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hardocp explains nvidia's fxaa
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Re: hardocp explains nvidia's fxaa
Gave a quick read through yesterday. Very nice read. AA quality better than 2x and close to 4x (sometimes better sometimes not). Looks to be superior to MLAA implementations too. Check out Tim's Lottes blog for more in depth info.
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Re: hardocp explains nvidia's fxaa
Looks cool, really cool, although I didn't quite catch, if it's necessary to code this into the game itself or if it will also be a feature in the CP.
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Re: hardocp explains nvidia's fxaa
I believe the developer has to implement this into the game.
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Re: hardocp explains nvidia's fxaa
Yeah they said the developer has to impliment it, but hey nvidia made the PC gaming proud again! Well done!!
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Re: hardocp explains nvidia's fxaa
Yea that's the biggest catch. It's better than MLAA performanise wise because it's tied directly into the game. MLAA is still a good option for anything that doesn't use FXAA. It would be nice still for nvidia to be able to use MLAA, but that wouldn't make a lot of marketing sense because then there would be less incentive to use FXAA.
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Re: hardocp explains nvidia's fxaa
I don't think so:
Quote:
http://forums.nvidia.com/index.php?s...post&p=1248230 Description of FXAA from Control Panel -- from JackFuste: Quote:
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Re: hardocp explains nvidia's fxaa
That's awesome, if it really is going to be available globally. Can't wait for a proper release.
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Re: hardocp explains nvidia's fxaa
Quote:
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Re: hardocp explains nvidia's fxaa
Good read.
One can only hope this new method is implemented on the next gen consoles, that way all games will have it implemented. Otherwise only way to see this is for NVidia to pay dev's to use it. |
Re: hardocp explains nvidia's fxaa
Testing fxaa right now.
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Re: hardocp explains nvidia's fxaa
Again, this is a post processing technique, it does not add any color information to the scene, just depth info, and a shader that does a sort of conditional blur with the pixel color & the surrounding z information.
In real games like the MMO AoC, this FXAA makes the game ultra blurry compared to the hardware FSAA methods. This FXAA is only good for games that does not support hardware FSAA, or with performance problems. If you want max IQ & sharpness, SSAA is the best & compatible with all the rendering techniques. But ofc, the slowest. More information here: http://research.nvidia.com/publicati...n-antialiasing |
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