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-   -   Nvidia Design Garage Ray Traced Demo (http://www.nvnews.net/vbulletin/showthread.php?t=149527)

MaXThReAT 03-30-10 01:32 PM

Nvidia Design Garage Ray Traced Demo
 
The new Nvidia Design Garage Demo is working on my 280GTX. It's slow but pretty sweet looking after it renders.

http://www.nvidia.com/object/GTX_400_games_demos.html

Quote:

The NVIDIA Design Garage Demo demonstrates unprecedented ray traced rendering performance by leveraging the parallel processing power of the latest NVIDIA Graphics Processor Units (GPUs) to enable you to customize highly realistic vehicles and place them in various 3D environments for creating your own photorealistic images. The latest NVIDIA GPUs deliver a combined level of interactivity and realism that is unprecedented from a single processor to give you fluid navigation and rapid photorealistic rendering.
http://img691.imageshack.us/img691/9051/99150995.jpg

bacon12 03-30-10 04:29 PM

Re: Nvidia Design Garage Ray Traced Demo
 
Link broken..

MaXThReAT 03-30-10 04:33 PM

Re: Nvidia Design Garage Ray Traced Demo
 
Sorry boot that.
http://www.nvidia.com/object/GTX_400_games_demos.html

MaXThReAT 03-30-10 06:53 PM

Re: Nvidia Design Garage Ray Traced Demo
 
Feaking Sweet! It took almost 20min to render at 2048x1536, it might not even have been done HQ'ing.

http://img715.imageshack.us/img715/9446/64431629.jpg

1600x1200
http://img534.imageshack.us/img534/5904/38294068.jpg

http://img709.imageshack.us/img709/6527/83032492.jpg

http://img392.imageshack.us/img392/9271/36191684.jpg

bacon12 03-31-10 09:12 AM

Re: Nvidia Design Garage Ray Traced Demo
 
So seeing how slow ray tracing is this really can't be the future can it?

Redeemed 03-31-10 02:37 PM

Re: Nvidia Design Garage Ray Traced Demo
 
Quote:

Originally Posted by bacon12 (Post 2222803)
So seeing how slow ray tracing is this really can't be the future can it?

Well... we also have to look at how efficient the software is at using the available hardware. So many variables that could be impeding performance, IMO. Also, it's certain that the hardware is definitely a ways off to being able to render these with ease. However, I bet within a few years time rendering this in real-time wont be a problem. :)

MaXThReAT 07-21-10 06:32 AM

Re: Nvidia Design Garage Ray Traced Demo
 
Wonding if anyone with a 400 Series has had a chance to play with this? Is the rendering much faster? Maybe I should ask in the 400 forum.

JasonPC 07-21-10 04:19 PM

Re: Nvidia Design Garage Ray Traced Demo
 
Someone had posted about this in the 400 series forum. Said it ran slowly and I commented that it's probably normal since it's a raytracing demo.

agentkay 07-21-10 10:30 PM

Re: Nvidia Design Garage Ray Traced Demo
 
I don't mind to give it a try, can you tell me what exact settings I'm suppose to use?

MaXThReAT 07-22-10 07:59 AM

Re: Nvidia Design Garage Ray Traced Demo
 
Go ahead and just use the default load. I think it's a 1024x768 window. It will take me like 15-20min to render. I'm just wondering if it's substantially faster or just a little faster.

agentkay 07-22-10 11:14 AM

Re: Nvidia Design Garage Ray Traced Demo
 
Quote:

Originally Posted by MaXThReAT (Post 2291166)
Go ahead and just use the default load. I think it's a 1024x768 window. It will take me like 15-20min to render. I'm just wondering if it's substantially faster or just a little faster.

When do I know that it has finished the render?

After 15 minutes I had over 3300 iteration and "elapsed" was over 1000.0, I've had pretty much constantly 3.3 FPS.

The image barely changed any from 5 minutes and above.

With a 800/1600 overclock (vram at default) I had over 3500 iterations when "elapsed" passed the 1000.0 number after 15 minutes. This time around I've had constantly 3.5 FPS which jumped to 3.6 from time to time.

Here is a screenshot after 15 minutes of rendering:

http://www.abload.de/thumb/screenshotw3lh.png

And yes I used "HQ" rendering with all my tests.

This is a 5 minute picture, iterations were around 1150 and elapsed was 330ish.

http://www.abload.de/thumb/screenshot2t3fa.png

And finally a 1770 iterations image (elapsed just passed 500.0) and it took a bit above 7 minutes to render.

http://www.abload.de/thumb/screenshot3k0j3.png

Hopefully I could help you out and maybe you can compare those images in photoshop to see what pixels are different? If abload.de messed with the quality of the images, I can email them to you directly. Let me know. :)

Edit: I also used version 1.1 of Design Garage and installed the 258.97 WHQL driver (it crashed with my old 257.15 beta driver).

MaXThReAT 07-24-10 03:19 PM

Re: Nvidia Design Garage Ray Traced Demo
 
Quote:

Originally Posted by agentkay (Post 2291244)
When do I know that it has finished the render?

After 15 minutes I had over 3300 iteration and "elapsed" was over 1000.0, I've had pretty much constantly 3.3 FPS.

The image barely changed any from 5 minutes and above.

Thanks for doing that. It looks like it is quite a bit faster. After about 15min elapsed I was over 1000. I had a constant 0.8 fps and had only 751 iterations. So the 400s are quite a bit faster if you consider how slow my 280 was going. 3.3fps is still pretty slow. I can see a very big difference in how far ahead of mine yours was at 15min. I wonder how an SLi setup will scale.

http://img811.imageshack.us/img811/7667/73263979.jpg


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