Charles Cecil On Broken Sword, Kickstarter, & 3D Models
Yesterday we spoke to Broken Sword creator Charles Cecil about the themes behind Broken Sword: The Serpent's Curse. Today we talk about the practice of Kickstarting itself, the flaws with the traditional publisher model, and how Uncle Charles hopes to involve the community as this fifth Broken Sword game is developed. So why does Revolution even need Kickstarter money? How will they promote the game without a publisher to push it? And how does Cecil respond to people's concerns over the new look for the characters?
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