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-   -   Supported anaglyph 3D glasses type? (http://www.nvnews.net/vbulletin/showthread.php?t=168635)

RAMChYLD 11-13-11 01:27 PM

Supported anaglyph 3D glasses type?
 
Ok, so I was left with a pair of red-cyan 3D glasses when a tabloid my grandparents were subscribed to gave a pair with Friday's edition for use with some gimmick they're going to start with soon. I then found out that NVidia supported these kinds of 3D glasses in their drivers as a cheap way of going 3D without having to get a new monitor (big deal to me, since my monitors are touchscreens, and I don't want to trade it in for a 3D monitor with no touchscreen capabilities. My current plan is to run a 3D projector and have it project 3D onto the huge blank wall above the monitors, but then I realize that it can't be good for my neck, and FullHD 3D projectors are currently prohibitively expensive).

I tested them with DC Universe Online, and NVidia does deliver- it was exhilarating to fly around Metropolis and Gotham City in 3D. The only downside is, things in the game only looked greyscale and green on these.

So I did a research on 3D anaglyph glasses and Wikipedia pointed out that there are a few systems out there- some which are capable of almost full color. But I would like to know if NVidia supported more than red-blue and red-green glasses before I pursue getting a pair of these. Specifically, I'd like to know if it support these systems (InfiColor and ColorCode 3D).

SirPauly 11-19-11 03:29 PM

Re: Supported anaglyph 3D glasses type?
 
That's a very good question and I don't know. Maybe Rollo, if he reads this can ask nVidia for you!

XDanger 11-19-11 04:33 PM

Re: Supported anaglyph 3D glasses type?
 
Last time I looked the only driver that let you change the colors was the iz3d driver, even that changed after an update so you might not be in luck.

before the iz3d you could use the normal custom color thing but now you have to put in some complicated numbers ...bleurgh

WimpMiester 12-09-11 02:56 PM

Re: Supported anaglyph 3D glasses type?
 
Quote:

Originally Posted by XDanger (Post 2503622)
Last time I looked the only driver that let you change the colors was the iz3d driver, even that changed after an update so you might not be in luck.

before the iz3d you could use the normal custom color thing but now you have to put in some complicated numbers ...bleurgh

Where do you put in these "complicated numbers"? I finally gave the anaglygh glasses a try and the effect was very impressive except for the fact nvidia is using the wrong shade of red. It's too dark so the glasses can't cancel it out leaving a red ghost in your view. This makes it impossible to play games in. So I would like to lighten up the red. Changing setting on your display won't do any good because it will effect the whole picture and not just the red parts.

XDanger 12-09-11 03:20 PM

Re: Supported anaglyph 3D glasses type?
 
config.xml

this is the default apparently

-<AnaglyphOutput>
<!-- Green / Magenta custom color matrix -->
<CustomLeftMatrix m22="0" m21="0" m20="0" m12=".3333" m11=".3333" m10=".3333" m02="0" m01="0" m00="0"/> <CustomRightMatrix m22=".6667" m21=".3333" m20="0" m12="0" m11="0" m10="0" m02="0" m01=".3333" m00=".6667"/> </AnaglyphOutput>

It used to use the interface the same as mspaint custom colors but no longer

Might be a good iudea to hunt down the old driver and use the resultant xml from its altered color profile

WimpMiester 12-09-11 03:33 PM

Re: Supported anaglyph 3D glasses type?
 
Where is this config.xml file? I'm using Windows 7 64-bit.

XDanger 12-09-11 03:36 PM

Re: Supported anaglyph 3D glasses type?
 
you are using the iz3d driver?

C:\ProgramData\iZ3D Driver\Config.xml

WimpMiester 12-09-11 03:43 PM

Re: Supported anaglyph 3D glasses type?
 
Quote:

Originally Posted by XDanger (Post 2509414)
you are using the iz3d driver?

No, just using nvidia driver 270.61.

XDanger 12-09-11 03:45 PM

Re: Supported anaglyph 3D glasses type?
 
Try the iz3d driver
Complicated.... You never know though, Its default might match your glasses.

Quote:
: The first number after the "m" is which emitted color (1-red, 2-green or 3-blue) who is affected by ingame color. The second number is which ingame color (1-red, 2-green or 3-blue) who affects the emitted color.

For instance: m03= 0-red means that the red pixels in the screen are affected by the 3-blue portion in the game. Thus: With a red filter some of the blue portion in the game goes to the red. This is handy to reduce something called retinal rivalry (a bright red in the image will cause a bright image in one eye and a total dark in the other because of the filters).

So: For green purple glasses you should have the values:
<CustomLeftMatrix m00="0" m01="0" m02="0" m10="0.3" m11="0.3" m12="0.3" m20="0" m21="0" m22="0"/>
<CustomRightMatrix m00="0.3" m01="0.3" m02="0.3" m10="0" m11="0" m12="0" m20="0.3" m21="0.3" m22="0.3"/>
for a "grey" (no retinal rivalry but no color impression either) green/purple anaglyph experience and:

<CustomLeftMatrix m00="0" m01="0" m02="0" m10="0" m11="1" m12="0" m20="0" m21="0" m22="0"/>
<CustomRightMatrix m00="1" m01="0" m02="0" m10="0" m11="0" m12="0" m20="0" m21="0" m22="1"/>
for a "standard" (retinal rivalry in scenes with strong basecolors but on the other hand a color impression) anaglyph green/purple experience.

WimpMiester 12-09-11 05:40 PM

Re: Supported anaglyph 3D glasses type?
 
Thanks for the info.


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