Ether Devs On Mature Game Stories, Taking Risks
I quite like leaping into people's heads and spelunking the deepest reaches of their brain caves. And in the game. Or games, rather, seeing as Psychonauts and To The Moon are two of my absolute favorites. So when Ether emerged from the woodwork promising mind-opening mind-exploration with a more personal, intimate focus, I sloppily salivated in the most attractive of fashions. And then I asked its creators a bunch of questions, as is my way. Head past the break to see White Paper co-founders Benjamin Hill and Pete Bottomley discuss Ether's puzzles, why you can beat the game without solving a single one, whether or not storytelling in games is 'mature' yet, and why it's important to take risks that triple-A developers and publishers won't.
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