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-   -   Parallax Occlusion Mapping WITH Anisotropic Filtering MOD (http://www.nvnews.net/vbulletin/showthread.php?t=142756)

JohnDio 12-18-09 02:40 AM

Parallax Occlusion Mapping WITH Anisotropic Filtering MOD
 
At last, the mod that most of us have been waiting for is here. You can finally enable both POM and AF (nana2)

Quote:

I had a look inside the POMs shader and came across a high-quality texture lookup, that works with AF. Sadly, enabling it didn't work as the function is broken. So with a few tweaks I managed to get it working. The shader hasn't been fully tested (the tests that I did do were done using the brick texture in the screenshots below, I have yet to test it's effect on terrain.

It's worth noting that, unless the bump map texture and diffuse texture slots have anisotropy set as a filter, this won't work (same as anisotropy for regular textures). The normal map slots filer has no effect, it must be the bump map slot.

There are still a few issues with POM, such as low step count making the POM look somewhat odd at a distance depending on which texture and depth being used. I believe a higher step count might fix this, however there will be a significant performance drop depending on how this is done.
DOWNLOAD LIN => http://www.crymod.com/thread.php?threadid=57274

Comparison Shots:

http://img163.imageshack.us/img163/8...nshot0003g.jpg
No AF

http://img163.imageshack.us/img163/7...nshot0004l.jpg
With AF

gerardfraser 12-18-09 04:54 PM

Re: Parallax Occlusion Mapping WITH Anisotropic Filtering MOD
 
Xzero has done some amazing things in Crysis,hes only getting better.

JohnDio 12-18-09 05:29 PM

Re: Parallax Occlusion Mapping WITH Anisotropic Filtering MOD
 
So far it works perfectly with the Editor, there are some minor issues with the game though. Also Xzero is trying to implement proper POM to the silhouetes, here is a test


CaptNKILL 12-18-09 11:07 PM

Re: Parallax Occlusion Mapping WITH Anisotropic Filtering MOD
 
Awesome! :D

Next time I upgrade my graphics card I'm going to play through Crysis again and I'm definitely going to use this mod. ;)

JasonPC 12-18-09 11:34 PM

Re: Parallax Occlusion Mapping WITH Anisotropic Filtering MOD
 
Nice I always disabled POM because it made such a mess of the textures. Probably need to wait till I upgrade my video card until I use it though.

Sean_W 12-21-09 02:14 PM

Re: Parallax Occlusion Mapping WITH Anisotropic Filtering MOD
 
Personally, I think Virtual Displacement Mapping looks better like the UE3 does in Gears of War and UT3. It also doesn't have nowhere near the performance loss that POM does.

Soetdjuret 12-21-09 05:31 PM

Re: Parallax Occlusion Mapping WITH Anisotropic Filtering MOD
 
This is brilliant. I allways wanted to do this! Just like Jason I choose to disable POM (which is a very nice graphical feature IMO) because it makes textures blurry a couple of feet away.

Skinner 02-10-10 01:31 PM

Re: Parallax Occlusion Mapping WITH Anisotropic Filtering MOD
 
Has someone managed to get this working in the game itself?


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