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-   -   Total War: SHOGUN 2 Update Released (http://www.nvnews.net/vbulletin/showthread.php?t=185823)

News 07-04-12 10:30 AM

Total War: SHOGUN 2 Update Released
Change Log:
? Lighting shader tweaks to improve lighting in battles throughout the game.
? A Multiplayer crash on host machine when searching for a 4v4 Set-up team siege battle has been fixed.
? Fixed crash when attempting to play Fall of the Samurai Historical Battles when players owns the stand alone Dragon War Battle Pack and not Total War: SHOGUN 2 Fall of the Samurai.
? Fix for players becoming stuck during the Avatar Multiplayer Tutorial after searching for a Match Made battle.
? The "Season" drop down list should now display correctly after changing map in a multiplayer Battle List battle.
? Wako pirates now have the correct banners in naval battles via the Campaign.
? Fix to prevent AI trade fleets grouped around occupied trade nodes in Campaign mode.
? Fix to prevent Mixed Avatars being able to join Battle List battles with 'Mixed Avatars' option turned off.
? Fix for bug in Avatar Conquest mode where players receiving a clan promotion were shown a message telling them they have been relegated.
? Desynchronisation (desync) message has been localised to French, Italian, German, Spanish, Czech, Russian, Polish.
? Fix for multiplayer campaign desynchronsiation (desync) when playing between German and Czech players.
? Improved compatibility with AMD Radeon HD 7 series graphics cards.
? Fixes to prevent desynchronisation (desync) in Multiplayer Campaign mode.
? Improved combat animation blending for cavalry.
? Added localisation to the multiplayer lobby for the status of TEd created maps when they are being shared.
? Fix for Sea of Japan naval battle map crash.
? Players can no longer delete the "Sea of Japan" Naval Battle map, and can delete their own maps (Created or shared through TEd) on the battle setup screen UI.
? Added localisation for battle setup screen UI in French, Italian, German, Spanish, Czech, Russian, Polish.


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