Fullbright On Personal Stories, The FemShep Conundrum
Yesterday, we brought you word of many important things about The Fullbright Company's brilliant-looking Gone Home ' for instance, how many guns it will have. I also laid eager hands upon it, if you'd like to know how exactly a first-person '90s-family's-hidden-mysteries-uncover-er works. All of which brings us the second installment of my interview with Steve Gaynor and the rest of Fullbright's merry troupe. Today, we discuss a fairly astonishing range of topics ' from what it's like to live and work together, to twist endings, to gender issues in Gone Home, to creating female characters who are believable (not just generically 'strong'), to Dracula. In the process, we venture into some SEMI-SPOILERY territory, so keep that in mind before proceeding.
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