GL_EXT_geometry_shader4 glsl -- not working?
I am writing a program using the opengl 2.1 api, and wanted to use the extension GL_EXT_geometry_shader4 to write a dummy geometry shader in glsl, which only copies the vertices from the input -- but the screen remains black, althought no errors occure during shader compilation, and both vertex and fragment shader work fine, if I don't use the geometry shader :(
dummy vertex shader:
|All times are GMT -5. The time now is 05:26 AM.|
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©1998 - 2013, nV News.