Screenshots with SDL ?
I've been around on IRC and different forums asking why I can't take screenshots in the popular open source FPS game, Cube.. Cube uses the SDL_saveBMP() call to save the screenshots.
On many occasions, I've been told that this is a flaw in the drivers. Last time I actually remember being able to take screenshots, was back when I used the 3128 drivers. So, what's the status on this error? When will it be fixed?
Thanks in advance!
I've been talking to some more, and none have heard anything about a fix to this bug, is it known, planned to be fixed and so on.. ?
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