I have a problem with the timing of my frames. I use a vertical sync at 60 FPS, and sometimes the time between two frames is superior at 19 ms.
I have a simple test : i use glxgears application where i added this part of code :
Sometimes, it seems that glXSwapBuffers lagging, and the time for swap buffers is superior than the time of one frame !
My system is an Opensuse 11.1 kernel 188.8.131.52-9-default x86_64 with Nvidia Quadro FX 4600 (version 260.19.29).
Modeline "2048x2400" 327 2048 2096 2128 2208 2400 2403 2413 2469 +hsync -vsync
Thanks for your help
Re: dropped frames
Please provide .c file your edited , step by step reproduction steps, what result you got and what should be expected result , nvidia bug report ?
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