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-   -   Crysis - objects draw distance. (http://www.nvnews.net/vbulletin/showthread.php?t=167296)

[BANDIT] 10-12-11 12:14 PM

Crysis - objects draw distance.
 
How to increase the draw distance of objects on the sand, grass, tire marks? Wood on the sand still appears in real time. Even when I disable LOD.

My settings:

v_vehicle_quality = 4
e_water_ocean_soft_particles = 1
r_UseSoftParticles = 1
r_SSAO = 1
r_SSAO_quality = 2
r_ShadowBlur = 3
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_view_dist_ratio_vegetation = 45
e_view_dist_ratio_detail = 30
e_view_dist_ratio = 80
e_vegetation_sprites_distance_ratio = 1,5
e_vegetation_sprites_distance_custom_ratio_min = 1
e_max_view_dst_spec_lerp = 1
e_lod_ratio = 8
e_lod_min = 0

http://s3d2.turboimagehost.com/t/9395645_CRY.jpg
Forum Image Host

2bobrob 10-12-11 07:17 PM

Re: Crysis - objects draw distance.
 
im pretty sure you just need to increase
e_detail_materials_view_dist_z

to something like 512 or 1024

[BANDIT] 10-13-11 07:31 AM

Re: Crysis - objects draw distance.
 
Quote:

Originally Posted by 2bobrob (Post 2490163)
im pretty sure you just need to increase
e_detail_materials_view_dist_z

to something like 512 or 1024

Nope :/ look this is 1024 - http://dl.dropbox.com/u/4271477/crysis64.mkv

2bobrob 10-13-11 07:32 PM

Re: Crysis - objects draw distance.
 
ok then, track down this value:

e_view_dist_ratio_vegetation

and set that value to something like 60 or maybe even 90 (double "very high")

if that has no effect, try increasing

e_cull_veg_activation

and set that value to something like 80 or 100 (tbh tho i think this is just to do with physics activation)


lol sorry it's been a while since i played around with the crysis cfg's. fingers crossed at least one of the above increased values does the trick.

[BANDIT] 10-16-11 10:45 AM

Re: Crysis - objects draw distance.
 
Nope :/ no difference...

Sean_W 10-16-11 03:21 PM

Re: Crysis - objects draw distance.
 
Try one of these. This is my own from my own config and it doesn't draw close.

Code:

r_DetailNumLayers = 2
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_TexAtlasSize = 2048
e_vegetation_bending = 2
e_vegetation_min_size=0
e_proc_vegetation=1
e_vegetation_use_terrain_color=1
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio=1.5
e_cull_veg_activation = 60


[BANDIT] 10-17-11 10:10 AM

Re: Crysis - objects draw distance.
 
Tnx for help but still no changes.

Sean_W 10-17-11 06:14 PM

Re: Crysis - objects draw distance.
 
Hmm, I see what you mean. I'll have to play about with the settings and see myself. I'll let you know if I find a solution.

[BANDIT] 10-20-11 01:56 PM

Re: Crysis - objects draw distance.
 
Thank you :)

[BANDIT] 10-22-11 05:01 PM

Re: Crysis - objects draw distance.
 
Now my Crysis looks:

http://s3d2.turboimagehost.com/t/949...8-23-14-54.jpg http://s3d2.turboimagehost.com/t/949...8-25-36-42.jpg http://s3d2.turboimagehost.com/t/949...8-26-37-10.jpg
jpg upload

Sean_W 10-22-11 11:29 PM

Re: Crysis - objects draw distance.
 
Awesome. :)

Sean_W 10-23-11 11:25 PM

Re: Crysis - objects draw distance.
 
Using
Code:

e_lods=0
There is not much of a performance impact and the distance of objects stays good rather than looks bad sometimes.


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