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-   -   Afterburner 1.6.0 Beta 6 (http://www.nvnews.net/vbulletin/showthread.php?t=151475)

Muppet 05-29-10 04:11 AM

Afterburner 1.6.0 Beta 6
 
http://event.msi.com/vga/afterburner...up160Beta6.zip



[Changelog for Afterburner 1.6.0 Beta 6]
- Added voltage control for one more MSI N240GT Low Profile graphics card version
- Added initial NVIDIA GeForce GTX 465 series graphics cards support
- Changed marketing name for MSI R5670-PD512 in hardware database
- Core clock is now used as primary overclocking domain instead of shader clock on GeForce GTX 400
- Unlocked memory downclocking ability on GeForce GTX 400 series
- Default core voltages for NVIDIA GeForce GTX 400 series cards are no longer hardcoded into the database. Now MSI Afterburner uses new NVIDIA driver API to read variable default fused voltages on GeForce GTX 400 series graphics cards. Please take a note that new API reqires updated release 256 drivers, which are not available to public yet. MSI Afterburner will not affect core voltage at all when restoring defaults under curretnly available drivers
- Upper limit for core voltage slider on NVIDIA GeForce GTX 400 series graphics cards has been upped to 1213mV. Please take a note that regular GTX 400 cards will not allow you to go beyond the reference voltage limits (1087mV for GTX 470 and 1138mV for GTX 480) until unlocked BIOS is flashed
- Fixed <Link> button state saving/restoring issue on old NVIDIA cards caused
by introducing Fermi family support
- MSI On-Screen Display server has been upgraded to version 3.7.1. New server improves On-Screen Display 3D rendering mode compatibility with Source engine based games and Star Trek Online and contains updated profiles list

WeReWoLf 05-29-10 05:05 AM

Re: Afterburner 1.6.0 Beta 6
 
Woot! Updates are always good :D

grey_1 05-29-10 08:15 AM

Re: Afterburner 1.6.0 Beta 6
 
Thanks muppet!

CaptNKILL 05-29-10 11:58 AM

Re: Afterburner 1.6.0 Beta 6
 
Cool. This is a great program. :)

CaptNKILL 05-29-10 12:36 PM

Re: Afterburner 1.6.0 Beta 6
 
Quote:

Originally Posted by DarthBeavis (Post 2260265)
Does it only work for MSI cards?

No, I use it on my eVGA.

Muppet 05-29-10 01:59 PM

Re: Afterburner 1.6.0 Beta 6
 
Quote:

Originally Posted by grey_1 (Post 2260154)
Thanks muppet!

No problems. :)

This version allows us to adjust the core clock, seperate from the shader clocks. The older 1.6.0 beta 5 you had to adjust the shader clocks to get the core clock to go up and they where tied together.

Maverick123w 05-29-10 02:51 PM

Re: Afterburner 1.6.0 Beta 6
 
Not really

Maverick123w 05-29-10 03:15 PM

Re: Afterburner 1.6.0 Beta 6
 
Quote:

Originally Posted by DarthBeavis (Post 2260314)
max of 58c? what is a good score for stock?

I'm joking... of course a watercooled tri-sli rig does well and you know that.

WeReWoLf 05-29-10 08:34 PM

Re: Afterburner 1.6.0 Beta 6
 
Run it again in OpenGL 3 pathing. I Avg. about 400 FPS in Kombustor with 280's SLI.

XxDeadlyxX 06-02-10 12:43 AM

Re: Afterburner 1.6.0 Beta 6
 
Has anyone tried pushing their GTX 480(s) above 1140 mV with this new beta? Are there any side effects? (ie. the card dying?) Or is the new limit of 1213 still "reasonably" safe as long as the card isn't getting too hot?

wheeljack12 06-05-10 02:07 AM

Re: Afterburner 1.6.0 Beta 6
 
I had a question. Does afterburner allow you to set the fan speed for the gpu's? Because I am using evga's precision for that right now but I don't like how they to use UAC to prompt you on startup in windows to start the fans going. I would like to have something that lets you speed up the fans on startup without doing anything. It's not a biggie but more of a convenience factor.

Muppet 06-07-10 05:33 PM

Re: Afterburner 1.6.0 Beta 6
 
1.6.0 final is out

http://downloads.guru3d.com/Afterbur...load-2562.html

After two month of Beta development, MSI & Guru3D happily announce Afterburner 1.6.0 Final version. Thanks for all the feedback from you during Beta period.



In this version, Afterburner is world first utility to support over-voltage of GeForce GTX 480/470/465, it also implement screen capture function for DX10 and DX11 games and monitor history function. Also, built-in benchmark Kombustor has a lot of improvement. MSI encourage all graphics card users to try it, even you don't have a MSI graphics card. (but they highly recommend you to buy one!)

We plan to announce our next major Afterburner revision in coming month, we can assure you the best will be EVEN BETTER in next version! Stay tuned!

[Afterburner v1.6.0 Changelog]

Added NVIDIA GeForce GTX 400 series graphics cards support (including voltage control!)
Added voltage control for MSI N240GT Low Profile series graphics cards
Changed marketing name for MSI R5670-PD512 in hardware database
Added basic screen capture support by means of built-in screen capture engine of MSI On-Screen Display server. Now it is possible to assign the hotkey for capturing screenshots in BMP,PNG or JPG formats on desktop, in DirectX or in OpenGL applications
Added hardware monitoring history logging support. Now MSI Afterburner is able to save history in native RivaTuner Hardware Monitoring Log file format. The log files captured with MSI Afterburner can be viewed in any text editor like Notepad or in graphics form in RivaTuner's HML file viewer (RivaTuner must be installed for viewing log files in graphics form)
Added new safety option allowing forcing constant voltage on some cards with voltage regulators supporting programmable dynamic voltage management (e.g. VT1165 or uP6266). New safety option may improve stability on some systems a well as provide power state independent voltage control on the systems with non-standard voltage control implementation
Screen capture and On-Screen Display hotkey events are now being processed via direct connection to the On-Screen Display server instead of command line. Due to this change Screen capture and On-Screen Display visibility control hotkeys are being processed faster now
MSI On-Screen Display server has been upgraded to version 3.7.1. New server gives you a lot of improvements including:
DirectX11 On-Screen Display and screen capture support
DirectX screen capture engine is no longer using DirectX runtimes to capture and compress screenshots. Screen capture and compression to PNG/JPG formats in DirectX applications is now handled by own more effective LIBPNG/JPEGLIB based library
PNG and JPG screen capture support for desktop and OpenGL applications
Adjustable JPG screen capture quality for experienced users
Screen capture support for DirectX10 and DirectX11 applications using multisampled antialiasing or non-standard frame buffer formats (e.g. sRGB)
Optional On-Screen Display 3D rendering mode. New mode uses 3D accelerated DirectX functions to emulate previously used 2D framebuffer access functions and render 2D text. New rendering mode provides On-Screen Display support in DirectX10 and DirectX11 applications using multisampled antialiasing and can also drastically reduce OSD related performance hit on the systems with badly optimized 2D acceleration in display drivers
Simplified On-Screen Display coordinate space settings. Rarely used desktop and window coordinate space modes have been merged into single framebuffer coordinate space mode
Now the server automatically selects framebuffer coordinate space instead of viewport coordinate space when viewport is not accessible (e.g. if pure Direct3D8 device is in use)
Improved application notification scheme during runtime profiles adjustment. Now runtime changes in OSD application profiles (e.g. OSD zoom ratio change on the fly) are reflected in affected application almost immedaitely instead of approximately 1 second delay in the previos versions
Reduced runtime skin engine memory footprint due to dynamic skin storage unloading
Improved race condition protection system for multithreaded 3D engines (e.g. Age of dragons : Origins and ArmA II)
Improved race condition protection system for the systems running multiple OSD applications simultaneously (e.g. OSD server, FRAPS and STEAM In-Game Chat)
Improved floating injection address hooking technology. Due to more advanced built-in code analyzer hooks can be injected deeper into 3D application code if stealth mode is enabled. These changes improve stealth mode compatibility with third party tools using similar stealth injection technologies (e.g. FRAPS v2.9.8 and newer)
Now stealth mode cannot be toggled during 3D application runtime to reduce the risk of crashing 3D application
Removed single screen capture per second limitation
Updated profiles list
Now MSI Afterburner distributive includes original 128x128 PNG application logo (stored in .\Graphics folder) for dockbar applications like RocketDock or ObjectDock
It is no longer necessary to close the application to save monitoring window attachment state
[Stop the task if it runs longer than 3 days] option is no longer set in the task settings when using alternate startup mode via the task scheduler under Windows Vista / Windows 7
Full list active of On-Screen Display server clients is now displayed in window instead of the most recent client
Floating tooltips help system is now reinitialized properly after runtime skin switching
Added Ukrainian localization


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