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-   -   304.30 breaks SDL games (http://www.nvnews.net/vbulletin/showthread.php?t=187615)

leigh123linux 08-03-12 02:02 AM

304.30 breaks SDL games
 
https://bugzilla.rpmfusion.org/show_bug.cgi?id=2434

flibitijibibo 08-03-12 12:44 PM

Re: 304.30 breaks SDL games
 
Posting to confirm the bug on my end as well. Happening on Fedora 17 x86_64 (Gnome 3 desktop) on a 560 Ti.

I can reproduce this with all of my SDL games, but I can't seem to get a screenshot of it... basically, any SDL application that gets focus will cause the entire desktop to tint dark blue, except for the mouse cursor. Putting focus on another window will remove the tinting until focus is back on the SDL application.

This seems to happen regardless of whether or not it uses OpenGL (tested with Eversion's software renderer and libSGE's software-rendered examples). You can get the libSGE examples here, if you want to try it out for yourself:

https://github.com/flibitijibibo/libSGE/

CronoCloud 08-03-12 12:57 PM

Re: 304.30 breaks SDL games
 
Quote:

Originally Posted by flibitijibibo (Post 2570730)
Posting to confirm the bug on my end as well. Happening on Fedora 17 x86_64 (Gnome 3 desktop) on a 560 Ti.

Fedora 17 X86_64 here, XFCE desktop, on a GT220.

Quote:

I can reproduce this with all of my SDL games,
I've seen it with Second Life and FreeDroid RPG. it doesn't affect WINE or glxgears.

Quote:

but I can't seem to get a screenshot of it... basically, any SDL application that gets focus will cause the entire desktop to tint dark blue, except for the mouse cursor. Putting focus on another window will remove the tinting until focus is back on the SDL application.
Yep, ditto. Not with imagemagick or ffmpeg's x11grab. And if the application has a screenshot function itself, those turn out fine too! I eventually used my Android phone to show it:

http://www.youtube.com/watch?v=YBkoUQ9-_7E

Downgrading back to 295.59 returns things to normal.

CronoCloud

leigh123linux 08-03-12 01:42 PM

Re: 304.30 breaks SDL games
 
1 Attachment(s)
I forgot to attach the nvidia-bug-report.
Can everyone do the same.

flibitijibibo 08-03-12 02:12 PM

Re: 304.30 breaks SDL games
 
1 Attachment(s)
Quote:

Originally Posted by leigh123linux (Post 2570750)
I forgot to attach the nvidia-bug-report.
Can everyone do the same.

Done.

slackerus 08-03-12 04:12 PM

Re: 304.30 breaks SDL games
 
Hi, I am experiencing the same problem. Trying to play quake3 or using ffmpeg turns the whole screen blue.

Belegdol 08-04-12 01:45 AM

Re: 304.30 breaks SDL games
 
1 Attachment(s)
Quote:

Originally Posted by leigh123linux (Post 2570750)
I forgot to attach the nvidia-bug-report.
Can everyone do the same.

Here you go. This is on a Clevo P150HM laptop, GeForce 485M

MarisaKirisame 08-04-12 12:40 PM

Re: 304.30 breaks SDL games
 
I sent an email to nvidia the same day these drivers came out, got a reply some time later. They said they'd fix it soon.

squall38 08-04-12 04:45 PM

Re: 304.30 breaks SDL games
 
Seems fixed in 304.32.

leigh123linux 08-04-12 05:01 PM

Re: 304.30 breaks SDL games
 
304.32 fixes the SDL issue here.

CronoCloud 08-05-12 11:12 AM

Re: 304.30 breaks SDL games
 
Quote:

Originally Posted by leigh123linux (Post 2570783)
304.32 fixes the SDL issue here.

Confirmed, thanks to you and Nvidia for getting it fixed.

CronoCloud


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