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-   -   Oblivion Plugins.... (http://www.nvnews.net/vbulletin/showthread.php?t=152159)

Zelda_fan 06-18-10 06:45 PM

Oblivion Plugins....
 
So I just got a new 5870 and I'm having a blast with Oblivion again. I'd like to amp it up and install some of the really great visual plugins. Any recommendations?

Obviously Qarl's texture pack. But I can't figure out if I'm installing it correctly. I think it's installed, but it doesn't look that different. Is there any way to test it?

breathemetal 06-18-10 06:48 PM

Re: Oblivion Plugins....
 
Bethesda forums.

/thread

Tygerwoody 06-18-10 07:06 PM

Re: Oblivion Plugins....
 
Zelda... you read my mind.

I bought Oblivion(for the 3rd time!) last weekend during the Steam deal. I've been playing it like a crazy person.

This is a good site to start for mods http://www.uesp.net/wiki/Oblivion:Must_Have_Mods

Let me know if you find something worth getting that's NOT on this site.

ArrowMk84 06-18-10 07:07 PM

Re: Oblivion Plugins....
 
Quote:

Originally Posted by Zelda_fan (Post 2273428)
So I just got a new 5870 and I'm having a blast with Oblivion again. I'd like to amp it up and install some of the really great visual plugins. Any recommendations?

Obviously Qarl's texture pack. But I can't figure out if I'm installing it correctly. I think it's installed, but it doesn't look that different. Is there any way to test it?

Sounds like the old Archive Invalidation trick (Oblivion needs to know that new textures exist). The easiest way to handle this is to use Oblivion Mod Manager. Have it create an OMOD file from the file you downloaded, then tell it to activate the file. Once its done, either exit OBMM and start Oblivion or have it launch Oblivion directly; this causes OBMM to update Oblivion's BSA files (I think that's the files) to point to the new textures.

Now for my Oblivion problem: I bought the Steam copy last week (8 bucks and I don't have to mess with separately installing the game, the patches, the DLCs and the expansion), and I installed a bunch of new mods; found a lot of cool stuff after not having played for almost two years. Anyway, anytime a "blur" type shader is active, such as when you get hit, or when the assassins in the opening dungeon die, Oblivion pauses for several seconds. And I have no idea what's causing the problem...

MaXThReAT 06-18-10 07:11 PM

Re: Oblivion Plugins....
 
It's been a while but I remember you have to invalidate a bunch of archives. I used that mod loading tool Oblivion Mod Manager(OMM) and turn on some option in an ini file I think.
Check here
http://cs.elderscrolls.com/constwiki...ivion_Mods_FAQ
and here
http://devnull.sweetdanger.net/home.html

Edit:Forgot to hit submit I've been beaten to it.

t3hl33td4rg0n 06-18-10 07:35 PM

Re: Oblivion Plugins....
 
Yes, get OBMM and goto utilities >> Archive invalidation...

http://xntek.com/misc/obmm_aio.jpg

t3hl33td4rg0n 06-18-10 07:44 PM

Re: Oblivion Plugins....
 
Also, I definately recommend getting Oblivion Script Extender and Oblivion Graphics Extender. That way you can run some of the more advanced mods...

http://www.tesnexus.com/downloads/file.php?id=30054

http://obse.silverlock.org/


Also, grab these....

Landscape LOD mod
CapNkills Non-tiling texture mod
Natural Environments
DarNified UI *much improved UI
DarkUI (darkens the UI)
Atomosperic Loading Screens for DarkUI
Supreme Magicka
Rens Beauty Pack
Arcane University Addon
Training Cave

Most other stuff is about Armor/Weapons/Items, gameplay, quests, etc. Thats up to your personal taste.

ArrowMk84 06-18-10 07:50 PM

Re: Oblivion Plugins....
 
Quote:

Originally Posted by t3hl33td4rg0n (Post 2273457)
Yes, get OBMM and goto utilities >> Archive invalidation...

http://xntek.com/misc/obmm_aio.jpg

It needs to be set to "BSA Redirection" and "Autoupdate on Exit"

Ninja Prime 06-18-10 07:56 PM

Re: Oblivion Plugins....
 
Tesnexus would be my recommendation for finding good mods. I had the same thought just a day or two ago, but after looking at all the mods and thinking of all the work of getting them to work together I gave up... Might try and sort it all out this weekend.

t3hl33td4rg0n 06-18-10 08:46 PM

Re: Oblivion Plugins....
 
Quote:

Originally Posted by Ninja Prime (Post 2273467)
Tesnexus would be my recommendation for finding good mods. I had the same thought just a day or two ago, but after looking at all the mods and thinking of all the work of getting them to work together I gave up... Might try and sort it all out this weekend.

What I did was install all the mods in a specific order, do the archive invalidation, and once I verified all the mods are working correctly - I put the entire oblivion folder in a RAR file. If I need to reformat/reinstall, I won't have to worry about going through all the trouble again.

I took about 3 hours of extracting/copy/pasting and have nearly 200 individual mods installed. My Oblivion folder is about 15GB.

Quote:

Originally Posted by ArrowMk84
It needs to be set to "BSA Redirection" and "Autoupdate on Exit"

Either way will work.

FearMeAll 06-19-10 06:28 AM

Re: Oblivion Plugins....
 
It really is a great game with all the mods. I love the mod community. The more tools you give the community to improve your own game the more it will sell over and over again.

NarcissistZero 06-19-10 07:18 AM

Re: Oblivion Plugins....
 
I've only ever used UI and HUD mods for Oblivion, basically... getting rid of those quest arrows and making the HUD smaller and partially opaque does more for the game than any texture mod could.

Maybe one day I will reinstall and use some texture packs and that overhaul mod, just to see what it's like.


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