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News 08-25-10 12:00 PM

Why OpenGL is Superior to Direct3D?
 
I think the following comment by OpenGL veteran Mark Kilgard (Principal system software engineer at NVIDIA) deserves a dedicated post because it's a very interesting reading and demonstrates a...

[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]]

http://feeds.feedburner.com/~ff/TheG...?d=yIl2AUoC8zA http://feeds.feedburner.com/~ff/TheG...vw:F7zBnMyn0Lo http://feeds.feedburner.com/~ff/TheG...?d=7Q72WNTAKBA http://feeds.feedburner.com/~ff/TheG...vw:V_sGLiPBpWU http://feeds.feedburner.com/~ff/TheG...?d=qj6IDK7rITs http://feeds.feedburner.com/~ff/TheG...vw:gIN9vFwOqvQ http://feeds.feedburner.com/~ff/TheG...?d=TzevzKxY174
http://feeds.feedburner.com/~r/TheGe...~4/LcFkUiH9BUU

More...

James A 08-26-10 02:49 AM

Re: Why OpenGL is Superior to Direct3D?
 
Hi..!!
OpenGL is Superior to Direct3D for 3 ways:
1. Portability.
2. You can use tessellation and geometry shaders under WinXP.
3. Itís much more easy to maintain than DX, that forces you to rewrite a lot of code. With OpenGL you can just check for an extension and voilŠ.

crainger 08-26-10 02:58 AM

Re: Why OpenGL is Superior to Direct3D?
 
I always liked OpenGL.

saturnotaku 08-26-10 06:44 AM

Re: Why OpenGL is Superior to Direct3D?
 
My friends and I had these discussions in college, which was 8-12 years ago. I can't believe this topic is still relevant.

Q 08-26-10 09:57 AM

Re: Why OpenGL is Superior to Direct3D?
 
GLIDE, BITCHES!

Bearclaw 08-26-10 10:00 AM

Re: Why OpenGL is Superior to Direct3D?
 
AGP IS SUPERIOR.


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