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-   -   Share your config - best visuals you have achieved. (http://www.nvnews.net/vbulletin/showthread.php?t=106317)

SeriTonin 01-16-08 09:47 AM

Share your config - best visuals you have achieved.
 
Me personally, I'm still looking, which is why I made this thread.

I have to admit, I bashed this game for it's lackluster visuals, but with the right visual tweaks, this game is nothing short of amazing, visually.

Seems imo, at least, the original game is too bland, the coloring just hurts it alot, I noticed with certain tweaks, the right lighting also improve's the look of the textures, as well.

So if you guys can do me a favor - do alot of us a favor who are searching for that perfect visual style, can you post a pic of what your game looks like, and with it, can you paste your config, or post a link if it's a downloadable mod, (such as natural mod)

I've read of some config caled " hp's visual config " but I can't find it anywhere, apparently, when it's put onto of the natural mod config, it does wonders..

brady 01-16-08 10:37 AM

Re: Share your config - best visuals you have achieved.
 
Quote:

Originally Posted by SeriTonin
Me personally, I'm still looking, which is why I made this thread.

I have to admit, I bashed this game for it's lackluster visuals, but with the right visual tweaks, this game is nothing short of amazing, visually.

Seems imo, at least, the original game is too bland, the coloring just hurts it alot, I noticed with certain tweaks, the right lighting also improve's the look of the textures, as well.

So if you guys can do me a favor - do alot of us a favor who are searching for that perfect visual style, can you post a pic of what your game looks like, and with it, can you paste your config, or post a link if it's a downloadable mod, (such as natural mod)

I've read of some config caled " hp's visual config " but I can't find it anywhere, apparently, when it's put onto of the natural mod config, it does wonders..

I'm in the process of tweaking the work Pydon at Crymod has done with natural mod. I may possibly start from scratch but I'd like to borrow as much of his work as possible since I think he did a fantastic job.

What kind of things would you like to see in a visual style?

SeriTonin 01-16-08 12:08 PM

Re: Share your config - best visuals you have achieved.
 
darker greens, the colors seem quite bland, better distance viewing as well.

I agree that naturalmod was done quite well.

There's a few pics from g80, in the screenshot thread....ill find em and post what I mean.

SeriTonin 01-16-08 12:29 PM

Re: Share your config - best visuals you have achieved.
 
The 2nd pic posted by g80 here, even the first pic, spectacular lighting and beautifully enhanced colors. http://www.nvnews.net/vbulletin/show...101997&page=20

Nanosuitguy 01-16-08 03:38 PM

Re: Share your config - best visuals you have achieved.
 
I have what youre looking for. This cfg increases the drawdistance and quality of all kind of objects and vegetation. It also removes ugly sprites and trees even miles away are rendered in its fully quality. Shadows drawdistance are also increased and some other smaller tweaks.

This makes the game looks spectacular, be aware however it cost about 20 fps or more lol.


Pic;

http://img108.imageshack.us/img108/3836/drawdjq0.jpg


http://img146.imageshack.us/img146/2438/drawd2tj7.jpg



Here is a comparision picture that compares my uber drawdistance tweak with default veryhigh, the picture pretty much speaks for itself;
http://img221.imageshack.us/img221/1991/compareue6.jpg

The difference is pretty big as you can see ;)



And here is the cfg:

; Game Effects

i_lighteffects = 1
g_ragdollMinTime = 40
g_ragdollUnseenTime = 2
g_ragdollDistance = 80
g_battleDust_enable = 1

; Object Detail

e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=20
e_lod_max = 0
e_lod_min=0
e_lods=0
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=500
e_terrain_lod_ratio = 0
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=500
e_view_dist_custom_ratio = 200
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_ratio=5
e_vegetation_sprites_distance_custom_ratio_min=2
e_detail_materials_view_dist_xy = 8192
e_detail_materials_view_dist_z = 512
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200


; Particles

e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1

; Physics

e_cull_veg_activation=300
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100

; Post Processing

r_DepthOfField=2
r_MotionBlur=4
r_sunshafts=1
r_UseEdgeAA=0
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2

; Quality


q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3

; Shading

e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=20
r_HDRRendering=2
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=2
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=0
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1

; Shadows

e_shadows = 1
r_ShadowBlur=3
e_shadows_max_texture_size=1024
r_ShadowJittering=2.5
e_gsm_lods_num=7
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.8
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 0

; Sound

s_FormatSampleRate=48000
s_CacheSize=80
s_MPEGDecoders=32
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2

; Texture

sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=80
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=256
r_TexturesStreaming = 0
e_terrain_texture_lod_ratio = 0

; Volumetric Effects

r_Beams=1
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=300
e_Clouds=1
r_CloudsUpdateAlways=0

; Water

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.1
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
r_WaterGodRays = 1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

; Other

con_restricted=0


Please note that this cfg is for xp users and includes all veryhigh settings and a few ultrahigh ones. POM is disabled for working AF and sharp and nice near distant and distant textures.

However this is only for those times you want to take screenshots or just torture your VGA card, nothing u play with. Id bet we need geforce 12 to run that at over 30 fps lol...

brady 01-16-08 04:51 PM

Re: Share your config - best visuals you have achieved.
 
Nice screenshots, but I think I'll be staying away from this one.

Nanosuitguy 01-16-08 05:28 PM

Re: Share your config - best visuals you have achieved.
 
Haha, like i said this is only for special purposes and screenshot taking. 3 fps with a 8800gtx, this is nothing for weak systems lol. He asked for the best visuals i have achieved and this is it. This cfg together with 16xQAA, 16x forced AF and real supersample vegetation AA in 2048x1536 resolution is the best visuals i have achieved in crysis, alto i have less than 1 fps during this it looks pretty freaking amazing.

m3dude 01-16-08 06:34 PM

Re: Share your config - best visuals you have achieved.
 
my config is as follows, gives me a good iq v performance ratio. personally i like the default lighting and colors tho. i start with all high settings btw.

con_restricted=0
r_useedgeaa=2
r_sunshafts=1
e_water_ocean_fft=1
e_water_tesselation_amount=10
r_ColorGrading = 1
q_Renderer = 3
r_SSAO_quality = 2
r_SSAO_radius = 2
e_detail_materials_view_dist_xy=4096
e_view_dist_ratio_detail=30
r_motionblur=0
r_VegetationSpritesTexRes=128
r_DynTexAtlasSpritesMaxSize=32
e_shadows_cast_view_dist_ratio=.83
r_texturesstreaming=0

Nanosuitguy 01-16-08 06:44 PM

Re: Share your config - best visuals you have achieved.
 
Quote:

Originally Posted by SeriTonin
I've read of some config caled " hp's visual config " but I can't find it anywhere, apparently, when it's put onto of the natural mod config, it does wonders..

Is this what youre after? http://crymod.com/thread.php?threadi...2985c1a&page=1

Worth checking out?

SeriTonin 01-16-08 07:07 PM

Re: Share your config - best visuals you have achieved.
 
Quote:

Originally Posted by Nanosuitguy
Is this what youre after? http://crymod.com/thread.php?threadi...2985c1a&page=1

Worth checking out?

I just installed that - it's the best thing I can find...I get 18fps avg, so its not horrible (one mod i tried avg 6fps!!!)

Funny you found it right when I did.

Seems a few issues are being looked into, to improve fps a bit more.


Here's the pic im talking about...what im trying to get:

http://img518.imageshack.us/img518/1265/2a8j7ygm5.jpg

SeriTonin 01-16-08 07:17 PM

Re: Share your config - best visuals you have achieved.
 
And thanks for your help. =)

agentkay 01-17-08 01:16 AM

Re: Share your config - best visuals you have achieved.
 
I combined Gaco's 1.01 config with a LOD config that Nano did a few weeks ago. Obviously this is not really a performance-oriented config but most levels were still playable at my settings (1080p in XP). ;)

Code:

sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
sys_spec_Sound = 3

q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3

e_water_ocean_fft = 1
e_water_ocean_soft_particles = 1
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
e_cull_veg_activation = 100
e_detail_materials_view_dist_xy = 8192
e_detail_materials_view_dist_z = 256
e_vegetation_sprites_distance_ratio = 1.7
e_view_dist_ratio_vegetation = 80
e_view_dist_ratio = 130
e_view_dist_ratio_detail = 30
e_lods = 1
e_lod_ratio = 10
e_lod_max = 0
e_terrain_lod_ratio = 0.8
e_terrain_normal_map = 0
e_terrain_texture_lod_ratio = 0.7
es_DebrisLifetimeScale = 1
g_battleDust_enable = 1
g_ragdollDistance = 40
g_ragdollMinTime = 20
r_sunshafts = 1
r_UseEdgeAA = 1
r_WaterGodRays = 1
r_WaterUpdateFactor = 0.01
r_WaterUpdateDistance = 0.2
r_OceanLodDist = 200
r_BeamsDistFactor = 0.01
r_BeamsMaxSlices = 200
r_colorgrading = 1
r_UsePOM = 1
r_TexAtlasSize = 2048
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_TexturesStreaming = 0

r_MotionBlur = 1
r_DepthOfField = 2



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