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-   -   Game development funded by customers? (http://www.nvnews.net/vbulletin/showthread.php?t=136120)

CaptNKILL 07-21-09 02:24 AM

Game development funded by customers?
 
This is very interesting...

http://kotaku.com/5318368/valve-let-...es-development

Quote:

Originally Posted by Gabe Newell
One of the areas that I am super interested in right now is how we can do financing from the community. So right now, what typically happens is you have this budget - it needs to be huge, it has to be $10m - $30m, and it has to be all available at the beginning of the project. There's a huge amount of risk associated with those dollars and decisions have to be incredibly conservative.

What I think would be much better would be if the community could finance the games. In other words, ‘Hey, I really like this idea you have. I'll be an early investor in that and, as a result, at a later point I may make a return on that product, but I'll also get a copy of that game.'

So move financing from something that occurs between a publisher and a developer… Instead have it be something where funding is coming out of community for games and game concepts they really like.

I think this is a fantastic idea. A platform like Steam would be absolutely perfect for indy developers to pitch their ideas to the masses in hopes of getting support (financial or otherwise) from the community to fund the development of games that might otherwise never see the light of day.

If they could put together a good system for this, I think it could potentially change the PC gaming market significantly.

Imagine if all of the interesting projects we've seen over the years had a few thousand or even a few hundred thousand dollars of funding? Not only would we see more indy games, and better quality indy games, we'd see small developers and interesting games being picked up by publishers and brought to a larger market.

I'd gladly help a development team fund an interesting or unique project. Especially if they gave an early alpha demo or something to show that they know what they're doing.

Mr. Hunt 07-21-09 02:31 AM

Re: Game development funded by customers?
 
Interesting idea. Not sure how well it would work though.

Pissbeuponhim 07-21-09 04:43 AM

Re: Game development funded by customers?
 
The problem with this idea is that the people who need the money most are the most likely to be cowboys.

The people who people would "trust" enough for the cash, probably dont need it or the hassle.

crainger 07-21-09 05:43 AM

Re: Game development funded by customers?
 
Problem is gamers are a bunch of cheapskates.

Pissbeuponhim 07-21-09 05:46 AM

Re: Game development funded by customers?
 
Quote:

Originally Posted by crainger (Post 2051260)
Problem is gamers are a bunch of cheapskates.


Indeed this is very true. I have only just got round to updating my P4 desktop....

Noriega 07-21-09 06:47 AM

Re: Game development funded by customers?
 
I think this game is made by donations but I may be wrong

http://www.1944game.com/

LurkerLito 07-21-09 08:32 AM

Re: Game development funded by customers?
 
I think it's an interesting idea but won't work. There have been way to many instances where games are planned, hyped then canceled at the last minute. If it was funded by potential customers then they would more than likely expect a refund which would never be possible as all that money would have been used up already on the development. If they want community venture capitalists, ie people willing to put thousands of dollars into the investment of the game not just preorder on faith the game will come out, then those people will need a profit sharing type model to even consider investing in a project. A setup for that will be difficult and will require contracts between the company and investor. No click 'I Agree' contracts will work in this case.

The best a game company could do is make a working "preview" where the whole engine is basically done and a free "level" is given out with it. Then community preorders would pay for the creation of the full game with all the levels. That type of a plan might work but then that basically is almost exactly like episodic content and that isn't working well for anything but the adventure game genre right now.

|MaguS| 07-21-09 09:14 AM

Re: Game development funded by customers?
 
I think its a STUPID idea. Do you know how many games are scrapped mid development, hundreds. Whats there to protect the gamers money if a game ends up getting scrapped? The money is already wasted and the community gets no return...

jAkUp 07-21-09 11:56 AM

Re: Game development funded by customers?
 
I would just be afraid of the scammers. If there was a way to control that, I think it would be pretty cool.

XDanger 07-21-09 05:40 PM

Re: Game development funded by customers?
 
"money up front before we even write the code"?? Thats really taking the piss.

I'm guessing you'd need to invest more than the rrp of the game?


How about people give up some time instead of cash...

proliferazor 07-21-09 06:21 PM

Re: Game development funded by customers?
 
mount and blade already did something similair, they had people buy the game in a playable pre alpha state for like 10 or 15 $, and as they built the game they patched in the new content and bug fixes. when finshed the game cost like 2x as much. So they basicly made the game with sales pre-release. And it was kinda fun following the development of a game from beginning to end.

grey_1 07-21-09 06:27 PM

Re: Game development funded by customers?
 
No money up front from me.

Where's HL2 ep3 Gabe? Eh?

If one lousy dollar of my cash goes to funding a game I want a deadline and that deadline to be met.


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