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-   -   New Features Coming In Next Crysis 2 Patch (http://www.nvnews.net/vbulletin/showthread.php?t=162850)

Sean_W 05-25-11 06:08 PM

New Features In 1.8 Crysis 2 Patch
 
Now this is more like it! (nana2) (nana2)

Quote:

We've got a list of changes that will be coming in the next patch that we'd like to share with you. There's some great new features coming to Crysis 2, one of the main ones being the new "Advanced Graphics Options" menu which will allow you to tweak graphics settings beyond the presets.

We also added a feature to the votekick system which allows voting to be performed with a simple press of the F1 key. To initiate votekicks on players is still the same method as before, however to vote for that kick, all you need to do now is hit the F1 key. There's many other changes included in the up coming patch, check them out below!
Quote:

New Features
Added advanced graphics options
Added F1 to vote during vote kicks
Prematch mode for ranked servers added allowing people to fight on the map until sufficient players have joined for the ranked play to start
Upped the default score limits in some game modes:
- Crash Site has a limit of 175 (was 150)
- Team Instant Action has a limit of 75 (was 50)
- Instant Action has a limit of 30 (was 25)

Fixes
Fixed vote kicking not working for players with certain characters in their name
Fixed ping display displaying 1000 for many servers in the PC server browser
Fixed issue where terrain would be rendered in black on some levels
Fixed single player save games with broken nano catalyst values (NB: This is for existing save games!)
Fixed under-barrel attachment HUD displaying incorrectly
Fixed minor 'Loadout Pro' exploit
Fixed issue with being melee'd during a ledge grab (which could lead to fly exploits)
Fixed some AI spawning issues in single player
Fixed rare crash in single player
Fixed an audio loop issue on the single player level "Semper Fi"
Fixed an issue with the DLC store which could lead to players not being able to access the purchase history tab. Players can now access this tab, and from there download their DLC straight into their game and have it auto installed for them
Fixed other cosmetic issues in the DLC store
Fixed Light Shotgun attachment skill assessment not being levelled up
Optimization to SSAO
Further Anti cheat improvements
Tweaked in-game audio dialogue (player taunts, announcements, etc) to be more diverse with more content for more events
Mystery dog tags unlocked whilst not connected to a server will now remain unlocked
Players that have rebooted will no longer be able to enter "New Recruits" servers

Balance Changes
Balance changes to a variety of weapons, including:
- JAW rocket speed and damage reduced
- Under-barrel shotgun effectiveness reduced
- Removed accuracy bonus for crouching with HMG
- Increased K-Volt damage
Balance changes to a variety of nanosuit modules, including:
- Reduced the bonus that extended mags provides
- Point fire enhance has improved effectiveness
- Mobility Enhance has reduced effectiveness
Balance change to Maximum Suit's armour: effectiveness has been slightly reduced
Balance change to headshot damage from 1.8x to 1.5x
Source

Update

1.8 Patch now live! More advanced graphics options will come when the DX11 patch comes.

FlakMagnet 05-26-11 06:08 AM

Re: New Features Coming In Next Crysis 2 Patch
 
So still no DX11 then :(

Skinner 05-26-11 07:32 AM

Re: New Features Coming In Next Crysis 2 Patch
 
Quote:

Originally Posted by FlakMagnet (Post 2437740)
So still no DX11 then :(

Probably features which are accesable for ages now via the ini or Crysis2 tools.
Very dissapointing there is still no sign of dx11, on the other hand, the game is finished for the most of us..

Sean_W 05-26-11 10:02 AM

Re: New Features Coming In Next Crysis 2 Patch
 
Quote:

Originally Posted by FlakMagnet (Post 2437740)
So still no DX11 then :(

From what I hear though, it's going to be good when it comes. Crytek might pull off something real nice for us.

Sean_W 05-27-11 11:03 AM

Re: New Features Coming In Next Crysis 2 Patch
 
To be honest I like the MP more than CoD, especially the way they do the kill streaks in Crysis 2. Also being able to jump high and grab edges is a nice feature.

Sean_W 05-31-11 07:04 PM

Re: New Features Coming In Next Crysis 2 Patch
 
Patch will be live tomorrow guys. 1st of June.! :)

ATOJAR 06-01-11 12:14 PM

Re: New Features Coming In Next Crysis 2 Patch
 
Is the patch live yet?

Sean_W 06-01-11 12:27 PM

Re: New Features Coming In Next Crysis 2 Patch
 
Yep, just downloading now. Looks like it became live within the last 30 minutes or so.

1.8 Patch has gone live!

BTW, this is not the end of the advanced graphics options, more options will come with the DX11 patch. (nana2)

ATOJAR 06-01-11 01:15 PM

Re: New Features Coming In Next Crysis 2 Patch
 
I have the all new settings to extreme and it dont look any different! :thumbdwn:

Sean_W 06-01-11 01:35 PM

Re: New Features Coming In Next Crysis 2 Patch
 
Why would it? All it does it let you tweak each graphic setting like Crysis did. DX11 patch will be a lot better add will add more tweak options.

Pretty sure the AA and motion blur settings are locked because of DX9 or something.

Note

vars work and put them in the system file in your install folder. Make sure you add a space after the = so:

Code:

r_PostMSAA = 0

Skinner 06-03-11 03:33 PM

Re: New Features Coming In Next Crysis 2 Patch
 
Those so called advanced GFX options are an insult to the PC-crowd. And now my custom configs won't work any more...
I had a vaselinefree autoexec and now this stuff is back :thumbdwn:

Maybe they need to hire these guys:

http://www.crymod.com/viewtopic.php?...tuser=0&page=1

FastRedPonyCar 06-03-11 08:01 PM

Re: New Features Coming In Next Crysis 2 Patch
 
Quote:

Originally Posted by Skinner (Post 2441180)
Those so called advanced GFX options are an insult to the PC-crowd. And now my custom configs won't work any more...
I had a vaselinefree autoexec and now this stuff is back :thumbdwn:

Maybe they need to hire these guys:

http://www.crymod.com/viewtopic.php?...tuser=0&page=1

Mind = blown :headexplode:


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