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News 08-06-10 06:00 PM

How to Hack and Speed Up Direct3D 11 Render Calls
 
Humus has explained a cool hack that allows to speed up a bit the Direct3D 11 render calls. The ID3D11DeviceContext is an abstract class with pure virtual functions. The principle of the hack is to...

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http://feeds.feedburner.com/~r/TheGe...~4/2r6HvWUp7kY

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