Impressions: Prison Architect
Prison Architect is a management game from Introversion, makers of Uplink and Darwinia. They're currently running a pre-order system in which you get access to ongoing alpha builds. I've been playing virtual, invisible warden in the most recent one, which though lacking several features and an ultimate objective offers a good flavour of this game of construction and containment.
Why? Why do they hate me so? I go out of my way to be nice, to give them plenty of free time and fresh air, to give them varied meals and hot showers. I give them TVs in their rooms. They miss their families, so I build payphones that they might talk to them.
So they smash the payphones.
They smash the TVs.
They smash the showers.
They smash the meal trays.
They smash each other.
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