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-   -   HD 6900 Mecha Demo on Sparklevga GTX 580 (http://www.nvnews.net/vbulletin/showthread.php?t=158028)

gdphk 12-16-10 01:47 PM

HD 6900 Mecha Demo on Sparklevga GTX 580
 
http://developer.amd.com/samples/dem...TimeDemos.aspx

Radeon™ HD 6900 Series Graphics Real-Time Demo

http://developer.amd.com/WebResource...10184576316535Home > Samples & Demos > GPU Demos > Radeon™ HD 6900 Series Graphics Real-Time Demo


[table=98%]
[tr][td]http://developer.amd.com/samples/dem...hawideDemo.jpg
» Video coming soon
Mecha Demo [table]
[tr][td]http://developer.amd.com/samples/dem...morow1_thm.jpg[/td][td]http://developer.amd.com/samples/dem...morow2_thm.jpg[/td][td]http://developer.amd.com/samples/dem...morow3_thm.jpg[/td][td]http://developer.amd.com/samples/dem...morow4_thm.jpg[/td][td]http://developer.amd.com/samples/dem...morow5_thm.jpg[/td][td]http://developer.amd.com/samples/dem...morow6_thm.jpg[/td][td]http://developer.amd.com/samples/dem...morow7_thm.jpg[/td][/tr]
[/table]The HK-2207 real-time demo features a number of post processing effects (depth-of-field, lens flare, ghosting, aerial perspective/atmospheric, LUT, emissive and reflection) provided as an easy approach for developers and artists to adopt Microsoft® DirectX® 11 programming. This demo also uses a current trend in game engines utilizing deferred lighting and deferred shading allowing many more lights and rapid prototyping. A newly developed GPU accelerated physics particle system is introduced utilizing DX11 DirectCompute. Bullet Physics is used with a new fracture/destruction approach that also features procedurally generated unique debris leveraging DX11 tessellation.
[table]
[tr][td]Movies:
[/td][td]Coming soon
[/td][/tr]
[tr][td]Demo:
[/td][td]» HK2207.exe (655 MB)*

[/td][/tr]
[/table]* The HK2207 demo requires Windows Vista® or above operating system, a Radeon™ HD 6900 Series graphics processor and associated Catalyst™ software, a dual- or quad-core CPU, and 2GB of RAM.

[/td][/tr]
[/table]



http://www.xtremesystems.org/forums/...1&d=1178480840WoW!Very Cool...

http://i100.photobucket.com/albums/m...a/HK2207/1.jpg

http://i100.photobucket.com/albums/m...a/HK2207/2.jpg

http://i100.photobucket.com/albums/m...a/HK2207/3.jpg

http://i100.photobucket.com/albums/m...a/HK2207/4.jpg

http://i100.photobucket.com/albums/m...a/HK2207/5.jpg

http://i100.photobucket.com/albums/m...a/HK2207/6.jpg

http://i100.photobucket.com/albums/m...a/HK2207/7.jpg

http://i100.photobucket.com/albums/m...a/HK2207/8.jpg

http://i100.photobucket.com/albums/m...a/HK2207/9.jpg

http://i100.photobucket.com/albums/m.../HK2207/10.jpg

http://i100.photobucket.com/albums/m.../HK2207/11.jpg

http://i100.photobucket.com/albums/m.../HK2207/12.jpg

http://i100.photobucket.com/albums/m.../HK2207/13.jpg

http://image2.sina.com.cn/sms/sinapi...4291-index.gifHAHAHAHAHA

MUYA 12-16-10 09:14 PM

Re: HD 6900 Mecha Demo on Sparklevga GTX 580
 
Screenshots probably don't do this demo any justice...ie loss of motion blur or depth of field etc effects?

Madpistol 12-18-10 09:47 AM

Re: HD 6900 Mecha Demo on Sparklevga GTX 580
 
Where did you copy and paste this from? Since this forum doesn't support tables, it's sorta obvious... :bleh:


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