APEX PhysX in Mafia II: Particles
We are completing our overview of APEX PhysX
content in Mafia II
by this video, showcasing most noticable effects based on APEX Particles
Previous comparison video, dedicated to APEX Clothing
module, is available here
effects are including:
- Various dynamic debris (concrete fragments, glass pieces, wood splinters, etc) from bullet impacts.
- Additional physically simulated chunks from explosions, car crashes, wheel slip, trash cans, mailboxes and other destructible objects.
- Vehicle tire burnout effect - realistic fluid smoke, which reacts to environment and character/NPC movement.
- Up to 3000 (APEX Medium settings) or 10 000 (APEX High settings) unique particles on screen.
You can find dynamic particles almost in every single GPU/PPU PhysX game, but in Mafia II particle effects are close to their perfection
' realistic collision simulation, various particle types (for both graphical mesh and physical behaviour), LOD based resource management (particles are not dissapearing over time, like in earlier games) ' and, most important, pretty decent performance
If your system can handle
such effects, we recommended to leave them enabled
, or you'll loose significant piece of game's immersion.
Finally, keep an eye on Mafia II GPU PhysX info mini-site
for additional information and comparison screenshots.
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