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News 05-14-10 01:40 PM

Toshiya Hachisuka's GPU-accelerated Parthenon Renderer
http://images.vizworld.com/wp-conten...hk-250x269.pngA neat little proof-of-concept/research project from Toshiya Hachisuka is the 'Parthenon' rendering, a GPU-accelerated global-illumation renderer. It boasts a nice collection of features like direct illumination, indirect illumination, and a hybrid approach of both CPU and GPU algorithms.

His website contains PDF's of his presentations on the work from SIGGRAPH presentations and his GPU Gems 2 contribution, as well as the EXE for you to download and play with. Requires DirectX9 or later, and a video card that supports floating-point buffers, vertex shader 2.0, and Pixel Shader 2.0

Parthenon Renderer.

Reach out to the community of Visualization and Graphics Experts by Advertising on VizWorld.com Related posts:
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