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Paul1492 09-27-11 06:27 AM

Texture2DArray
 
I'm trying to define a Texture2DArray (Using OpenSceneGraph). However, whenever I set the texture format to a 32-bit floating point texture (eg. GL_RGBA32F_ARB, GL_LUMINANCE_ALPHA32F_ARB, etc), I keep getting OpenGL compile errors:
Quote:

Warning: detected OpenGL error 'invalid enumerant' at StateSet::compileGLObejcts() compiling texture attribute
GL Error when compiling Texture2DArray
Does the "GL_EXT_texture_array" extension support floating-point texture arrays?

I have a Quadro 5000 with 260.19.21 NVIDIA driver.

Paul P.


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