amazing video. (nana2)
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Re: Arguably the best Crysis video I've ever seen.
Dang! There is no way that can be real... If that is real, the Cryengine 2 is 10 times as efficient as the Source Engine. Doing that with those boxes in real time is just unbelievable. :super:
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Re: Arguably the best Crysis video I've ever seen.
That is not in realtime :) Still impressive though.
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Re: Arguably the best Crysis video I've ever seen.
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Thats the map and no it's not realtime but when I tried it it was more 1 frame per second instead of the 8 seconds per frame like the guy that made the video. It maxed out my CPU to 100%, nekrosoft13s Quadcore was at 75-85% but still a little too slow. :) Here is the thread of the guy that made the youtube clip: http://www.crymod.com/thread.php?thr...tuser=0&page=1 |
Re: Arguably the best Crysis video I've ever seen.
WOW! That's incredible! So this sys_physics 0 or 1....what exactly does it do? He says that setting to to 0 will decrease framerate a whole bunch....but with it at 1 the framerate is crap because the CPU is bogged down with physics. Hmm, I guess maybe it give physics a priority or something? That's pretty cool.
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Re: Arguably the best Crysis video I've ever seen.
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sys_physics_cpu 0 - this one syncs physics with the gpu and makes the recording possible fixed_time_step xx - this cvar changes the general "speed" of the game, you can play it slowmo or much higher speed than normal. It's pretty funny to use this one in SP. :) Slowmo value is something like 0.01 and speed up something like 0.09. Here in this thread you can read in detail what the guy did: http://www.crymod.com/thread.php?thr...tuser=0&page=1 |
Re: Arguably the best Crysis video I've ever seen.
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Re: Arguably the best Crysis video I've ever seen.
Console cvars that he used:
con_restricted 0 (enables advanced cvars) map xyz (loads the physics map) sys_physics_CPU 0 fixed_time_step 0.033333 e_particles 0 (all those particles when a box would collide with something killed my GPU) r_motionblur 4 (need the very high tweak if on DX9) r_useEdgeAA 2 r_displayinfo 0 (get rid of the white text when in devmode/sandbox) cl_hud 0 capture_frames 1 (to take a screenshot at every frame so you can add them all together to make a smooth motioned video). |
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