I'm trying to define a Texture2DArray (Using OpenSceneGraph). However, whenever I set the texture format to a 32-bit floating point texture (eg. GL_RGBA32F_ARB, GL_LUMINANCE_ALPHA32F_ARB, etc), I keep getting OpenGL compile errors:
I have a Quadro 5000 with 260.19.21 NVIDIA driver.
|All times are GMT -5. The time now is 04:10 AM.|
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright ©1998 - 2014, nV News.