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Pixel/Vertex Shader performance in 5x.xx NVIDIA Drivers versus the previous 4x.xx
Just came across this at Digit-Life, looks like a good read.
http://www.digit-life.com/articles2/40vs50/index.html hope this isn't a re-post! |
Re: Pixel/Vertex Shader performance in 5x.xx NVIDIA Drivers versus the previous 4x.xx
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Re: Pixel/Vertex Shader performance in 5x.xx NVIDIA Drivers versus the previous 4x.xx
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"HOwever, the drivers are not a cure-all for NVIDIA, and the real solution of the problem can be found only in hardware, be it NV38 or, more likely, NV40." |
Re: Re: Pixel/Vertex Shader performance in 5x.xx NVIDIA Drivers versus the previous 4x.xx
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I wonder why Rightmark showed less of an improvement than Shadermark 2.0? AFAIK both came out after the latest dets
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Mebbe nVidia is finally on track again - or maybe not considering the AF filtering "anomalies". |
Speculation: Could be tossing one thing out to improve another? As AF is done in the drivers, simply short circuit the amount of AF work done when a shader needs to be applied. Also stop using tri-linear filtering might gain some registers for other operations.
Just a guess. |
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correct me if im wrong, but isn't the main practical evidence that shader mark is shader limited rather than fillrate limited, the fact that the 9600 cards do better than half the performance of the 9800 cards with less than half the memory bandwidth and fillrate?
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