GL_NV_vdpau_interop output_surface alpha component
I'm using vdpau_interop to get output_surfaces in gl textures.
When GL_BLEND is enabled, nothing shows on screen, when it's disabled the video texture is visible. So i've made a simple shader to read video texture alpha component, and indeed it's set to 0.0
Is this expected ?
|All times are GMT -5. The time now is 11:30 AM.|
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2015, Jelsoft Enterprises Ltd.
Copyright ©1998 - 2014, nV News.