Crytek On Fusing Crysis 1, Crysis 2, And District 9
Many people set their furrowed brows to maximum anger (known in some places as a warface) and rallied against Crysis 2. I wasn't one of them. It was, in many ways, a far more directed experience than Crysis 1, but it was still far from being Modern Warfare in a snazzy pair of robo-pants. That said, when word got out that Crysis 3 was aiming to get back in touch with the series' more open roots, I may have done a little dance. But then, mid-awkward-convulsion-shuffle-step, I halted with a sudden sobering realization: could it all be too good to be true? Fortunately, this entire series of events took place at a Crysis 3 event in San Francisco yesterday, so I immediately turned and asked director of creative development Rasmus Hojengaard. Here's what he told me.
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