GDC 2012: enhancing games with APEX
Following presentation was held as part of GDC 2012 NVIDIA Game Technology Theather event on March 9.
Session called 'Enhancing Games with APEX (Clothing, Destruction, Turbulence)' was presented by Aron Zoellner and Kevin Newkirk from NVIDIA.
Presentation has started with overview of APEX Clothing module using full-body clothing (tie, jacket, pants) on Bryce Wayne character from recently released Batman: Arkham City title as example. Dynamic clothing on Samaritan character was also demoed, but we had session about it at previous GDC already.
As a nice addition, few words were said about features of new clothing solver, introduced in PhysX SDK 3 (we expect it to appear in APEX Clothing 1.2):
Second part of the session was focused on APEX Destruction, and how it was used to create destructible environments in Alice: Madness Returns game.
Several upcoming features for Destruction module were also revealed:
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