ogldev: 'Stencil Shadow Volume' tutorial published
The 40th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to implement stencil shadow volumes.
|All times are GMT -5. The time now is 07:37 AM.|
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright ©1998 - 2014, nV News.